Kaydet (Commit) a4d460c5 authored tarafından Caolán McNamara's avatar Caolán McNamara

SpriteDeviceHelper::createBuffers unused and does nothing

Change-Id: Ief6d775a53e5984e0dc6d9838280fb24bcbcb67f
üst 11c83469
......@@ -170,13 +170,6 @@ namespace dxcanvas
return false;
}
::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 /*nBuffers*/ )
{
// TODO(F3): implement XBufferStrategy interface. For now, we
// _always_ will have exactly one backbuffer
return 1;
}
void SpriteDeviceHelper::destroyBuffers()
{
// TODO(F3): implement XBufferStrategy interface. For now, we
......
......@@ -67,7 +67,6 @@ namespace dxcanvas
bool hasFullScreenMode( );
bool enterFullScreenMode( bool bEnter );
::sal_Int32 createBuffers( ::sal_Int32 nBuffers );
void destroyBuffers( );
sal_Bool showBuffer( bool bIsVisible, sal_Bool bUpdateAll );
sal_Bool switchBuffer( bool bIsVisible, sal_Bool bUpdateAll );
......
......@@ -59,15 +59,6 @@ namespace vclcanvas
#endif
}
::sal_Int32 SpriteDeviceHelper::createBuffers( ::sal_Int32 nBuffers )
{
(void)nBuffers;
// TODO(F3): implement XBufferStrategy interface. For now, we
// _always_ will have exactly one backbuffer
return 1;
}
bool SpriteDeviceHelper::showBuffer( bool, bool )
{
OSL_FAIL("Not supposed to be called, handled by SpriteCanvas");
......
......@@ -48,7 +48,6 @@ namespace vclcanvas
/// Dispose all internal references
void disposing();
::sal_Int32 createBuffers( ::sal_Int32 nBuffers );
bool showBuffer( bool bWindowVisible, bool bUpdateAll );
bool switchBuffer( bool bWindowVisible, bool bUpdateAll );
......
......@@ -109,4 +109,3 @@ vclcanvas::CanvasHelper::drawPoint(com::sun::star::rendering::XCanvas const*, co
vclcanvas::CanvasHelper::setData(com::sun::star::uno::Sequence<signed char> const&, com::sun::star::rendering::IntegerBitmapLayout const&, com::sun::star::geometry::IntegerRectangle2D const&)
vclcanvas::CanvasHelper::setPixel(com::sun::star::uno::Sequence<signed char> const&, com::sun::star::rendering::IntegerBitmapLayout const&, com::sun::star::geometry::IntegerPoint2D const&)
vclcanvas::DeviceHelper::enterFullScreenMode(bool)
vclcanvas::SpriteDeviceHelper::createBuffers(int)
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