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LibreOffice
core
Commits
9f839284
Kaydet (Commit)
9f839284
authored
Kas 18, 2015
tarafından
Tomaž Vajngerl
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
slideshow: improve "honeycomb" transition
Change-Id: I8687127cd9ccf6a6ddd87d934f7462a69a047053
üst
57924b61
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1 changed file
with
60 additions
and
47 deletions
+60
-47
OGLTrans_TransitionImpl.cxx
...ource/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
+60
-47
No files found.
slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl.cxx
Dosyayı görüntüle @
9f839284
...
@@ -1864,6 +1864,28 @@ std::shared_ptr<OGLTransitionImpl> makeRipple()
...
@@ -1864,6 +1864,28 @@ std::shared_ptr<OGLTransitionImpl> makeRipple()
return
makeRippleTransition
(
aLeavingSlide
,
aEnteringSlide
,
aSettings
);
return
makeRippleTransition
(
aLeavingSlide
,
aEnteringSlide
,
aSettings
);
}
}
void
createHexagon
(
Primitive
&
aHexagon
,
const
int
x
,
const
int
y
,
const
int
NX
,
const
int
NY
)
{
if
(
y
%
4
==
0
)
{
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
-
2
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
-
2
,
NX
,
NY
),
vec
(
x
+
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
+
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
+
1
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
+
1
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
+
1
,
NX
,
NY
),
vec
(
x
-
1
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
,
NX
,
NY
),
vec
(
x
-
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
}
else
{
aHexagon
.
pushTriangle
(
vec
(
x
-
2
,
y
-
1
,
NX
,
NY
),
vec
(
x
-
1
,
y
-
2
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
-
2
,
NX
,
NY
),
vec
(
x
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
,
NX
,
NY
),
vec
(
x
-
1
,
y
+
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
+
1
,
NX
,
NY
),
vec
(
x
-
2
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
-
2
,
y
,
NX
,
NY
),
vec
(
x
-
2
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
}
}
std
::
shared_ptr
<
OGLTransitionImpl
>
makeGlitter
()
std
::
shared_ptr
<
OGLTransitionImpl
>
makeGlitter
()
{
{
const
int
NX
=
80
;
const
int
NX
=
80
;
...
@@ -1877,25 +1899,7 @@ std::shared_ptr<OGLTransitionImpl> makeGlitter()
...
@@ -1877,25 +1899,7 @@ std::shared_ptr<OGLTransitionImpl> makeGlitter()
for
(
int
x
=
0
;
x
<
NX
+
2
;
x
+=
2
)
for
(
int
x
=
0
;
x
<
NX
+
2
;
x
+=
2
)
{
{
Primitive
aHexagon
;
Primitive
aHexagon
;
createHexagon
(
aHexagon
,
x
,
y
,
NX
,
NY
);
if
(
y
%
4
==
0
)
{
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
-
2
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
-
2
,
NX
,
NY
),
vec
(
x
+
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
+
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
+
1
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
+
1
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
+
1
,
NX
,
NY
),
vec
(
x
-
1
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
,
NX
,
NY
),
vec
(
x
-
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
}
else
{
aHexagon
.
pushTriangle
(
vec
(
x
-
2
,
y
-
1
,
NX
,
NY
),
vec
(
x
-
1
,
y
-
2
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
-
2
,
NX
,
NY
),
vec
(
x
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
,
NX
,
NY
),
vec
(
x
-
1
,
y
+
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
+
1
,
NX
,
NY
),
vec
(
x
-
2
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
-
2
,
y
,
NX
,
NY
),
vec
(
x
-
2
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
}
glm
::
vec3
aCenter
=
aHexagon
.
getVertices
()[
2
];
glm
::
vec3
aCenter
=
aHexagon
.
getVertices
()[
2
];
...
@@ -1920,59 +1924,68 @@ std::shared_ptr<OGLTransitionImpl> makeGlitter()
...
@@ -1920,59 +1924,68 @@ std::shared_ptr<OGLTransitionImpl> makeGlitter()
std
::
shared_ptr
<
OGLTransitionImpl
>
makeHoneycomb
()
std
::
shared_ptr
<
OGLTransitionImpl
>
makeHoneycomb
()
{
{
TransitionSettings
aSettings
;
const
int
NX
=
21
;
const
int
NY
=
21
;
const
int
NX
=
15
;
const
int
NY
=
NX
*
4
/
3
;
Primitives_t
aLeavingSlide
;
Primitives_t
aLeavingSlide
;
Primitives_t
aEnteringSlide
;
Primitives_t
aEnteringSlide
;
float
fRandom
=
0.0
f
;
int
centerX
=
NX
/
2
;
int
centerY
=
NY
/
2
;
for
(
int
y
=
0
;
y
<
NY
+
2
;
y
+=
2
)
for
(
int
y
=
0
;
y
<
NY
+
2
;
y
+=
2
)
{
{
for
(
int
x
=
0
;
x
<
NX
+
2
;
x
+=
2
)
for
(
int
x
=
0
;
x
<
NX
+
2
;
x
+=
2
)
{
{
Primitive
aHexagon
;
Primitive
aHexagon
;
createHexagon
(
aHexagon
,
x
,
y
,
NX
,
NY
);
if
(
y
%
4
==
0
)
fRandom
=
comphelper
::
rng
::
uniform_real_distribution
(
0.2
,
std
::
nextafter
(
0.7
,
DBL_MAX
));
aHexagon
.
Operations
.
push_back
(
makeSRotate
(
glm
::
vec3
(
0
,
0
,
1
),
glm
::
vec3
(
0
,
0
,
0
),
0
,
false
,
-
1
,
0.1
));
aHexagon
.
Operations
.
push_back
(
makeSRotate
(
glm
::
vec3
(
0
,
0
,
1
),
glm
::
vec3
(
0
,
0
,
0
),
90
,
true
,
0.2
,
1.0
));
if
(
x
<=
0
||
y
<=
0
||
x
>=
NX
||
y
>=
NY
)
{
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
0
,
0
,
100
),
false
,
0.1
,
1.0
));
}
else
if
((
centerX
-
1
<=
x
&&
x
<=
centerX
+
1
&&
centerY
-
1
<=
y
&&
y
<=
centerY
+
1
))
{
{
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
-
2
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
0
,
0
,
7
),
true
,
0.0
,
1.0
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
-
2
,
NX
,
NY
),
vec
(
x
+
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
0
,
0
,
100
),
false
,
0.1
,
1.0
));
aHexagon
.
pushTriangle
(
vec
(
x
+
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
+
1
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
+
1
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
+
1
,
NX
,
NY
),
vec
(
x
-
1
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
,
NX
,
NY
),
vec
(
x
-
1
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
}
}
else
else
{
{
aHexagon
.
pushTriangle
(
vec
(
x
-
2
,
y
-
1
,
NX
,
NY
),
vec
(
x
-
1
,
y
-
2
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
0
,
0
,
7
),
true
,
0.0
,
1.0
));
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
-
2
,
NX
,
NY
),
vec
(
x
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
0
,
0
,
100
),
false
,
fRandom
,
1.0
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
,
y
,
NX
,
NY
),
vec
(
x
-
1
,
y
+
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
-
1
,
y
+
1
,
NX
,
NY
),
vec
(
x
-
2
,
y
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
aHexagon
.
pushTriangle
(
vec
(
x
-
2
,
y
,
NX
,
NY
),
vec
(
x
-
2
,
y
-
1
,
NX
,
NY
),
vec
(
x
,
y
+
0.5
,
NX
,
NY
));
}
}
float
fRandom
=
comphelper
::
rng
::
uniform_real_distribution
(
0.0
,
std
::
nextafter
(
1.0
,
DBL_MAX
));
aHexagon
.
Operations
.
push_back
(
makeSRotate
(
glm
::
vec3
(
0
,
0
,
1
),
glm
::
vec3
(
0
,
0
,
0
),
90
,
true
,
0.0
,
1.0
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
0
,
0
,
7
),
true
,
0.0
,
fRandom
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
0
,
0
,
100
),
false
,
fRandom
,
1.0
));
aLeavingSlide
.
push_back
(
aHexagon
);
aLeavingSlide
.
push_back
(
aHexagon
);
aHexagon
.
Operations
.
clear
();
aHexagon
.
Operations
.
clear
();
aHexagon
.
Operations
.
push_back
(
makeSRotate
(
glm
::
vec3
(
0
,
0
,
1
),
glm
::
vec3
(
0
,
0
,
0
),
-
90
,
false
,
-
1
,
0.0
));
aHexagon
.
Operations
.
push_back
(
makeSRotate
(
glm
::
vec3
(
0
,
0
,
1
),
glm
::
vec3
(
0
,
0
,
0
),
-
90
,
false
,
-
1
,
0.0
));
aHexagon
.
Operations
.
push_back
(
makeSRotate
(
glm
::
vec3
(
0
,
0
,
1
),
glm
::
vec3
(
0
,
0
,
0
),
90
,
true
,
0.0
,
1.0
));
aHexagon
.
Operations
.
push_back
(
makeSRotate
(
glm
::
vec3
(
0
,
0
,
1
),
glm
::
vec3
(
0
,
0
,
0
),
90
,
true
,
0.0
,
0.8
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
-
100
,
0
,
0
),
false
,
-
1
,
0
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
100
,
0
,
-
7
),
false
,
0.0
,
1
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
0
,
0
,
7
),
true
,
0.0
,
1
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
-
100
,
0
,
-
20
),
false
,
-
1
,
0
));
if
(
x
<=
0
||
y
<=
0
||
x
>=
NX
||
y
>=
NY
)
{
fRandom
=
comphelper
::
rng
::
uniform_real_distribution
(
0.85
,
std
::
nextafter
(
0.95
,
DBL_MAX
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
100
,
0
,
0
),
false
,
fRandom
,
0.95
));
}
else
{
fRandom
=
comphelper
::
rng
::
uniform_real_distribution
(
0.3
,
std
::
nextafter
(
0.8
,
DBL_MAX
));
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
100
,
0
,
0
),
false
,
fRandom
,
0.9
));
}
aHexagon
.
Operations
.
push_back
(
makeSTranslate
(
glm
::
vec3
(
0
,
0
,
20
),
true
,
0.1
,
1.0
));
aEnteringSlide
.
push_back
(
aHexagon
);
aEnteringSlide
.
push_back
(
aHexagon
);
}
}
}
}
return
makeSimpleTransition
(
aLeavingSlide
,
aEnteringSlide
,
aSettings
);
return
makeSimpleTransition
(
aLeavingSlide
,
aEnteringSlide
);
}
}
std
::
shared_ptr
<
OGLTransitionImpl
>
makeNewsflash
()
std
::
shared_ptr
<
OGLTransitionImpl
>
makeNewsflash
()
...
...
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