opengl: push mask coords to the shaders along the image coords
If using the same texture to store the image and mask data (for example when using texture atlas) the mask and image (RGB) coords aren't the same anymore. With this commit we always define the mask coords separately. (cherry picked from commit bdce4e29) Conflicts: vcl/opengl/program.cxx Change-Id: Ie33f87a6e9ab398972c6a3d5938e5f1364c82d36 Reviewed-on: https://gerrit.libreoffice.org/18012Reviewed-by:Tor Lillqvist <tml@collabora.com> Tested-by:
Tor Lillqvist <tml@collabora.com>
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