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LibreOffice
core
Commits
a2282e29
Kaydet (Commit)
a2282e29
authored
Tem 19, 2014
tarafından
weigao
Kaydeden (comit)
Markus Mohrhard
Tem 23, 2014
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
modify the light to make the sence looks better
Change-Id: If6badae178ffc9be2192fcfdf41fc7d062dc32c4
üst
cd6029f2
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2 changed files
with
14 additions
and
7 deletions
+14
-7
shape3DFragmentShaderBatch.glsl
chart2/opengl/shape3DFragmentShaderBatch.glsl
+1
-2
GL3DRenderer.cxx
chart2/source/view/main/GL3DRenderer.cxx
+13
-5
No files found.
chart2/opengl/shape3DFragmentShaderBatch.glsl
Dosyayı görüntüle @
a2282e29
...
...
@@ -66,8 +66,7 @@ void main()
vec3
lightAmbient
=
Lights
.
ambient
.
rgb
*
MaterialDiffuseColor
*
Material
.
matralParameter
.
ambient
.
rgb
*
5
.
0
;
Material
.
matralParameter
.
ambient
.
rgb
;
for
(
i
=
0
;
i
<
Lights
.
lightNum
;
i
++
)
{
...
...
chart2/source/view/main/GL3DRenderer.cxx
Dosyayı görüntüle @
a2282e29
...
...
@@ -31,8 +31,8 @@ namespace opengl3D {
namespace
{
const
int
CORNER_DIVION_Y
=
1
0
;
const
int
CORNER_DIVION_Z
=
1
0
;
const
int
CORNER_DIVION_Y
=
2
0
;
const
int
CORNER_DIVION_Z
=
2
0
;
int
static
checkGLError
(
const
char
*
file
,
int
line
)
{
...
...
@@ -855,6 +855,10 @@ void OpenGL3DRenderer::RenderPolygon3D(const Polygon3DInfo& polygon)
size_t
verticesNum
=
polygon
.
verticesList
.
size
();
size_t
normalsNum
=
polygon
.
normalsList
.
size
();
//check whether the number of vertices and normals are equal
if
(
m_CameraInfo
.
cameraPos
.
z
>=
0.0
f
)
glPolygonOffset
(
1.0
,
1.0
);
else
glPolygonOffset
(
-
1.0
,
-
1.0
);
if
(
verticesNum
!=
normalsNum
)
{
return
;
...
...
@@ -1023,6 +1027,9 @@ void OpenGL3DRenderer::Set3DSenceInfo(sal_uInt32 nColor, bool twoSidesLighting)
m_iLightNum
=
0
;
m_Ambient
=
getColorAsVector
(
nColor
);;
}
SetLightInfo
(
true
,
0xFFFFFF
,
glm
::
vec4
(
-
1.0
,
-
1.0
,
1.0
,
0.0
));
SetLightInfo
(
true
,
0xFFFFFF
,
glm
::
vec4
(
-
1.0
,
1.0
,
1.0
,
0.0
));
SetLightInfo
(
true
,
0xFFFFFF
,
glm
::
vec4
(
1.0
,
-
1.0
,
1.0
,
0.0
));
SetLightInfo
(
true
,
0xFFFFFF
,
glm
::
vec4
(
1.0
,
1.0
,
1.0
,
0.0
));
}
...
...
@@ -1038,7 +1045,7 @@ void OpenGL3DRenderer::SetLightInfo(bool lightOn, sal_uInt32 nColor, const glm::
}
m_LightsInfo
.
light
[
m_LightsInfo
.
lightNum
].
lightColor
=
getColorAsVector
(
nColor
);
m_LightsInfo
.
light
[
m_LightsInfo
.
lightNum
].
positionWorldspace
=
direction
;
m_LightsInfo
.
light
[
m_LightsInfo
.
lightNum
].
lightPower
=
1.0
;
m_LightsInfo
.
light
[
m_LightsInfo
.
lightNum
].
lightPower
=
0.3
f
;
m_LightsInfo
.
lightNum
++
;
}
else
...
...
@@ -1049,7 +1056,7 @@ void OpenGL3DRenderer::SetLightInfo(bool lightOn, sal_uInt32 nColor, const glm::
}
m_LightColor
[
m_iLightNum
]
=
getColorAsVector
(
nColor
);
m_PositionWorldspace
[
m_iLightNum
]
=
direction
;
m_fLightPower
[
m_iLightNum
]
=
1.0
;
m_fLightPower
[
m_iLightNum
]
=
0.3
f
;
m_iLightNum
++
;
}
}
...
...
@@ -2214,6 +2221,7 @@ void OpenGL3DRenderer::RenderBatchBars(bool bNewScene)
glEnable
(
GL_DEPTH_TEST
);
glEnable
(
GL_CULL_FACE
);
glCullFace
(
GL_BACK
);
glPolygonOffset
(
0.0
f
,
0.0
f
);
glUseProgram
(
maResources
.
m_3DBatchProID
);
UpdateBatch3DUniformBlock
();
glBindBuffer
(
GL_UNIFORM_BUFFER
,
m_Batch3DUBOBuffer
);
...
...
@@ -2268,7 +2276,7 @@ void OpenGL3DRenderer::RenderBatchBars(bool bNewScene)
if
(
m_Extrude3DInfo
.
rounded
)
{
glBindBuffer
(
GL_ELEMENT_ARRAY_BUFFER
,
m_CubeElementBuf
);
for
(
int
i
=
0
;
i
<
3
;
i
++
)
for
(
int
i
=
0
;
i
<
2
;
i
++
)
{
glBindBuffer
(
GL_ARRAY_BUFFER
,
m_BatchModelMatrixBuf
);
glBufferData
(
GL_ARRAY_BUFFER
,
sizeof
(
glm
::
mat4
)
*
m_BarSurface
[
i
].
modelMatrixList
.
size
(),
&
m_BarSurface
[
i
].
modelMatrixList
[
0
][
0
],
GL_DYNAMIC_DRAW
);
...
...
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