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LibreOffice
core
Commits
9e2f95d2
Kaydet (Commit)
9e2f95d2
authored
Ara 06, 2000
tarafından
Armin Weiss
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
#80594# added Clone() operators to 3d items
üst
dfc4fcff
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Showing
1 changed file
with
238 additions
and
2 deletions
+238
-2
svx3ditems.cxx
svx/source/engine3d/svx3ditems.cxx
+238
-2
No files found.
svx/source/engine3d/svx3ditems.cxx
Dosyayı görüntüle @
9e2f95d2
...
...
@@ -2,9 +2,9 @@
*
* $RCSfile: svx3ditems.cxx,v $
*
* $Revision: 1.
2
$
* $Revision: 1.
3
$
*
* last change: $Author: aw $ $Date: 2000-1
1-24 16:22
:01 $
* last change: $Author: aw $ $Date: 2000-1
2-06 16:46
:01 $
*
* The Contents of this file are made available subject to the terms of
* either of the following licenses
...
...
@@ -93,6 +93,207 @@
using
namespace
::
rtl
;
using
namespace
::
com
::
sun
::
star
;
//////////////////////////////////////////////////////////////////////////////
Svx3DPercentDiagonalItem
::
Svx3DPercentDiagonalItem
(
sal_uInt16
nVal
)
:
SfxUInt16Item
(
SDRATTR_3DOBJ_PERCENT_DIAGONAL
,
nVal
)
{}
Svx3DBackscaleItem
::
Svx3DBackscaleItem
(
sal_uInt16
nVal
)
:
SfxUInt16Item
(
SDRATTR_3DOBJ_BACKSCALE
,
nVal
)
{}
Svx3DDepthItem
::
Svx3DDepthItem
(
sal_uInt32
nVal
)
:
SfxUInt32Item
(
SDRATTR_3DOBJ_DEPTH
,
nVal
)
{}
Svx3DHorizontalSegmentsItem
::
Svx3DHorizontalSegmentsItem
(
sal_uInt32
nVal
)
:
SfxUInt32Item
(
SDRATTR_3DOBJ_HORZ_SEGS
,
nVal
)
{}
Svx3DVerticalSegmentsItem
::
Svx3DVerticalSegmentsItem
(
sal_uInt32
nVal
)
:
SfxUInt32Item
(
SDRATTR_3DOBJ_VERT_SEGS
,
nVal
)
{}
Svx3DEndAngleItem
::
Svx3DEndAngleItem
(
sal_uInt32
nVal
)
:
SfxUInt32Item
(
SDRATTR_3DOBJ_END_ANGLE
,
nVal
)
{}
Svx3DDoubleSidedItem
::
Svx3DDoubleSidedItem
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DOBJ_DOUBLE_SIDED
,
bVal
)
{}
Svx3DNormalsKindItem
::
Svx3DNormalsKindItem
(
sal_uInt16
nVal
)
:
SfxUInt16Item
(
SDRATTR_3DOBJ_NORMALS_KIND
,
nVal
)
{}
Svx3DNormalsInvertItem
::
Svx3DNormalsInvertItem
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DOBJ_NORMALS_INVERT
,
bVal
)
{}
Svx3DTextureProjectionXItem
::
Svx3DTextureProjectionXItem
(
sal_uInt16
nVal
)
:
SfxUInt16Item
(
SDRATTR_3DOBJ_TEXTURE_PROJ_X
,
nVal
)
{}
Svx3DTextureProjectionYItem
::
Svx3DTextureProjectionYItem
(
sal_uInt16
nVal
)
:
SfxUInt16Item
(
SDRATTR_3DOBJ_TEXTURE_PROJ_Y
,
nVal
)
{}
Svx3DShadow3DItem
::
Svx3DShadow3DItem
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DOBJ_SHADOW_3D
,
bVal
)
{}
Svx3DMaterialColorItem
::
Svx3DMaterialColorItem
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DOBJ_MAT_COLOR
)
{}
Svx3DMaterialEmissionItem
::
Svx3DMaterialEmissionItem
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DOBJ_MAT_EMISSION
)
{}
Svx3DMaterialSpecularItem
::
Svx3DMaterialSpecularItem
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DOBJ_MAT_SPECULAR
)
{}
Svx3DMaterialSpecularIntensityItem
::
Svx3DMaterialSpecularIntensityItem
(
sal_uInt16
nVal
)
:
SfxUInt16Item
(
SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY
,
nVal
)
{}
Svx3DTextureKindItem
::
Svx3DTextureKindItem
(
sal_uInt16
nVal
)
:
SfxUInt16Item
(
SDRATTR_3DOBJ_TEXTURE_KIND
,
nVal
)
{}
Svx3DTextureModeItem
::
Svx3DTextureModeItem
(
sal_uInt16
nVal
)
:
SfxUInt16Item
(
SDRATTR_3DOBJ_TEXTURE_MODE
,
nVal
)
{}
Svx3DTextureFilterItem
::
Svx3DTextureFilterItem
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DOBJ_TEXTURE_FILTER
,
bVal
)
{}
Svx3DPerspectiveItem
::
Svx3DPerspectiveItem
(
sal_uInt16
nVal
)
:
SfxUInt16Item
(
SDRATTR_3DSCENE_PERSPECTIVE
,
nVal
)
{}
Svx3DDistanceItem
::
Svx3DDistanceItem
(
sal_uInt32
nVal
)
:
SfxUInt32Item
(
SDRATTR_3DSCENE_DISTANCE
,
nVal
)
{}
Svx3DFocalLengthItem
::
Svx3DFocalLengthItem
(
sal_uInt32
nVal
)
:
SfxUInt32Item
(
SDRATTR_3DSCENE_FOCAL_LENGTH
,
nVal
)
{}
Svx3DTwoSidedLightingItem
::
Svx3DTwoSidedLightingItem
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DSCENE_TWO_SIDED_LIGHTING
,
bVal
)
{}
Svx3DLightcolor1Item
::
Svx3DLightcolor1Item
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DSCENE_LIGHTCOLOR_1
)
{}
Svx3DLightcolor2Item
::
Svx3DLightcolor2Item
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DSCENE_LIGHTCOLOR_2
)
{}
Svx3DLightcolor3Item
::
Svx3DLightcolor3Item
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DSCENE_LIGHTCOLOR_3
)
{}
Svx3DLightcolor4Item
::
Svx3DLightcolor4Item
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DSCENE_LIGHTCOLOR_4
)
{}
Svx3DLightcolor5Item
::
Svx3DLightcolor5Item
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DSCENE_LIGHTCOLOR_5
)
{}
Svx3DLightcolor6Item
::
Svx3DLightcolor6Item
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DSCENE_LIGHTCOLOR_6
)
{}
Svx3DLightcolor7Item
::
Svx3DLightcolor7Item
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DSCENE_LIGHTCOLOR_7
)
{}
Svx3DLightcolor8Item
::
Svx3DLightcolor8Item
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DSCENE_LIGHTCOLOR_8
)
{}
Svx3DAmbientcolorItem
::
Svx3DAmbientcolorItem
(
const
Color
&
rCol
)
:
SvxColorItem
(
rCol
,
SDRATTR_3DSCENE_AMBIENTCOLOR
)
{}
Svx3DLightOnOff1Item
::
Svx3DLightOnOff1Item
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DSCENE_LIGHTON_1
,
bVal
)
{}
Svx3DLightOnOff2Item
::
Svx3DLightOnOff2Item
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DSCENE_LIGHTON_2
,
bVal
)
{}
Svx3DLightOnOff3Item
::
Svx3DLightOnOff3Item
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DSCENE_LIGHTON_3
,
bVal
)
{}
Svx3DLightOnOff4Item
::
Svx3DLightOnOff4Item
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DSCENE_LIGHTON_4
,
bVal
)
{}
Svx3DLightOnOff5Item
::
Svx3DLightOnOff5Item
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DSCENE_LIGHTON_5
,
bVal
)
{}
Svx3DLightOnOff6Item
::
Svx3DLightOnOff6Item
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DSCENE_LIGHTON_6
,
bVal
)
{}
Svx3DLightOnOff7Item
::
Svx3DLightOnOff7Item
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DSCENE_LIGHTON_7
,
bVal
)
{}
Svx3DLightOnOff8Item
::
Svx3DLightOnOff8Item
(
BOOL
bVal
)
:
SfxBoolItem
(
SDRATTR_3DSCENE_LIGHTON_8
,
bVal
)
{}
Svx3DLightDirection1Item
::
Svx3DLightDirection1Item
(
const
Vector3D
&
rVec
)
:
SvxVector3DItem
(
SDRATTR_3DSCENE_LIGHTDIRECTION_1
,
rVec
)
{}
Svx3DLightDirection2Item
::
Svx3DLightDirection2Item
(
const
Vector3D
&
rVec
)
:
SvxVector3DItem
(
SDRATTR_3DSCENE_LIGHTDIRECTION_2
,
rVec
)
{}
Svx3DLightDirection3Item
::
Svx3DLightDirection3Item
(
const
Vector3D
&
rVec
)
:
SvxVector3DItem
(
SDRATTR_3DSCENE_LIGHTDIRECTION_3
,
rVec
)
{}
Svx3DLightDirection4Item
::
Svx3DLightDirection4Item
(
const
Vector3D
&
rVec
)
:
SvxVector3DItem
(
SDRATTR_3DSCENE_LIGHTDIRECTION_4
,
rVec
)
{}
Svx3DLightDirection5Item
::
Svx3DLightDirection5Item
(
const
Vector3D
&
rVec
)
:
SvxVector3DItem
(
SDRATTR_3DSCENE_LIGHTDIRECTION_5
,
rVec
)
{}
Svx3DLightDirection6Item
::
Svx3DLightDirection6Item
(
const
Vector3D
&
rVec
)
:
SvxVector3DItem
(
SDRATTR_3DSCENE_LIGHTDIRECTION_6
,
rVec
)
{}
Svx3DLightDirection7Item
::
Svx3DLightDirection7Item
(
const
Vector3D
&
rVec
)
:
SvxVector3DItem
(
SDRATTR_3DSCENE_LIGHTDIRECTION_7
,
rVec
)
{}
Svx3DLightDirection8Item
::
Svx3DLightDirection8Item
(
const
Vector3D
&
rVec
)
:
SvxVector3DItem
(
SDRATTR_3DSCENE_LIGHTDIRECTION_8
,
rVec
)
{}
Svx3DShadowSlantItem
::
Svx3DShadowSlantItem
(
sal_uInt16
nVal
)
:
SfxUInt16Item
(
SDRATTR_3DSCENE_SHADOW_SLANT
,
nVal
)
{}
Svx3DShadeModeItem
::
Svx3DShadeModeItem
(
sal_uInt16
nVal
)
:
SfxUInt16Item
(
SDRATTR_3DSCENE_SHADE_MODE
,
nVal
)
{}
//////////////////////////////////////////////////////////////////////////////
// Svx3DNormalsKindItem: use drawing::NormalsKind
...
...
@@ -111,6 +312,11 @@ sal_Bool Svx3DNormalsKindItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
return
sal_True
;
}
SfxPoolItem
*
Svx3DNormalsKindItem
::
Clone
(
SfxItemPool
*
pPool
)
const
{
return
new
Svx3DNormalsKindItem
(
*
this
);
}
// Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode
sal_Bool
Svx3DTextureProjectionXItem
::
QueryValue
(
uno
::
Any
&
rVal
,
BYTE
nMemberId
)
const
{
...
...
@@ -127,6 +333,11 @@ sal_Bool Svx3DTextureProjectionXItem::PutValue( const uno::Any& rVal, BYTE nMemb
return
sal_True
;
}
SfxPoolItem
*
Svx3DTextureProjectionXItem
::
Clone
(
SfxItemPool
*
pPool
)
const
{
return
new
Svx3DTextureProjectionXItem
(
*
this
);
}
// Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode
sal_Bool
Svx3DTextureProjectionYItem
::
QueryValue
(
uno
::
Any
&
rVal
,
BYTE
nMemberId
)
const
{
...
...
@@ -143,6 +354,11 @@ sal_Bool Svx3DTextureProjectionYItem::PutValue( const uno::Any& rVal, BYTE nMemb
return
sal_True
;
}
SfxPoolItem
*
Svx3DTextureProjectionYItem
::
Clone
(
SfxItemPool
*
pPool
)
const
{
return
new
Svx3DTextureProjectionYItem
(
*
this
);
}
// Svx3DTextureKindItem: use drawing::TextureKind
sal_Bool
Svx3DTextureKindItem
::
QueryValue
(
uno
::
Any
&
rVal
,
BYTE
nMemberId
)
const
{
...
...
@@ -159,6 +375,11 @@ sal_Bool Svx3DTextureKindItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
return
sal_True
;
}
SfxPoolItem
*
Svx3DTextureKindItem
::
Clone
(
SfxItemPool
*
pPool
)
const
{
return
new
Svx3DTextureKindItem
(
*
this
);
}
// Svx3DTextureModeItem: use drawing:TextureMode
sal_Bool
Svx3DTextureModeItem
::
QueryValue
(
uno
::
Any
&
rVal
,
BYTE
nMemberId
)
const
{
...
...
@@ -175,6 +396,11 @@ sal_Bool Svx3DTextureModeItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
return
sal_True
;
}
SfxPoolItem
*
Svx3DTextureModeItem
::
Clone
(
SfxItemPool
*
pPool
)
const
{
return
new
Svx3DTextureModeItem
(
*
this
);
}
// Svx3DPerspectiveItem: use drawing::ProjectionMode
sal_Bool
Svx3DPerspectiveItem
::
QueryValue
(
uno
::
Any
&
rVal
,
BYTE
nMemberId
)
const
{
...
...
@@ -191,6 +417,11 @@ sal_Bool Svx3DPerspectiveItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
return
sal_True
;
}
SfxPoolItem
*
Svx3DPerspectiveItem
::
Clone
(
SfxItemPool
*
pPool
)
const
{
return
new
Svx3DPerspectiveItem
(
*
this
);
}
// Svx3DShadeModeItem: use drawing::ShadeMode
sal_Bool
Svx3DShadeModeItem
::
QueryValue
(
uno
::
Any
&
rVal
,
BYTE
nMemberId
)
const
{
...
...
@@ -207,4 +438,9 @@ sal_Bool Svx3DShadeModeItem::PutValue( const uno::Any& rVal, BYTE nMemberId)
return
sal_True
;
}
SfxPoolItem
*
Svx3DShadeModeItem
::
Clone
(
SfxItemPool
*
pPool
)
const
{
return
new
Svx3DShadeModeItem
(
*
this
);
}
// EOF
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