tdf#95648: Erase the OpenGLCompatibleDC to white before drawing text into it
For some reason this is needed in the case of GraphiteWinLayout and OpenGL. Otherwise when a space glyph is "drawn" into a space that is wider than the nominal width of the space glyph, we get two black rectangles surrounding the white space "glyph". Change-Id: Ifb4ea00d9e5f078518ac97d7dd18694088aa1cdf
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