(disabled) Initial work for OpenGL glyph caching on Windows
Shows text roughly correctly, but many problems. Conditional at
run-time on the SAL_ENABLE_GLYPH_CACHING environment variable in
addition to SAL_FORCEGL.
One obvious thing that needs fixing is making sure that the glyphs are
rendered into the texture without overlap. Compensating negative
values in the ABC::abcA and ABC::abdC width is not enough.
Also, the cache should be changed to actually have "cache"
functionality, i.e. entries should expire based on some criterion.
Change-Id: I66a37d3354a09011a654f15a7d2bd8efaa14ad1e
Signed-off-by:
Michael Meeks <michael.meeks@collabora.com>
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