Kaydet (Commit) bb61f56d authored tarafından Szabolcs Dezsi's avatar Szabolcs Dezsi Kaydeden (comit) Michael Meeks

Removed unused code from drawinlayer

üst d40a7f18
...@@ -65,7 +65,6 @@ namespace drawinglayer ...@@ -65,7 +65,6 @@ namespace drawinglayer
const basegfx::B2DPoint& rTopLeft, const basegfx::B2DPoint& rTopLeft,
const basegfx::B2DVector& rSize, const basegfx::B2DVector& rSize,
bool bTiling); bool bTiling);
FillBitmapAttribute();
FillBitmapAttribute(const FillBitmapAttribute& rCandidate); FillBitmapAttribute(const FillBitmapAttribute& rCandidate);
FillBitmapAttribute& operator=(const FillBitmapAttribute& rCandidate); FillBitmapAttribute& operator=(const FillBitmapAttribute& rCandidate);
~FillBitmapAttribute(); ~FillBitmapAttribute();
......
...@@ -66,9 +66,6 @@ namespace drawinglayer ...@@ -66,9 +66,6 @@ namespace drawinglayer
const FillGradientAttribute& rFillFloatTransGradient); const FillGradientAttribute& rFillFloatTransGradient);
SdrLineFillShadowAttribute3D(); SdrLineFillShadowAttribute3D();
// checks if the incarnation is default constructed
bool isDefault() const;
// compare operator // compare operator
bool operator==(const SdrLineFillShadowAttribute3D& rCandidate) const; bool operator==(const SdrLineFillShadowAttribute3D& rCandidate) const;
......
...@@ -89,7 +89,6 @@ namespace drawinglayer ...@@ -89,7 +89,6 @@ namespace drawinglayer
const basegfx::B2DVector& getRectPoint() const; const basegfx::B2DVector& getRectPoint() const;
bool getTiling() const; bool getTiling() const;
bool getStretch() const; bool getStretch() const;
bool getLogSize() const;
// FillBitmapAttribute generator // FillBitmapAttribute generator
FillBitmapAttribute getFillBitmapAttribute(const basegfx::B2DRange& rRange) const; FillBitmapAttribute getFillBitmapAttribute(const basegfx::B2DRange& rRange) const;
......
...@@ -65,7 +65,6 @@ namespace drawinglayer ...@@ -65,7 +65,6 @@ namespace drawinglayer
const basegfx::B3DVector& rDirection, const basegfx::B3DVector& rDirection,
bool bSpecular); bool bSpecular);
Sdr3DLightAttribute(const basegfx::BColor& rColor); Sdr3DLightAttribute(const basegfx::BColor& rColor);
Sdr3DLightAttribute();
Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate); Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate);
~Sdr3DLightAttribute(); ~Sdr3DLightAttribute();
......
...@@ -77,7 +77,6 @@ namespace drawinglayer ...@@ -77,7 +77,6 @@ namespace drawinglayer
bool operator==(const SdrLightingAttribute& rCandidate) const; bool operator==(const SdrLightingAttribute& rCandidate) const;
// data read access // data read access
const basegfx::BColor& getAmbientLight() const;
const ::std::vector< Sdr3DLightAttribute >& getLightVector() const; const ::std::vector< Sdr3DLightAttribute >& getLightVector() const;
// color model solver // color model solver
......
...@@ -68,7 +68,6 @@ namespace drawinglayer ...@@ -68,7 +68,6 @@ namespace drawinglayer
const basegfx::BColor& rColor, const basegfx::BColor& rColor,
const ::std::vector< double >& rDotDashArray, const ::std::vector< double >& rDotDashArray,
double fFullDotDashLen); double fFullDotDashLen);
SdrLineAttribute(const basegfx::BColor& rColor);
SdrLineAttribute(); SdrLineAttribute();
SdrLineAttribute(const SdrLineAttribute& rCandidate); SdrLineAttribute(const SdrLineAttribute& rCandidate);
SdrLineAttribute& operator=(const SdrLineAttribute& rCandidate); SdrLineAttribute& operator=(const SdrLineAttribute& rCandidate);
...@@ -87,9 +86,6 @@ namespace drawinglayer ...@@ -87,9 +86,6 @@ namespace drawinglayer
const basegfx::BColor& getColor() const; const basegfx::BColor& getColor() const;
const ::std::vector< double >& getDotDashArray() const; const ::std::vector< double >& getDotDashArray() const;
double getFullDotDashLen() const; double getFullDotDashLen() const;
// bool access
bool isDashed() const;
}; };
} // end of namespace attribute } // end of namespace attribute
} // end of namespace drawinglayer } // end of namespace drawinglayer
......
...@@ -72,7 +72,6 @@ namespace drawinglayer ...@@ -72,7 +72,6 @@ namespace drawinglayer
bool bShadow3D, bool bShadow3D,
bool bTextureFilter, bool bTextureFilter,
bool bReducedLineGeometry); bool bReducedLineGeometry);
Sdr3DObjectAttribute();
Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate); Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate);
~Sdr3DObjectAttribute(); ~Sdr3DObjectAttribute();
......
...@@ -75,7 +75,6 @@ namespace drawinglayer ...@@ -75,7 +75,6 @@ namespace drawinglayer
bool operator==(const SdrSceneAttribute& rCandidate) const; bool operator==(const SdrSceneAttribute& rCandidate) const;
// data read access // data read access
double getDistance() const;
double getShadowSlant() const; double getShadowSlant() const;
::com::sun::star::drawing::ProjectionMode getProjectionMode() const; ::com::sun::star::drawing::ProjectionMode getProjectionMode() const;
::com::sun::star::drawing::ShadeMode getShadeMode() const; ::com::sun::star::drawing::ShadeMode getShadeMode() const;
......
...@@ -78,9 +78,6 @@ namespace drawinglayer ...@@ -78,9 +78,6 @@ namespace drawinglayer
const basegfx::B2DHomMatrix& rTransform, const basegfx::B2DHomMatrix& rTransform,
const GraphicObject& rGraphicObject, const GraphicObject& rGraphicObject,
const GraphicAttr& rGraphicAttr); const GraphicAttr& rGraphicAttr);
GraphicPrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const GraphicObject& rGraphicObject);
/// data read access /// data read access
const basegfx::B2DHomMatrix& getTransform() const { return maTransform; } const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
......
...@@ -296,13 +296,6 @@ namespace drawinglayer ...@@ -296,13 +296,6 @@ namespace drawinglayer
const attribute::LineStartEndAttribute& rStart, const attribute::LineStartEndAttribute& rStart,
const attribute::LineStartEndAttribute& rEnd); const attribute::LineStartEndAttribute& rEnd);
/// constructor without stroking
PolygonStrokeArrowPrimitive2D(
const basegfx::B2DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::LineStartEndAttribute& rStart,
const attribute::LineStartEndAttribute& rEnd);
/// data read access /// data read access
const attribute::LineStartEndAttribute& getStart() const { return maStart; } const attribute::LineStartEndAttribute& getStart() const { return maStart; }
const attribute::LineStartEndAttribute& getEnd() const { return maEnd; } const attribute::LineStartEndAttribute& getEnd() const { return maEnd; }
......
...@@ -226,21 +226,6 @@ namespace drawinglayer ...@@ -226,21 +226,6 @@ namespace drawinglayer
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const; virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
public: public:
/// constructor
PolyPolygonStrokeArrowPrimitive2D(
const basegfx::B2DPolyPolygon& rPolyPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::StrokeAttribute& rStrokeAttribute,
const attribute::LineStartEndAttribute& rStart,
const attribute::LineStartEndAttribute& rEnd);
/// constructor without stroking
PolyPolygonStrokeArrowPrimitive2D(
const basegfx::B2DPolyPolygon& rPolyPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::LineStartEndAttribute& rStart,
const attribute::LineStartEndAttribute& rEnd);
/// data read access /// data read access
const attribute::LineStartEndAttribute& getStart() const { return maStart; } const attribute::LineStartEndAttribute& getStart() const { return maStart; }
const attribute::LineStartEndAttribute& getEnd() const { return maEnd; } const attribute::LineStartEndAttribute& getEnd() const { return maEnd; }
......
...@@ -72,8 +72,6 @@ namespace drawinglayer ...@@ -72,8 +72,6 @@ namespace drawinglayer
// access to latest used vcl::GraphicRasterizer for possibly reusing // access to latest used vcl::GraphicRasterizer for possibly reusing
// an already rendered vcl::RenderGraphic with the same transform // an already rendered vcl::RenderGraphic with the same transform
// properties during the next rendering process // properties during the next rendering process
void setCurrentRasterizer() const;
void setCurrentRasterizer( const vcl::RenderGraphicRasterizer& rCurrentGraphicRasterizer ) const;
inline const vcl::RenderGraphicRasterizer* getCurrentRasterizer() const { return( mapCurrentRasterizer.get() ); } inline const vcl::RenderGraphicRasterizer* getCurrentRasterizer() const { return( mapCurrentRasterizer.get() ); }
/// compare operator /// compare operator
......
...@@ -117,11 +117,6 @@ namespace drawinglayer ...@@ -117,11 +117,6 @@ namespace drawinglayer
const attribute::LineAttribute& rLineAttribute, const attribute::LineAttribute& rLineAttribute,
const attribute::StrokeAttribute& rStrokeAttribute); const attribute::StrokeAttribute& rStrokeAttribute);
/// constructor without stroking
PolygonStrokePrimitive3D(
const basegfx::B3DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute);
/// data read access /// data read access
basegfx::B3DPolygon getB3DPolygon() const { return maPolygon; } basegfx::B3DPolygon getB3DPolygon() const { return maPolygon; }
const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; } const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; }
......
...@@ -96,7 +96,6 @@ namespace drawinglayer ...@@ -96,7 +96,6 @@ namespace drawinglayer
primitive3d::Primitive3DSequence maPrimitive3DSequence; primitive3d::Primitive3DSequence maPrimitive3DSequence;
public: public:
CollectingProcessor3D(const geometry::ViewInformation3D& rViewInformation);
virtual ~CollectingProcessor3D(); virtual ~CollectingProcessor3D();
/// the central processing method /// the central processing method
......
...@@ -106,12 +106,6 @@ namespace drawinglayer ...@@ -106,12 +106,6 @@ namespace drawinglayer
{ {
} }
FillBitmapAttribute::FillBitmapAttribute()
: mpFillBitmapAttribute(ImpFillBitmapAttribute::get_global_default())
{
mpFillBitmapAttribute->mnRefCount++;
}
FillBitmapAttribute::FillBitmapAttribute(const FillBitmapAttribute& rCandidate) FillBitmapAttribute::FillBitmapAttribute(const FillBitmapAttribute& rCandidate)
: mpFillBitmapAttribute(rCandidate.mpFillBitmapAttribute) : mpFillBitmapAttribute(rCandidate.mpFillBitmapAttribute)
{ {
......
...@@ -57,15 +57,6 @@ namespace drawinglayer ...@@ -57,15 +57,6 @@ namespace drawinglayer
{ {
} }
bool SdrLineFillShadowAttribute3D::isDefault() const
{
return(getLine().isDefault()
&& getFill().isDefault()
&& getLineStartEnd().isDefault()
&& getShadow().isDefault()
&& getFillFloatTransGradient().isDefault());
}
bool SdrLineFillShadowAttribute3D::operator==(const SdrLineFillShadowAttribute3D& rCandidate) const bool SdrLineFillShadowAttribute3D::operator==(const SdrLineFillShadowAttribute3D& rCandidate) const
{ {
return(getLine() == rCandidate.getLine() return(getLine() == rCandidate.getLine()
......
...@@ -234,11 +234,6 @@ namespace drawinglayer ...@@ -234,11 +234,6 @@ namespace drawinglayer
return mpSdrFillBitmapAttribute->getStretch(); return mpSdrFillBitmapAttribute->getStretch();
} }
bool SdrFillBitmapAttribute::getLogSize() const
{
return mpSdrFillBitmapAttribute->getLogSize();
}
FillBitmapAttribute SdrFillBitmapAttribute::getFillBitmapAttribute(const basegfx::B2DRange& rRange) const FillBitmapAttribute SdrFillBitmapAttribute::getFillBitmapAttribute(const basegfx::B2DRange& rRange) const
{ {
// get logical size of bitmap (before expanding eventually) // get logical size of bitmap (before expanding eventually)
......
...@@ -102,12 +102,6 @@ namespace drawinglayer ...@@ -102,12 +102,6 @@ namespace drawinglayer
{ {
} }
Sdr3DLightAttribute::Sdr3DLightAttribute()
: mpSdr3DLightAttribute(ImpSdr3DLightAttribute::get_global_default())
{
mpSdr3DLightAttribute->mnRefCount++;
}
Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate) Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate)
: mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute) : mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute)
{ {
......
...@@ -158,11 +158,6 @@ namespace drawinglayer ...@@ -158,11 +158,6 @@ namespace drawinglayer
return (*rCandidate.mpSdrLightingAttribute == *mpSdrLightingAttribute); return (*rCandidate.mpSdrLightingAttribute == *mpSdrLightingAttribute);
} }
const basegfx::BColor& SdrLightingAttribute::getAmbientLight() const
{
return mpSdrLightingAttribute->getAmbientLight();
}
const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const
{ {
return mpSdrLightingAttribute->getLightVector(); return mpSdrLightingAttribute->getLightVector();
......
...@@ -130,12 +130,6 @@ namespace drawinglayer ...@@ -130,12 +130,6 @@ namespace drawinglayer
{ {
} }
SdrLineAttribute::SdrLineAttribute(
const basegfx::BColor& rColor)
: mpSdrLineAttribute(new ImpSdrLineAttribute(rColor))
{
}
SdrLineAttribute::SdrLineAttribute() SdrLineAttribute::SdrLineAttribute()
: mpSdrLineAttribute(ImpSdrLineAttribute::get_global_default()) : mpSdrLineAttribute(ImpSdrLineAttribute::get_global_default())
{ {
...@@ -230,11 +224,6 @@ namespace drawinglayer ...@@ -230,11 +224,6 @@ namespace drawinglayer
return mpSdrLineAttribute->getFullDotDashLen(); return mpSdrLineAttribute->getFullDotDashLen();
} }
bool SdrLineAttribute::isDashed() const
{
return (0L != getDotDashArray().size());
}
} // end of namespace attribute } // end of namespace attribute
} // end of namespace drawinglayer } // end of namespace drawinglayer
......
...@@ -158,12 +158,6 @@ namespace drawinglayer ...@@ -158,12 +158,6 @@ namespace drawinglayer
{ {
} }
Sdr3DObjectAttribute::Sdr3DObjectAttribute()
: mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default())
{
mpSdr3DObjectAttribute->mnRefCount++;
}
Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate) Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate)
: mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute) : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute)
{ {
......
...@@ -178,11 +178,6 @@ namespace drawinglayer ...@@ -178,11 +178,6 @@ namespace drawinglayer
return (*rCandidate.mpSdrSceneAttribute == *mpSdrSceneAttribute); return (*rCandidate.mpSdrSceneAttribute == *mpSdrSceneAttribute);
} }
double SdrSceneAttribute::getDistance() const
{
return mpSdrSceneAttribute->getDistance();
}
double SdrSceneAttribute::getShadowSlant() const double SdrSceneAttribute::getShadowSlant() const
{ {
return mpSdrSceneAttribute->getShadowSlant(); return mpSdrSceneAttribute->getShadowSlant();
......
...@@ -456,16 +456,6 @@ namespace drawinglayer ...@@ -456,16 +456,6 @@ namespace drawinglayer
{ {
} }
GraphicPrimitive2D::GraphicPrimitive2D(
const basegfx::B2DHomMatrix& rTransform,
const GraphicObject& rGraphicObject)
: BufferedDecompositionPrimitive2D(),
maTransform(rTransform),
maGraphicObject(rGraphicObject),
maGraphicAttr()
{
}
bool GraphicPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const bool GraphicPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{ {
if(BufferedDecompositionPrimitive2D::operator==(rPrimitive)) if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
......
...@@ -590,17 +590,6 @@ namespace drawinglayer ...@@ -590,17 +590,6 @@ namespace drawinglayer
{ {
} }
PolygonStrokeArrowPrimitive2D::PolygonStrokeArrowPrimitive2D(
const basegfx::B2DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::LineStartEndAttribute& rStart,
const attribute::LineStartEndAttribute& rEnd)
: PolygonStrokePrimitive2D(rPolygon, rLineAttribute),
maStart(rStart),
maEnd(rEnd)
{
}
bool PolygonStrokeArrowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const bool PolygonStrokeArrowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{ {
if(PolygonStrokePrimitive2D::operator==(rPrimitive)) if(PolygonStrokePrimitive2D::operator==(rPrimitive))
......
...@@ -295,29 +295,6 @@ namespace drawinglayer ...@@ -295,29 +295,6 @@ namespace drawinglayer
} }
} }
PolyPolygonStrokeArrowPrimitive2D::PolyPolygonStrokeArrowPrimitive2D(
const basegfx::B2DPolyPolygon& rPolyPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::StrokeAttribute& rStrokeAttribute,
const attribute::LineStartEndAttribute& rStart,
const attribute::LineStartEndAttribute& rEnd)
: PolyPolygonStrokePrimitive2D(rPolyPolygon, rLineAttribute, rStrokeAttribute),
maStart(rStart),
maEnd(rEnd)
{
}
PolyPolygonStrokeArrowPrimitive2D::PolyPolygonStrokeArrowPrimitive2D(
const basegfx::B2DPolyPolygon& rPolyPolygon,
const attribute::LineAttribute& rLineAttribute,
const attribute::LineStartEndAttribute& rStart,
const attribute::LineStartEndAttribute& rEnd)
: PolyPolygonStrokePrimitive2D(rPolyPolygon, rLineAttribute),
maStart(rStart),
maEnd(rEnd)
{
}
bool PolyPolygonStrokeArrowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const bool PolyPolygonStrokeArrowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{ {
if(PolyPolygonStrokePrimitive2D::operator==(rPrimitive)) if(PolyPolygonStrokePrimitive2D::operator==(rPrimitive))
......
...@@ -50,16 +50,6 @@ namespace drawinglayer ...@@ -50,16 +50,6 @@ namespace drawinglayer
{ {
} }
void RenderGraphicPrimitive2D::setCurrentRasterizer() const
{
mapCurrentRasterizer.reset();
}
void RenderGraphicPrimitive2D::setCurrentRasterizer( const vcl::RenderGraphicRasterizer& rCurrentRasterizer ) const
{
mapCurrentRasterizer.reset( new vcl::RenderGraphicRasterizer( rCurrentRasterizer ) );
}
bool RenderGraphicPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const bool RenderGraphicPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
{ {
if(BasePrimitive2D::operator==(rPrimitive)) if(BasePrimitive2D::operator==(rPrimitive))
......
...@@ -142,16 +142,6 @@ namespace drawinglayer ...@@ -142,16 +142,6 @@ namespace drawinglayer
{ {
} }
PolygonStrokePrimitive3D::PolygonStrokePrimitive3D(
const basegfx::B3DPolygon& rPolygon,
const attribute::LineAttribute& rLineAttribute)
: BufferedDecompositionPrimitive3D(),
maPolygon(rPolygon),
maLineAttribute(rLineAttribute),
maStrokeAttribute()
{
}
bool PolygonStrokePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const bool PolygonStrokePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
{ {
if(BufferedDecompositionPrimitive3D::operator==(rPrimitive)) if(BufferedDecompositionPrimitive3D::operator==(rPrimitive))
......
...@@ -90,12 +90,6 @@ namespace drawinglayer ...@@ -90,12 +90,6 @@ namespace drawinglayer
{ {
namespace processor3d namespace processor3d
{ {
CollectingProcessor3D::CollectingProcessor3D(const geometry::ViewInformation3D& rViewInformation)
: BaseProcessor3D(rViewInformation),
maPrimitive3DSequence()
{
}
CollectingProcessor3D::~CollectingProcessor3D() CollectingProcessor3D::~CollectingProcessor3D()
{ {
} }
......
...@@ -1165,27 +1165,10 @@ dbtools::getConnection(rtl::OUString const&, rtl::OUString const&, rtl::OUString ...@@ -1165,27 +1165,10 @@ dbtools::getConnection(rtl::OUString const&, rtl::OUString const&, rtl::OUString
dbtools::throwFunctionNotSupportedException(rtl::OUString const&, com::sun::star::uno::Reference<com::sun::star::uno::XInterface> const&, com::sun::star::uno::Any const&) dbtools::throwFunctionNotSupportedException(rtl::OUString const&, com::sun::star::uno::Reference<com::sun::star::uno::XInterface> const&, com::sun::star::uno::Any const&)
dp_info::singleton_entries(com::sun::star::uno::Reference<com::sun::star::registry::XRegistryKey> const&) dp_info::singleton_entries(com::sun::star::uno::Reference<com::sun::star::registry::XRegistryKey> const&)
dp_manager::factory::singleton_entries(com::sun::star::uno::Reference<com::sun::star::registry::XRegistryKey> const&) dp_manager::factory::singleton_entries(com::sun::star::uno::Reference<com::sun::star::registry::XRegistryKey> const&)
drawinglayer::attribute::FillBitmapAttribute::FillBitmapAttribute()
drawinglayer::attribute::Sdr3DLightAttribute::Sdr3DLightAttribute()
drawinglayer::attribute::Sdr3DObjectAttribute::Sdr3DObjectAttribute()
drawinglayer::attribute::SdrFillBitmapAttribute::getLogSize() const
drawinglayer::attribute::SdrFillTextAttribute::isDefault() const drawinglayer::attribute::SdrFillTextAttribute::isDefault() const
drawinglayer::attribute::SdrFormTextAttribute::getFormTextShdwTransp() const drawinglayer::attribute::SdrFormTextAttribute::getFormTextShdwTransp() const
drawinglayer::attribute::SdrLightingAttribute::getAmbientLight() const
drawinglayer::attribute::SdrLineAttribute::SdrLineAttribute(basegfx::BColor const&)
drawinglayer::attribute::SdrLineAttribute::isDashed() const
drawinglayer::attribute::SdrLineFillShadowAttribute3D::isDefault() const
drawinglayer::attribute::SdrSceneAttribute::getDistance() const
drawinglayer::attribute::SdrTextAttribute::getPropertiesVersion() const drawinglayer::attribute::SdrTextAttribute::getPropertiesVersion() const
drawinglayer::attribute::SdrTextAttribute::isWrongSpell() const drawinglayer::attribute::SdrTextAttribute::isWrongSpell() const
drawinglayer::primitive2d::GraphicPrimitive2D::GraphicPrimitive2D(basegfx::B2DHomMatrix const&, GraphicObject const&)
drawinglayer::primitive2d::PolyPolygonStrokeArrowPrimitive2D::PolyPolygonStrokeArrowPrimitive2D(basegfx::B2DPolyPolygon const&, drawinglayer::attribute::LineAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&)
drawinglayer::primitive2d::PolyPolygonStrokeArrowPrimitive2D::PolyPolygonStrokeArrowPrimitive2D(basegfx::B2DPolyPolygon const&, drawinglayer::attribute::LineAttribute const&, drawinglayer::attribute::StrokeAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&)
drawinglayer::primitive2d::PolygonStrokeArrowPrimitive2D::PolygonStrokeArrowPrimitive2D(basegfx::B2DPolygon const&, drawinglayer::attribute::LineAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&, drawinglayer::attribute::LineStartEndAttribute const&)
drawinglayer::primitive2d::RenderGraphicPrimitive2D::setCurrentRasterizer() const
drawinglayer::primitive2d::RenderGraphicPrimitive2D::setCurrentRasterizer(vcl::RenderGraphicRasterizer const&) const
drawinglayer::primitive3d::PolygonStrokePrimitive3D::PolygonStrokePrimitive3D(basegfx::B3DPolygon const&, drawinglayer::attribute::LineAttribute const&)
drawinglayer::processor3d::CollectingProcessor3D::CollectingProcessor3D(drawinglayer::geometry::ViewInformation3D const&)
formula::ArgInput::GetArgSelection() formula::ArgInput::GetArgSelection()
formula::EditBox::EditBox(Window*, long) formula::EditBox::EditBox(Window*, long)
formula::FormulaListBox::FormulaListBox(Window*, long) formula::FormulaListBox::FormulaListBox(Window*, long)
......
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