Kaydet (Commit) a4d460c5 authored tarafından Caolán McNamara's avatar Caolán McNamara

SpriteDeviceHelper::createBuffers unused and does nothing

Change-Id: Ief6d775a53e5984e0dc6d9838280fb24bcbcb67f
üst 11c83469
...@@ -170,13 +170,6 @@ namespace dxcanvas ...@@ -170,13 +170,6 @@ namespace dxcanvas
return false; return false;
} }
::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 /*nBuffers*/ )
{
// TODO(F3): implement XBufferStrategy interface. For now, we
// _always_ will have exactly one backbuffer
return 1;
}
void SpriteDeviceHelper::destroyBuffers() void SpriteDeviceHelper::destroyBuffers()
{ {
// TODO(F3): implement XBufferStrategy interface. For now, we // TODO(F3): implement XBufferStrategy interface. For now, we
......
...@@ -67,7 +67,6 @@ namespace dxcanvas ...@@ -67,7 +67,6 @@ namespace dxcanvas
bool hasFullScreenMode( ); bool hasFullScreenMode( );
bool enterFullScreenMode( bool bEnter ); bool enterFullScreenMode( bool bEnter );
::sal_Int32 createBuffers( ::sal_Int32 nBuffers );
void destroyBuffers( ); void destroyBuffers( );
sal_Bool showBuffer( bool bIsVisible, sal_Bool bUpdateAll ); sal_Bool showBuffer( bool bIsVisible, sal_Bool bUpdateAll );
sal_Bool switchBuffer( bool bIsVisible, sal_Bool bUpdateAll ); sal_Bool switchBuffer( bool bIsVisible, sal_Bool bUpdateAll );
......
...@@ -59,15 +59,6 @@ namespace vclcanvas ...@@ -59,15 +59,6 @@ namespace vclcanvas
#endif #endif
} }
::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 nBuffers )
{
(void)nBuffers;
// TODO(F3): implement XBufferStrategy interface. For now, we
// _always_ will have exactly one backbuffer
return 1;
}
bool SpriteDeviceHelper::showBuffer( bool, bool ) bool SpriteDeviceHelper::showBuffer( bool, bool )
{ {
OSL_FAIL("Not supposed to be called, handled by SpriteCanvas"); OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
......
...@@ -48,7 +48,6 @@ namespace vclcanvas ...@@ -48,7 +48,6 @@ namespace vclcanvas
/// Dispose all internal references /// Dispose all internal references
void disposing(); void disposing();
::sal_Int32 createBuffers( ::sal_Int32 nBuffers );
bool showBuffer( bool bWindowVisible, bool bUpdateAll ); bool showBuffer( bool bWindowVisible, bool bUpdateAll );
bool switchBuffer( bool bWindowVisible, bool bUpdateAll ); bool switchBuffer( bool bWindowVisible, bool bUpdateAll );
......
...@@ -109,4 +109,3 @@ vclcanvas::CanvasHelper::drawPoint(com::sun::star::rendering::XCanvas const*, co ...@@ -109,4 +109,3 @@ vclcanvas::CanvasHelper::drawPoint(com::sun::star::rendering::XCanvas const*, co
vclcanvas::CanvasHelper::setData(com::sun::star::uno::Sequence<signed char> const&, com::sun::star::rendering::IntegerBitmapLayout const&, com::sun::star::geometry::IntegerRectangle2D const&) vclcanvas::CanvasHelper::setData(com::sun::star::uno::Sequence<signed char> const&, com::sun::star::rendering::IntegerBitmapLayout const&, com::sun::star::geometry::IntegerRectangle2D const&)
vclcanvas::CanvasHelper::setPixel(com::sun::star::uno::Sequence<signed char> const&, com::sun::star::rendering::IntegerBitmapLayout const&, com::sun::star::geometry::IntegerPoint2D const&) vclcanvas::CanvasHelper::setPixel(com::sun::star::uno::Sequence<signed char> const&, com::sun::star::rendering::IntegerBitmapLayout const&, com::sun::star::geometry::IntegerPoint2D const&)
vclcanvas::DeviceHelper::enterFullScreenMode(bool) vclcanvas::DeviceHelper::enterFullScreenMode(bool)
vclcanvas::SpriteDeviceHelper::createBuffers(int)
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