Kaydet (Commit) ae1c06be authored tarafından Markus Mohrhard's avatar Markus Mohrhard

improve debug message for shader compilatione errors

Change-Id: I14106870bd46c081a574d28f416278b848544fcc
üst 69adec3e
......@@ -83,7 +83,7 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
std::vector<char> VertexShaderErrorMessage(InfoLogLength+1);
glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]);
VertexShaderErrorMessage.push_back('\0');
SAL_WARN("vcl.opengl", "vertex shader compile failed : " << &VertexShaderErrorMessage[0]);
SAL_WARN("vcl.opengl", "vertex shader compile for " << rVertexShaderName << " failed : " << &VertexShaderErrorMessage[0]);
}
else
SAL_WARN("vcl.opengl", "vertex shader compile failed without error log");
......@@ -107,7 +107,7 @@ GLint OpenGLHelper::LoadShaders(const OUString& rVertexShaderName,const OUString
std::vector<char> FragmentShaderErrorMessage(InfoLogLength+1);
glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]);
FragmentShaderErrorMessage.push_back('\0');
SAL_WARN("vcl.opengl", "fragment shader compile failed : " << &FragmentShaderErrorMessage[0]);
SAL_WARN("vcl.opengl", "fragment shader compile for " << rFragmentShaderName << " failed : " << &FragmentShaderErrorMessage[0]);
}
else
SAL_WARN("vcl.opengl", "fragment shader compile failed without error log");
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment