Kaydet (Commit) bcf0c0ea authored tarafından Rafael Dominguez's avatar Rafael Dominguez

Remove unused class.

üst 81dbafd1
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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#ifndef SD_SPRITE_HXX
#define SD_SPRITE_HXX
#include <vcl/virdev.hxx>
#include <vcl/region.hxx>
#include <vcl/mapmod.hxx>
#include <vcl/image.hxx>
#include <vcl/bitmapex.hxx>
// ----------
// - Sprite -
// ----------
namespace sd {
class Marker;
class MetaFile;
class Sprite
{
public:
Sprite( List* pListOfBmpEx );
~Sprite();
sal_Bool StartMoving( OutputDevice* pOut,
OutputDevice* pBottomLayer = NULL,
BitmapEx* pTopLayer = NULL,
MetaFile** ppTopMtf = NULL,
Marker* pObjStartMarker = NULL,
Marker* pObjEndMarker = NULL );
void MoveTo( OutputDevice* pOut, const Point& rPt, const Size* pSz = NULL );
void MoveTo( OutputDevice* pOut, const Point& rPt, const double& rScaleX, const double& rScaleY );
void EndMoving( OutputDevice* pOut );
protected:
MapMode aOldMap;
Region aOldClip;
Rectangle aPaintRect;
Point aPt;
Size aSz;
Point aLayerOffsetPix;
VirtualDevice* pPaintDev;
VirtualDevice* pBottomLayer;
BitmapEx* pActBmpEx;
BitmapEx* pTopLayer;
MetaFile** ppTopMtf;
Marker* pObjStartMarker;
Marker* pObjEndMarker;
List* pListOfBmpEx;
sal_uLong nLastTime;
sal_Bool bClipRegion;
sal_Bool ImplPrepareMoveTo();
void ImplDrawSprite( OutputDevice* pOut, const Point& rPt, const Size& rSz );
};
}
#endif
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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