Kaydet (Commit) aa1b4a29 authored tarafından Julien Nabet's avatar Julien Nabet

Various typos

Change-Id: I61d6a92e5301e07c9180d94dafec23ef1a06e0ef
üst 3f71a35a
...@@ -352,7 +352,7 @@ namespace dbp ...@@ -352,7 +352,7 @@ namespace dbp
Reference< XController > xController = xModel->getCurrentController(); Reference< XController > xController = xModel->getCurrentController();
DBG_ASSERT(xController.is(), "OControlWizard::implDeterminePage: no current controller!"); DBG_ASSERT(xController.is(), "OControlWizard::implDeterminePage: no current controller!");
// maybe it's a spredsheet // maybe it's a spreadsheet
Reference< XSpreadsheetView > xView(xController, UNO_QUERY); Reference< XSpreadsheetView > xView(xController, UNO_QUERY);
if (xView.is()) if (xView.is())
{ // okay, it is one { // okay, it is one
......
...@@ -110,7 +110,7 @@ inline LwpParaProperty* LwpParaProperty::GetPrevious(void) ...@@ -110,7 +110,7 @@ inline LwpParaProperty* LwpParaProperty::GetPrevious(void)
} }
//align/indent/spacing //align/indent/spacing
//TO DO:border/backgroud etc //TO DO:border/background etc
class LwpParaAlignProperty : public LwpParaProperty class LwpParaAlignProperty : public LwpParaProperty
{ {
......
...@@ -76,7 +76,7 @@ interface XSlideShowView : ::com::sun::star::uno::XInterface ...@@ -76,7 +76,7 @@ interface XSlideShowView : ::com::sun::star::uno::XInterface
/** Query the current translation offset used to fill the physical screen while keeping aspect ratio.<p> /** Query the current translation offset used to fill the physical screen while keeping aspect ratio.<p>
This method returns the traslation offset of the view of the This method returns the translation offset of the view of the
view.<p> view.<p>
@return the slideshowview will be transformed in order to fill @return the slideshowview will be transformed in order to fill
......
...@@ -244,7 +244,7 @@ void SmCursor::Delete(){ ...@@ -244,7 +244,7 @@ void SmCursor::Delete(){
if(!HasSelection()) if(!HasSelection())
return; return;
//Enter edit setion //Enter edit section
BeginEdit(); BeginEdit();
//Set selected on nodes //Set selected on nodes
......
...@@ -47,7 +47,7 @@ namespace sdr ...@@ -47,7 +47,7 @@ namespace sdr
const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute( const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false)); drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, false));
// get cube geometry and use as traslation and scaling for unit cube // get cube geometry and use as translation and scaling for unit cube
basegfx::B3DRange aCubeRange; basegfx::B3DRange aCubeRange;
const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize()); const basegfx::B3DVector aCubeSize(GetE3dCubeObj().GetCubeSize());
const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos()); const basegfx::B3DPoint aCubePosition(GetE3dCubeObj().GetCubePos());
......
...@@ -167,7 +167,7 @@ void ValueSetWithTextControl::UserDraw( const UserDrawEvent& rUDEvt ) ...@@ -167,7 +167,7 @@ void ValueSetWithTextControl::UserDraw( const UserDrawEvent& rUDEvt )
} }
{ {
//draw backgroud //draw background
if ( GetSelectItemId() == nItemId ) if ( GetSelectItemId() == nItemId )
{ {
Rectangle aBackRect = aRect; Rectangle aBackRect = aRect;
......
...@@ -142,7 +142,7 @@ bool MultiSelection::operator== ( MultiSelection& rWith ) ...@@ -142,7 +142,7 @@ bool MultiSelection::operator== ( MultiSelection& rWith )
aSels.size() != rWith.aSels.size() ) aSels.size() != rWith.aSels.size() )
return false; return false;
// compare the sub seletions // compare the sub selections
for ( size_t n = 0; n < aSels.size(); ++n ) for ( size_t n = 0; n < aSels.size(); ++n )
if ( *aSels[ n ] != *rWith.aSels[ n ] ) if ( *aSels[ n ] != *rWith.aSels[ n ] )
return false; return false;
......
...@@ -267,7 +267,7 @@ class FaxWizardDialogImpl(FaxWizardDialog): ...@@ -267,7 +267,7 @@ class FaxWizardDialogImpl(FaxWizardDialog):
self.myFaxDoc.updateDateFields() self.myFaxDoc.updateDateFields()
def initializeSalutation(self): def initializeSalutation(self):
#'Saludation' listbox #'Salutation' listbox
self.xDialogModel.lstSalutation.StringItemList = \ self.xDialogModel.lstSalutation.StringItemList = \
tuple(self.resources.SalutationLabels) tuple(self.resources.SalutationLabels)
......
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