Kaydet (Commit) 9f3171fe authored tarafından Markus Mohrhard's avatar Markus Mohrhard

improve readability

Change-Id: I7a8791c661cbd3c602c0d12d228b63ffc416a96c
üst c6fd7be3
......@@ -874,28 +874,43 @@ boost::shared_ptr<OGLTransitionImpl> makeNByMTileFlip( ::sal_uInt16 n, ::sal_uIn
return makeSimpleTransition(aLeavingSlide, aEnteringSlide);
}
SRotate::SRotate(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
SRotate::SRotate(const basegfx::B3DVector& Axis, const basegfx::B3DVector& Origin,
double Angle, bool bInter, double T0, double T1):
axis(Axis),
origin(Origin),
angle(Angle)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
SScale::SScale(const basegfx::B3DVector& Scale,const basegfx::B3DVector& Origin, bool bInter, double T0, double T1):scale(Scale),origin(Origin)
SScale::SScale(const basegfx::B3DVector& Scale, const basegfx::B3DVector& Origin,
bool bInter, double T0, double T1):
scale(Scale),
origin(Origin)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
RotateAndScaleDepthByWidth::RotateAndScaleDepthByWidth(const basegfx::B3DVector& Axis,
const basegfx::B3DVector& Origin, double Angle, bool bInter, double T0, double T1):
axis(Axis),
origin(Origin),
angle(Angle)
{
nT0 = T0;
nT1 = T1;
bInterpolate = bInter;
}
RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,const basegfx::B3DVector& Origin,double Angle, bool bInter, double T0, double T1):axis(Axis),origin(Origin),angle(Angle)
RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVector& Axis,
const basegfx::B3DVector& Origin, double Angle, bool bInter, double T0, double T1):
axis(Axis),
origin(Origin),
angle(Angle)
{
nT0 = T0;
nT1 = T1;
......@@ -903,7 +918,8 @@ RotateAndScaleDepthByHeight::RotateAndScaleDepthByHeight(const basegfx::B3DVecto
}
STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1):vector(Vector)
STranslate::STranslate(const basegfx::B3DVector& Vector, bool bInter, double T0, double T1):
vector(Vector)
{
nT0 = T0;
nT1 = T1;
......@@ -1021,7 +1037,8 @@ void RotateAndScaleDepthByHeight::interpolate(double t,double SlideWidthScale,do
CHECK_GL_ERROR();
}
SEllipseTranslate::SEllipseTranslate(double dWidth, double dHeight, double dStartPosition, double dEndPosition, bool bInter, double T0, double T1)
SEllipseTranslate::SEllipseTranslate(double dWidth, double dHeight, double dStartPosition,
double dEndPosition, bool bInter, double T0, double T1)
{
nT0 = T0;
nT1 = T1;
......
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