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LibreOffice
core
Commits
ae1c06be
Kaydet (Commit)
ae1c06be
authored
Agu 14, 2014
tarafından
Markus Mohrhard
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
improve debug message for shader compilatione errors
Change-Id: I14106870bd46c081a574d28f416278b848544fcc
üst
69adec3e
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1 changed file
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2 deletions
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-2
OpenGLHelper.cxx
vcl/source/opengl/OpenGLHelper.cxx
+2
-2
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vcl/source/opengl/OpenGLHelper.cxx
Dosyayı görüntüle @
ae1c06be
...
@@ -83,7 +83,7 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
...
@@ -83,7 +83,7 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
std
::
vector
<
char
>
VertexShaderErrorMessage
(
InfoLogLength
+
1
);
std
::
vector
<
char
>
VertexShaderErrorMessage
(
InfoLogLength
+
1
);
glGetShaderInfoLog
(
VertexShaderID
,
InfoLogLength
,
NULL
,
&
VertexShaderErrorMessage
[
0
]);
glGetShaderInfoLog
(
VertexShaderID
,
InfoLogLength
,
NULL
,
&
VertexShaderErrorMessage
[
0
]);
VertexShaderErrorMessage
.
push_back
(
'\0'
);
VertexShaderErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"vcl.opengl"
,
"vertex shader compile failed : "
<<
&
VertexShaderErrorMessage
[
0
]);
SAL_WARN
(
"vcl.opengl"
,
"vertex shader compile f
or "
<<
rVertexShaderName
<<
" f
ailed : "
<<
&
VertexShaderErrorMessage
[
0
]);
}
}
else
else
SAL_WARN
(
"vcl.opengl"
,
"vertex shader compile failed without error log"
);
SAL_WARN
(
"vcl.opengl"
,
"vertex shader compile failed without error log"
);
...
@@ -107,7 +107,7 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
...
@@ -107,7 +107,7 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
std
::
vector
<
char
>
FragmentShaderErrorMessage
(
InfoLogLength
+
1
);
std
::
vector
<
char
>
FragmentShaderErrorMessage
(
InfoLogLength
+
1
);
glGetShaderInfoLog
(
FragmentShaderID
,
InfoLogLength
,
NULL
,
&
FragmentShaderErrorMessage
[
0
]);
glGetShaderInfoLog
(
FragmentShaderID
,
InfoLogLength
,
NULL
,
&
FragmentShaderErrorMessage
[
0
]);
FragmentShaderErrorMessage
.
push_back
(
'\0'
);
FragmentShaderErrorMessage
.
push_back
(
'\0'
);
SAL_WARN
(
"vcl.opengl"
,
"fragment shader compile failed : "
<<
&
FragmentShaderErrorMessage
[
0
]);
SAL_WARN
(
"vcl.opengl"
,
"fragment shader compile f
or "
<<
rFragmentShaderName
<<
" f
ailed : "
<<
&
FragmentShaderErrorMessage
[
0
]);
}
}
else
else
SAL_WARN
(
"vcl.opengl"
,
"fragment shader compile failed without error log"
);
SAL_WARN
(
"vcl.opengl"
,
"fragment shader compile failed without error log"
);
...
...
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