Kaydet (Commit) 9a68eb9c authored tarafından Tor Lillqvist's avatar Tor Lillqvist

Turn on glyph caching by default when using OpenGL

Can now be turned off with a SAL_DISABLE_GLYPH_CACHING environment variable.

Change-Id: I7ac14d72dc0f85c0682d92492eb96bec1d207609
üst af9751a7
...@@ -21,4 +21,4 @@ OpenGL ...@@ -21,4 +21,4 @@ OpenGL
------ ------
SAL_FORCEGL - force enable OpenGL SAL_FORCEGL - force enable OpenGL
SAL_WITHOUT_WIDGET_CACHE - disable LRU caching of native widget texutres SAL_WITHOUT_WIDGET_CACHE - disable LRU caching of native widget texutres
SAL_ENABLE_GLYPH_CACHING - render glyphs to textures and use those, Windows only, WIP, broken SAL_DISABLE_GLYPH_CACHING - don't render glyphs through OpenGL textures
...@@ -1658,7 +1658,7 @@ void UniscribeLayout::DrawTextImpl(HDC hDC) const ...@@ -1658,7 +1658,7 @@ void UniscribeLayout::DrawTextImpl(HDC hDC) const
bool UniscribeLayout::CacheGlyphs(SalGraphics& rGraphics) const bool UniscribeLayout::CacheGlyphs(SalGraphics& rGraphics) const
{ {
static bool bDoGlyphCaching = (std::getenv("SAL_ENABLE_GLYPH_CACHING") != NULL); static bool bDoGlyphCaching = (std::getenv("SAL_DISABLE_GLYPH_CACHING") == NULL);
if (!bDoGlyphCaching) if (!bDoGlyphCaching)
return false; return false;
......
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