Kaydet (Commit) a54ba50d authored tarafından Michael Stahl's avatar Michael Stahl

tdf#108863 svx: fix use-after-free in SdrEditView::DeleteMarkedObj()

The sdr::ViewSelection has multiple vectors with pointers to the same
SdrObjects, and those are only cleared in
sdr::ViewSelection::SetEdgesOfMarkedNodesDirty(), so deleting SdrObjects
that are marked must be delayed until after that is called.

Change-Id: I7ab18cb2116164a71dce29bf10eca974061ab424
üst 49528471
......@@ -154,7 +154,8 @@ protected:
// Removes all objects of the MarkList from their ObjLists including Undo.
// The entries in rMark remain.
void DeleteMarkedList(const SdrMarkList& rMark); // DeleteMarked -> DeleteMarkedList
// @return a list of objects that must be deleted after the outermost EndUndo
std::vector<SdrObject *> DeleteMarkedList(SdrMarkList const& rMark); // DeleteMarked -> DeleteMarkedList
// Check possibilities of all marked objects
virtual void CheckPossibilities();
......
......@@ -678,8 +678,9 @@ void SdrEditView::ForceMarkedObjToAnotherPage()
}
}
void SdrEditView::DeleteMarkedList(const SdrMarkList& rMark)
std::vector<SdrObject*> SdrEditView::DeleteMarkedList(SdrMarkList const& rMark)
{
std::vector<SdrObject*> ret;
if (rMark.GetMarkCount()!=0)
{
rMark.ForceSort();
......@@ -733,10 +734,8 @@ void SdrEditView::DeleteMarkedList(const SdrMarkList& rMark)
if( !bUndo )
{
if( bIs3D )
aRemoved3DObjects.push_back( pObj ); // may be needed later
else
SdrObject::Free(pObj);
// tdf#108863 don't delete objects before EndUndo()
ret.push_back(pObj);
}
}
......@@ -746,21 +745,22 @@ void SdrEditView::DeleteMarkedList(const SdrMarkList& rMark)
delete aUpdaters.back();
aUpdaters.pop_back();
}
if( !bUndo )
{
// now delete removed scene objects
while(!aRemoved3DObjects.empty())
{
SdrObject::Free( aRemoved3DObjects.back() );
aRemoved3DObjects.pop_back();
}
}
}
if( bUndo )
EndUndo();
}
return ret;
}
static void lcl_LazyDelete(std::vector<SdrObject*> & rLazyDelete)
{
// now delete removed scene objects
while (!rLazyDelete.empty())
{
SdrObject::Free( rLazyDelete.back() );
rLazyDelete.pop_back();
}
}
void SdrEditView::DeleteMarkedObj()
......@@ -775,6 +775,7 @@ void SdrEditView::DeleteMarkedObj()
BrkAction();
BegUndo(ImpGetResStr(STR_EditDelete),GetDescriptionOfMarkedObjects(),SdrRepeatFunc::Delete);
std::vector<SdrObject*> lazyDeleteObjects;
// remove as long as something is selected. This allows to schedule objects for
// removal for a next run as needed
while(GetMarkedObjectCount())
......@@ -835,7 +836,11 @@ void SdrEditView::DeleteMarkedObj()
// original stuff: remove selected objects. Handle clear will
// do something only once
DeleteMarkedList(GetMarkedObjectList());
auto temp(DeleteMarkedList(GetMarkedObjectList()));
for (auto p : temp)
{
lazyDeleteObjects.push_back(p);
}
GetMarkedObjectListWriteAccess().Clear();
maHdlList.Clear();
......@@ -865,6 +870,8 @@ void SdrEditView::DeleteMarkedObj()
// end undo and change messaging moved at the end
EndUndo();
MarkListHasChanged();
lcl_LazyDelete(lazyDeleteObjects);
}
void SdrEditView::CopyMarkedObj()
......
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