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LibreOffice
core
Commits
a670e159
Kaydet (Commit)
a670e159
authored
Agu 26, 2014
tarafından
weigao
Kaydeden (comit)
Markus Mohrhard
Agu 27, 2014
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
add screen text color set interface
Change-Id: I2407166368b55b973c70a2edc377785b82d8481b
üst
bbd07982
Hide whitespace changes
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Showing
6 changed files
with
21 additions
and
15 deletions
+21
-15
GL3DBarChart.cxx
chart2/source/view/charttypes/GL3DBarChart.cxx
+6
-6
3DChartObjects.hxx
chart2/source/view/inc/3DChartObjects.hxx
+2
-1
GL3DBarChart.hxx
chart2/source/view/inc/GL3DBarChart.hxx
+4
-1
GL3DRenderer.hxx
chart2/source/view/inc/GL3DRenderer.hxx
+2
-1
3DChartObjects.cxx
chart2/source/view/main/3DChartObjects.cxx
+4
-3
GL3DRenderer.cxx
chart2/source/view/main/GL3DRenderer.cxx
+3
-3
No files found.
chart2/source/view/charttypes/GL3DBarChart.cxx
Dosyayı görüntüle @
a670e159
...
@@ -861,7 +861,7 @@ void GL3DBarChart::clickedAt(const Point& rPos, sal_uInt16 nButtons)
...
@@ -861,7 +861,7 @@ void GL3DBarChart::clickedAt(const Point& rPos, sal_uInt16 nButtons)
rBarInfo
.
maPos
.
y
+
BAR_SIZE_Y
/
2.0
f
,
rBarInfo
.
maPos
.
y
+
BAR_SIZE_Y
/
2.0
f
,
rBarInfo
.
maPos
.
z
);
rBarInfo
.
maPos
.
z
);
maShapes
.
push_back
(
new
opengl3D
::
ScreenText
(
mpRenderer
.
get
(),
*
mpTextCache
,
maShapes
.
push_back
(
new
opengl3D
::
ScreenText
(
mpRenderer
.
get
(),
*
mpTextCache
,
OUString
(
"Value: "
)
+
OUString
::
number
(
rBarInfo
.
mnVal
),
CALC_POS_EVENT_ID
));
OUString
(
"Value: "
)
+
OUString
::
number
(
rBarInfo
.
mnVal
),
glm
::
vec4
(
0.0
f
,
0.0
f
,
1.0
f
,
1.0
f
),
CALC_POS_EVENT_ID
));
opengl3D
::
ScreenText
*
pScreenText
=
static_cast
<
opengl3D
::
ScreenText
*>
(
&
maShapes
.
back
());
opengl3D
::
ScreenText
*
pScreenText
=
static_cast
<
opengl3D
::
ScreenText
*>
(
&
maShapes
.
back
());
pScreenText
->
setPosition
(
glm
::
vec2
(
-
0.9
f
,
0.9
f
),
glm
::
vec2
(
-
0.6
f
,
0.8
f
),
aTextPos
);
pScreenText
->
setPosition
(
glm
::
vec2
(
-
0.9
f
,
0.9
f
),
glm
::
vec2
(
-
0.6
f
,
0.8
f
),
aTextPos
);
pScreenText
->
render
();
pScreenText
->
render
();
...
@@ -995,9 +995,9 @@ void GL3DBarChart::contextDestroyed()
...
@@ -995,9 +995,9 @@ void GL3DBarChart::contextDestroyed()
mbValidContext
=
false
;
mbValidContext
=
false
;
}
}
void
GL3DBarChart
::
addScreenTextShape
(
OUString
&
nStr
,
glm
::
vec2
rLeftTop
,
float
nTextHeight
,
const
glm
::
vec3
&
rPos
,
sal_uInt32
nEvent
)
void
GL3DBarChart
::
addScreenTextShape
(
OUString
&
nStr
,
glm
::
vec2
rLeftTop
,
float
nTextHeight
,
const
glm
::
vec3
&
rPos
,
const
glm
::
vec4
&
rColor
,
sal_uInt32
nEvent
)
{
{
maScreenTextShapes
.
push_back
(
new
opengl3D
::
ScreenText
(
mpRenderer
.
get
(),
*
mpTextCache
,
nStr
,
nEvent
));
maScreenTextShapes
.
push_back
(
new
opengl3D
::
ScreenText
(
mpRenderer
.
get
(),
*
mpTextCache
,
nStr
,
rColor
,
nEvent
));
const
opengl3D
::
TextCacheItem
&
rTextCache
=
mpTextCache
->
getText
(
nStr
);
const
opengl3D
::
TextCacheItem
&
rTextCache
=
mpTextCache
->
getText
(
nStr
);
float
nRectWidth
=
(
float
)
rTextCache
.
maSize
.
Width
()
/
(
float
)
rTextCache
.
maSize
.
Height
()
*
nTextHeight
/
2.0
f
;
float
nRectWidth
=
(
float
)
rTextCache
.
maSize
.
Width
()
/
(
float
)
rTextCache
.
maSize
.
Height
()
*
nTextHeight
/
2.0
f
;
opengl3D
::
ScreenText
*
pScreenText
=
static_cast
<
opengl3D
::
ScreenText
*>
(
&
maScreenTextShapes
.
back
());
opengl3D
::
ScreenText
*
pScreenText
=
static_cast
<
opengl3D
::
ScreenText
*>
(
&
maScreenTextShapes
.
back
());
...
@@ -1017,7 +1017,7 @@ void GL3DBarChart::updateRenderFPS()
...
@@ -1017,7 +1017,7 @@ void GL3DBarChart::updateRenderFPS()
osl_getSystemTime
(
&
maFPSRenderStartTime
);
osl_getSystemTime
(
&
maFPSRenderStartTime
);
}
}
osl_getSystemTime
(
&
maFPSRenderEndTime
);
osl_getSystemTime
(
&
maFPSRenderEndTime
);
addScreenTextShape
(
maFPS
,
glm
::
vec2
(
-
0.99
f
,
0.99
f
),
0.06
f
);
addScreenTextShape
(
maFPS
,
glm
::
vec2
(
-
0.99
f
,
0.99
f
),
0.06
f
,
glm
::
vec3
(
0.0
f
,
0.0
f
,
0.0
f
),
glm
::
vec4
(
1.0
f
,
0.0
f
,
0.0
f
,
1.0
f
)
);
}
}
int
GL3DBarChart
::
calcTimeInterval
(
TimeValue
&
startTime
,
TimeValue
&
endTime
)
int
GL3DBarChart
::
calcTimeInterval
(
TimeValue
&
startTime
,
TimeValue
&
endTime
)
...
@@ -1085,7 +1085,7 @@ void GL3DBarChart::updateClickEvent()
...
@@ -1085,7 +1085,7 @@ void GL3DBarChart::updateClickEvent()
if
(
idex
+
1
==
aList
.
size
())
if
(
idex
+
1
==
aList
.
size
())
{
{
aBarValue
=
OUString
(
"Value: "
)
+
OUString
::
number
(
*
it
);
aBarValue
=
OUString
(
"Value: "
)
+
OUString
::
number
(
*
it
);
maScreenTextShapes
.
push_back
(
new
opengl3D
::
ScreenText
(
mpRenderer
.
get
(),
*
mpTextCache
,
aBarValue
,
CALC_POS_EVENT_ID
));
maScreenTextShapes
.
push_back
(
new
opengl3D
::
ScreenText
(
mpRenderer
.
get
(),
*
mpTextCache
,
aBarValue
,
glm
::
vec4
(
0.0
f
,
0.0
f
,
1.0
f
,
1.0
f
),
CALC_POS_EVENT_ID
));
const
opengl3D
::
TextCacheItem
&
rTextCache
=
mpTextCache
->
getText
(
aBarValue
);
const
opengl3D
::
TextCacheItem
&
rTextCache
=
mpTextCache
->
getText
(
aBarValue
);
float
nRectWidth
=
(
float
)
rTextCache
.
maSize
.
Width
()
/
(
float
)
rTextCache
.
maSize
.
Height
()
*
0.03
;
float
nRectWidth
=
(
float
)
rTextCache
.
maSize
.
Width
()
/
(
float
)
rTextCache
.
maSize
.
Height
()
*
0.03
;
std
::
map
<
sal_uInt32
,
const
BarInformation
>::
const_iterator
itr
=
maBarMap
.
find
(
nBarId
);
std
::
map
<
sal_uInt32
,
const
BarInformation
>::
const_iterator
itr
=
maBarMap
.
find
(
nBarId
);
...
@@ -1226,7 +1226,7 @@ void GL3DBarChart::updateScroll()
...
@@ -1226,7 +1226,7 @@ void GL3DBarChart::updateScroll()
for
(
size_t
i
=
0
;
i
<
aBarInfoList
.
size
();
i
++
)
for
(
size_t
i
=
0
;
i
<
aBarInfoList
.
size
();
i
++
)
{
{
OUString
aBarValue
=
OUString
(
"Value: "
)
+
OUString
::
number
(
aBarInfoList
[
i
].
mnVal
);
OUString
aBarValue
=
OUString
(
"Value: "
)
+
OUString
::
number
(
aBarInfoList
[
i
].
mnVal
);
maScreenTextShapes
.
push_back
(
new
opengl3D
::
ScreenText
(
mpRenderer
.
get
(),
*
mpTextCache
,
aBarValue
,
CALC_POS_EVENT_ID
));
maScreenTextShapes
.
push_back
(
new
opengl3D
::
ScreenText
(
mpRenderer
.
get
(),
*
mpTextCache
,
aBarValue
,
glm
::
vec4
(
0.0
f
,
0.0
f
,
1.0
f
,
1.0
f
),
CALC_POS_EVENT_ID
));
const
opengl3D
::
TextCacheItem
&
rTextCache
=
mpTextCache
->
getText
(
aBarValue
);
const
opengl3D
::
TextCacheItem
&
rTextCache
=
mpTextCache
->
getText
(
aBarValue
);
float
nRectWidth
=
(
float
)
rTextCache
.
maSize
.
Width
()
/
(
float
)
rTextCache
.
maSize
.
Height
()
*
0.03
;
float
nRectWidth
=
(
float
)
rTextCache
.
maSize
.
Width
()
/
(
float
)
rTextCache
.
maSize
.
Height
()
*
0.03
;
glm
::
vec3
aTextPos
=
glm
::
vec3
(
aBarInfoList
[
i
].
maPos
.
x
+
BAR_SIZE_X
/
2.0
f
,
glm
::
vec3
aTextPos
=
glm
::
vec3
(
aBarInfoList
[
i
].
maPos
.
x
+
BAR_SIZE_X
/
2.0
f
,
...
...
chart2/source/view/inc/3DChartObjects.hxx
Dosyayı görüntüle @
a670e159
...
@@ -108,7 +108,7 @@ private:
...
@@ -108,7 +108,7 @@ private:
class
ScreenText
:
public
Renderable3DObject
class
ScreenText
:
public
Renderable3DObject
{
{
public
:
public
:
ScreenText
(
OpenGL3DRenderer
*
pRenderer
,
TextCache
&
rTextCache
,
const
OUString
&
rStr
,
sal_uInt32
nId
);
ScreenText
(
OpenGL3DRenderer
*
pRenderer
,
TextCache
&
rTextCache
,
const
OUString
&
rStr
,
glm
::
vec4
rColor
,
sal_uInt32
nId
);
virtual
void
render
()
SAL_OVERRIDE
;
virtual
void
render
()
SAL_OVERRIDE
;
void
setPosition
(
const
glm
::
vec2
&
rTopLeft
,
const
glm
::
vec2
&
rBottomRight
,
glm
::
vec3
r3DPos
=
glm
::
vec3
(
0.0
,
0.0
,
0.0
));
void
setPosition
(
const
glm
::
vec2
&
rTopLeft
,
const
glm
::
vec2
&
rBottomRight
,
glm
::
vec3
r3DPos
=
glm
::
vec3
(
0.0
,
0.0
,
0.0
));
...
@@ -118,6 +118,7 @@ private:
...
@@ -118,6 +118,7 @@ private:
glm
::
vec2
maTopLeft
;
glm
::
vec2
maTopLeft
;
glm
::
vec2
maBottomRight
;
glm
::
vec2
maBottomRight
;
glm
::
vec3
ma3DPos
;
glm
::
vec3
ma3DPos
;
glm
::
vec4
maColor
;
};
};
class
Rectangle
:
public
Renderable3DObject
class
Rectangle
:
public
Renderable3DObject
...
...
chart2/source/view/inc/GL3DBarChart.hxx
Dosyayı görüntüle @
a670e159
...
@@ -91,7 +91,10 @@ private:
...
@@ -91,7 +91,10 @@ private:
void
updateDataUpdateFPS
();
void
updateDataUpdateFPS
();
DECL_LINK
(
updateTimer
,
void
*
);
DECL_LINK
(
updateTimer
,
void
*
);
int
calcTimeInterval
(
TimeValue
&
startTime
,
TimeValue
&
endTime
);
int
calcTimeInterval
(
TimeValue
&
startTime
,
TimeValue
&
endTime
);
void
addScreenTextShape
(
OUString
&
nStr
,
glm
::
vec2
rLeftTop
,
float
nTextHeight
,
const
glm
::
vec3
&
rPos
=
glm
::
vec3
(
0.0
f
,
0.0
f
,
0.0
f
),
sal_uInt32
nEvent
=
0
);
void
addScreenTextShape
(
OUString
&
nStr
,
glm
::
vec2
rLeftTop
,
float
nTextHeight
,
const
glm
::
vec3
&
rPos
=
glm
::
vec3
(
0.0
f
,
0.0
f
,
0.0
f
),
const
glm
::
vec4
&
rColor
=
glm
::
vec4
(
0.0
f
,
0.0
f
,
1.0
f
,
1.0
f
),
sal_uInt32
nEvent
=
0
);
void
recordBarHistory
(
sal_uInt32
&
nBarID
,
float
&
nVal
);
void
recordBarHistory
(
sal_uInt32
&
nBarID
,
float
&
nVal
);
void
updateClickEvent
();
void
updateClickEvent
();
void
calcDistance
(
std
::
vector
<
sal_uInt32
>
&
vectorNearest
);
void
calcDistance
(
std
::
vector
<
sal_uInt32
>
&
vectorNearest
);
...
...
chart2/source/view/inc/GL3DRenderer.hxx
Dosyayı görüntüle @
a670e159
...
@@ -142,6 +142,7 @@ struct TextInfo
...
@@ -142,6 +142,7 @@ struct TextInfo
GLuint
texture
;
GLuint
texture
;
float
vertex
[
12
];
float
vertex
[
12
];
glm
::
vec3
pos
;
glm
::
vec3
pos
;
glm
::
vec4
textColor
;
};
};
struct
TextureArrayInfo
struct
TextureArrayInfo
...
@@ -199,7 +200,7 @@ public:
...
@@ -199,7 +200,7 @@ public:
sal_uInt32
nUniqueId
);
sal_uInt32
nUniqueId
);
void
CreateScreenTextTexture
(
const
boost
::
shared_array
<
sal_uInt8
>
&
bitmapBuf
,
void
CreateScreenTextTexture
(
const
boost
::
shared_array
<
sal_uInt8
>
&
bitmapBuf
,
::
Size
maSizePixels
,
const
glm
::
vec2
&
vTopLeft
,
::
Size
maSizePixels
,
const
glm
::
vec2
&
vTopLeft
,
const
glm
::
vec2
&
vBottomRight
,
glm
::
vec3
vPos
,
sal_uInt32
nUniqueId
);
const
glm
::
vec2
&
vBottomRight
,
glm
::
vec3
vPos
,
glm
::
vec4
screenTextColor
,
sal_uInt32
nUniqueId
);
void
ProcessUnrenderedShape
(
bool
bNewScene
);
void
ProcessUnrenderedShape
(
bool
bNewScene
);
void
SetPickingMode
(
bool
bPickingMode
);
void
SetPickingMode
(
bool
bPickingMode
);
...
...
chart2/source/view/main/3DChartObjects.cxx
Dosyayı görüntüle @
a670e159
...
@@ -128,9 +128,10 @@ void Text::setPosition(const glm::vec3& rTopLeft, const glm::vec3& rTopRight, co
...
@@ -128,9 +128,10 @@ void Text::setPosition(const glm::vec3& rTopLeft, const glm::vec3& rTopRight, co
maBottomRight
=
rBottomRight
;
maBottomRight
=
rBottomRight
;
}
}
ScreenText
::
ScreenText
(
OpenGL3DRenderer
*
pRenderer
,
TextCache
&
rTextCache
,
const
OUString
&
rStr
,
sal_uInt32
nId
)
:
ScreenText
::
ScreenText
(
OpenGL3DRenderer
*
pRenderer
,
TextCache
&
rTextCache
,
const
OUString
&
rStr
,
glm
::
vec4
rColor
,
sal_uInt32
nId
)
:
Renderable3DObject
(
pRenderer
,
nId
),
Renderable3DObject
(
pRenderer
,
nId
),
maText
(
rTextCache
.
getText
(
rStr
))
maText
(
rTextCache
.
getText
(
rStr
)),
maColor
(
rColor
)
{
{
}
}
...
@@ -144,7 +145,7 @@ void ScreenText::setPosition(const glm::vec2& rTopLeft, const glm::vec2& rBottom
...
@@ -144,7 +145,7 @@ void ScreenText::setPosition(const glm::vec2& rTopLeft, const glm::vec2& rBottom
void
ScreenText
::
render
()
void
ScreenText
::
render
()
{
{
mpRenderer
->
CreateScreenTextTexture
(
maText
.
maPixels
,
maText
.
maSize
,
mpRenderer
->
CreateScreenTextTexture
(
maText
.
maPixels
,
maText
.
maSize
,
maTopLeft
,
maBottomRight
,
ma3DPos
,
maTopLeft
,
maBottomRight
,
ma3DPos
,
maColor
,
mnUniqueId
);
mnUniqueId
);
}
}
...
...
chart2/source/view/main/GL3DRenderer.cxx
Dosyayı görüntüle @
a670e159
...
@@ -1670,7 +1670,7 @@ void OpenGL3DRenderer::RenderExtrude3DObject()
...
@@ -1670,7 +1670,7 @@ void OpenGL3DRenderer::RenderExtrude3DObject()
void
OpenGL3DRenderer
::
CreateScreenTextTexture
(
void
OpenGL3DRenderer
::
CreateScreenTextTexture
(
const
boost
::
shared_array
<
sal_uInt8
>
&
bitmapBuf
,
const
boost
::
shared_array
<
sal_uInt8
>
&
bitmapBuf
,
::
Size
maSizePixels
,
const
glm
::
vec2
&
vTopLeft
,
::
Size
maSizePixels
,
const
glm
::
vec2
&
vTopLeft
,
const
glm
::
vec2
&
vBottomRight
,
glm
::
vec3
vPos
,
sal_uInt32
nUniqueId
)
const
glm
::
vec2
&
vBottomRight
,
glm
::
vec3
vPos
,
glm
::
vec4
screenTextColor
,
sal_uInt32
nUniqueId
)
{
{
long
bmpWidth
=
maSizePixels
.
Width
();
long
bmpWidth
=
maSizePixels
.
Width
();
long
bmpHeight
=
maSizePixels
.
Height
();
long
bmpHeight
=
maSizePixels
.
Height
();
...
@@ -1694,6 +1694,7 @@ void OpenGL3DRenderer::CreateScreenTextTexture(
...
@@ -1694,6 +1694,7 @@ void OpenGL3DRenderer::CreateScreenTextTexture(
aTextInfo
.
vertex
[
10
]
=
vBottomRight
.
y
;
aTextInfo
.
vertex
[
10
]
=
vBottomRight
.
y
;
aTextInfo
.
vertex
[
11
]
=
0
;
aTextInfo
.
vertex
[
11
]
=
0
;
aTextInfo
.
pos
=
vPos
;
aTextInfo
.
pos
=
vPos
;
aTextInfo
.
textColor
=
screenTextColor
;
CHECK_GL_ERROR
();
CHECK_GL_ERROR
();
glGenTextures
(
1
,
&
aTextInfo
.
texture
);
glGenTextures
(
1
,
&
aTextInfo
.
texture
);
...
@@ -1881,8 +1882,6 @@ void OpenGL3DRenderer::ReleaseScreenTextTexture()
...
@@ -1881,8 +1882,6 @@ void OpenGL3DRenderer::ReleaseScreenTextTexture()
void
OpenGL3DRenderer
::
RenderScreenTextShape
()
void
OpenGL3DRenderer
::
RenderScreenTextShape
()
{
{
glUseProgram
(
maResources
.
m_ScreenTextProID
);
glUseProgram
(
maResources
.
m_ScreenTextProID
);
glm
::
vec4
textColor
=
glm
::
vec4
(
0.0
,
0.0
,
1.0
,
1.0
);
glUniform4fv
(
maResources
.
m_ScreenTextColorID
,
1
,
&
textColor
[
0
]);
CHECK_GL_ERROR
();
CHECK_GL_ERROR
();
for
(
size_t
i
=
0
;
i
<
m_ScreenTextInfoList
.
size
();
i
++
)
for
(
size_t
i
=
0
;
i
<
m_ScreenTextInfoList
.
size
();
i
++
)
{
{
...
@@ -1910,6 +1909,7 @@ void OpenGL3DRenderer::RenderScreenTextShape()
...
@@ -1910,6 +1909,7 @@ void OpenGL3DRenderer::RenderScreenTextShape()
}
}
}
}
}
}
glUniform4fv
(
maResources
.
m_ScreenTextColorID
,
1
,
&
textInfo
.
textColor
[
0
]);
glBindBuffer
(
GL_ARRAY_BUFFER
,
m_VertexBuffer
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
m_VertexBuffer
);
CHECK_GL_ERROR
();
CHECK_GL_ERROR
();
glBufferData
(
GL_ARRAY_BUFFER
,
sizeof
(
textInfo
.
vertex
),
textInfo
.
vertex
,
GL_STATIC_DRAW
);
glBufferData
(
GL_ARRAY_BUFFER
,
sizeof
(
textInfo
.
vertex
),
textInfo
.
vertex
,
GL_STATIC_DRAW
);
...
...
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