Kaydet (Commit) bebe30e9 authored tarafından Stephan Bergmann's avatar Stephan Bergmann

Consistency around SfxUInt32Item in svx/svx3ditems.hxx

...similar to what has been done for svx/sdtmfitm.hxx in
68969cc6 "Consistency around SdrMetricItem."

Change-Id: I3193eab34a34c051002adeedd8b368e26f55f7a3
üst 407d23ba
......@@ -60,7 +60,7 @@ bool SchLayoutTabPage::FillItemSet(SfxItemSet* rOutAttrs)
nSegs=4;
rOutAttrs->Put(SfxInt32Item(SCHATTR_STYLE_SHAPE,nShape));
rOutAttrs->Put(Svx3DHorizontalSegmentsItem(nSegs));
rOutAttrs->Put(makeSvx3DHorizontalSegmentsItem(nSegs));
}
return true;
}
......
......@@ -59,7 +59,7 @@ public:
// BackScale: 0..100, before 0.0..1.0
sal_uInt32 GetExtrudeDepth() const
{ return ((const Svx3DDepthItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DEPTH)).GetValue(); }
{ return ((const SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DEPTH)).GetValue(); }
// #107245# GetSmoothNormals() for bExtrudeSmoothed
bool GetSmoothNormals() const
......
......@@ -52,11 +52,11 @@ private:
// HorizontalSegments:
sal_uInt32 GetHorizontalSegments() const
{ return ((const Svx3DHorizontalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }
{ return ((const SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }
// VerticalSegments:
sal_uInt32 GetVerticalSegments() const
{ return ((const Svx3DVerticalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }
{ return ((const SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }
// PercentDiagonal: 0..100, before 0.0..0.5
sal_uInt16 GetPercentDiagonal() const
......@@ -68,7 +68,7 @@ private:
// EndAngle: 0..10000
sal_uInt32 GetEndAngle() const
{ return ((const Svx3DEndAngleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); }
{ return ((const SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue(); }
// #107245# GetSmoothNormals() for bLatheSmoothed
bool GetSmoothNormals() const
......
......@@ -108,11 +108,11 @@ public:
// Distance:
double GetDistance() const
{ return (double)((const Svx3DDistanceItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_DISTANCE)).GetValue(); }
{ return (double)((const SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_DISTANCE)).GetValue(); }
// Focal length: before cm, now 1/10th mm (*100)
double GetFocalLength() const
{ return ((const Svx3DFocalLengthItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); }
{ return ((const SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue(); }
// Two sided lighting:
bool GetTwoSidedLighting() const
......
......@@ -49,11 +49,11 @@ public:
// horizontal segments:
sal_uInt32 GetHorizontalSegments() const
{ return ((const Svx3DHorizontalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }
{ return ((const SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue(); }
// VerticalSegments:
sal_uInt32 GetVerticalSegments() const
{ return ((const Svx3DVerticalSegmentsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }
{ return ((const SfxUInt32Item&)GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue(); }
virtual sal_uInt16 GetObjIdentifier() const SAL_OVERRIDE;
virtual SdrObject* DoConvertToPolyObj(bool bBezier, bool bAddText) const SAL_OVERRIDE;
......
......@@ -40,25 +40,21 @@ public:
SVX_DLLPUBLIC Svx3DBackscaleItem(sal_uInt16 nVal = 100);
};
class Svx3DDepthItem : public SfxUInt32Item {
public:
SVX_DLLPUBLIC Svx3DDepthItem(sal_uInt32 nVal = 1000);
};
inline SfxUInt32Item makeSvx3DDepthItem(sal_uInt32 nVal) {
return SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal);
}
class SVX_DLLPUBLIC Svx3DHorizontalSegmentsItem : public SfxUInt32Item {
public:
Svx3DHorizontalSegmentsItem(sal_uInt32 nVal = 24);
};
inline SfxUInt32Item makeSvx3DHorizontalSegmentsItem(sal_uInt32 nVal) {
return SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal);
}
class Svx3DVerticalSegmentsItem : public SfxUInt32Item {
public:
SVX_DLLPUBLIC Svx3DVerticalSegmentsItem(sal_uInt32 nVal = 24);
};
inline SfxUInt32Item makeSvx3DVerticalSegmentsItem(sal_uInt32 nVal) {
return SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal);
}
class Svx3DEndAngleItem : public SfxUInt32Item {
public:
SVX_DLLPUBLIC Svx3DEndAngleItem(sal_uInt32 nVal = 3600);
};
inline SfxUInt32Item makeSvx3DEndAngleItem(sal_uInt32 nVal) {
return SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal);
}
class SVX_DLLPUBLIC Svx3DDoubleSidedItem : public SfxBoolItem {
public:
......@@ -170,14 +166,12 @@ public:
SVX_DLLPRIVATE virtual SfxPoolItem* Clone(SfxItemPool* pPool = NULL) const SAL_OVERRIDE;
};
class Svx3DDistanceItem : public SfxUInt32Item {
public:
SVX_DLLPUBLIC Svx3DDistanceItem(sal_uInt32 nVal = 100);
};
inline SfxUInt32Item makeSvx3DDistanceItem(sal_uInt32 nVal) {
return SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal);
}
class Svx3DFocalLengthItem : public SfxUInt32Item {
public:
SVX_DLLPUBLIC Svx3DFocalLengthItem(sal_uInt32 nVal = 100);
inline SfxUInt32Item makeSvx3DFocalLengthItem(sal_uInt32 nVal) {
return SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal);
};
class Svx3DTwoSidedLightingItem : public SfxBoolItem {
......
......@@ -227,7 +227,7 @@ E3dCompoundObject* FuConstruct3dObject::ImpCreateBasic3DShape()
aInnerPoly.setClosed(true);
p3DObj = new E3dLatheObj(mpView->Get3DDefaultAttributes(), ::basegfx::B2DPolyPolygon(aInnerPoly));
p3DObj->SetMergedItem(Svx3DHorizontalSegmentsItem(4));
p3DObj->SetMergedItem(makeSvx3DHorizontalSegmentsItem(4));
break;
}
}
......
......@@ -72,7 +72,7 @@ E3dExtrudeObj::E3dExtrudeObj(E3dDefaultAttributes& rDefault, const basegfx::B2DP
SetDefaultAttributes(rDefault);
// set extrude depth
GetProperties().SetObjectItemDirect(Svx3DDepthItem((sal_uInt32)(fDepth + 0.5)));
GetProperties().SetObjectItemDirect(makeSvx3DDepthItem((sal_uInt32)(fDepth + 0.5)));
}
E3dExtrudeObj::E3dExtrudeObj()
......
......@@ -632,7 +632,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_HORZ_SEGS);
if(eState != SFX_ITEM_DONTCARE)
{
sal_uInt32 nValue = ((const Svx3DHorizontalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue();
sal_uInt32 nValue = ((const SfxUInt32Item&)rAttrs.Get(SDRATTR_3DOBJ_HORZ_SEGS)).GetValue();
if(nValue != (sal_uInt32 )aNumHorizontal.GetValue())
{
aNumHorizontal.SetValue( nValue );
......@@ -657,7 +657,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_VERT_SEGS);
if( eState != SFX_ITEM_DONTCARE )
{
sal_uInt32 nValue = ((const Svx3DVerticalSegmentsItem&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
sal_uInt32 nValue = ((const SfxUInt32Item&)rAttrs.Get(SDRATTR_3DOBJ_VERT_SEGS)).GetValue();
if( nValue != (sal_uInt32) aNumVertical.GetValue() )
{
aNumVertical.SetValue( nValue );
......@@ -682,7 +682,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_DEPTH);
if( eState != SFX_ITEM_DONTCARE )
{
sal_uInt32 nValue = ((const Svx3DDepthItem&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue();
sal_uInt32 nValue = ((const SfxUInt32Item&)rAttrs.Get(SDRATTR_3DOBJ_DEPTH)).GetValue();
sal_uInt32 nValue2 = GetCoreValue( aMtrDepth, ePoolUnit );
if( nValue != nValue2 )
{
......@@ -783,7 +783,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DOBJ_END_ANGLE);
if( eState != SFX_ITEM_DONTCARE )
{
sal_Int32 nValue = ((const Svx3DEndAngleItem&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue();
sal_Int32 nValue = ((const SfxUInt32Item&)rAttrs.Get(SDRATTR_3DOBJ_END_ANGLE)).GetValue();
if( nValue != aMtrEndAngle.GetValue() )
{
aMtrEndAngle.SetValue( nValue );
......@@ -942,7 +942,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_DISTANCE);
if( eState != SFX_ITEM_DONTCARE )
{
sal_uInt32 nValue = ((const Svx3DDistanceItem&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
sal_uInt32 nValue = ((const SfxUInt32Item&)rAttrs.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue();
sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
if( nValue != nValue2 )
{
......@@ -966,7 +966,7 @@ void Svx3DWin::Update( SfxItemSet& rAttrs )
eState = rAttrs.GetItemState(SDRATTR_3DSCENE_FOCAL_LENGTH);
if( eState != SFX_ITEM_DONTCARE )
{
sal_uInt32 nValue = ((const Svx3DFocalLengthItem&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
sal_uInt32 nValue = ((const SfxUInt32Item&)rAttrs.Get(SDRATTR_3DSCENE_FOCAL_LENGTH)).GetValue();
sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
if( nValue != nValue2 )
{
......@@ -1756,7 +1756,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
if( !aNumHorizontal.IsEmptyFieldValue() )
{
sal_uInt32 nValue = static_cast<sal_uInt32>(aNumHorizontal.GetValue());
rAttrs.Put(Svx3DHorizontalSegmentsItem(nValue));
rAttrs.Put(makeSvx3DHorizontalSegmentsItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_HORZ_SEGS);
......@@ -1765,7 +1765,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
if( !aNumVertical.IsEmptyFieldValue() )
{
sal_uInt32 nValue = static_cast<sal_uInt32>(aNumVertical.GetValue());
rAttrs.Put(Svx3DVerticalSegmentsItem(nValue));
rAttrs.Put(makeSvx3DVerticalSegmentsItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_VERT_SEGS);
......@@ -1774,7 +1774,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
if( !aMtrDepth.IsEmptyFieldValue() )
{
sal_uInt32 nValue = GetCoreValue( aMtrDepth, ePoolUnit );
rAttrs.Put(Svx3DDepthItem(nValue));
rAttrs.Put(makeSvx3DDepthItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_DEPTH);
......@@ -1811,7 +1811,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
if( !aMtrEndAngle.IsEmptyFieldValue() )
{
sal_uInt16 nValue = (sal_uInt16)aMtrEndAngle.GetValue();
rAttrs.Put(Svx3DEndAngleItem(nValue));
rAttrs.Put(makeSvx3DEndAngleItem(nValue));
}
else
rAttrs.InvalidateItem(SDRATTR_3DOBJ_END_ANGLE);
......@@ -1887,7 +1887,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
if( !aMtrDistance.IsEmptyFieldValue() )
{
sal_uInt32 nValue2 = GetCoreValue( aMtrDistance, ePoolUnit );
rAttrs.Put(Svx3DDistanceItem(nValue2));
rAttrs.Put(makeSvx3DDistanceItem(nValue2));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_DISTANCE);
......@@ -1896,7 +1896,7 @@ void Svx3DWin::GetAttr( SfxItemSet& rAttrs )
if( !aMtrFocalLength.IsEmptyFieldValue() )
{
sal_uInt32 nValue2 = GetCoreValue( aMtrFocalLength, ePoolUnit );
rAttrs.Put(Svx3DFocalLengthItem(nValue2));
rAttrs.Put(makeSvx3DFocalLengthItem(nValue2));
}
else
rAttrs.InvalidateItem(SDRATTR_3DSCENE_FOCAL_LENGTH);
......
......@@ -82,7 +82,7 @@ E3dLatheObj::E3dLatheObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyP
nSegCnt -= 1;
}
GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nSegCnt));
GetProperties().SetObjectItemDirect(makeSvx3DVerticalSegmentsItem(nSegCnt));
}
}
......@@ -139,7 +139,7 @@ void E3dLatheObj::SetPolyPoly2D(const basegfx::B2DPolyPolygon& rNew)
nSegCnt -= 1;
}
GetProperties().SetObjectItemDirect(Svx3DVerticalSegmentsItem(nSegCnt));
GetProperties().SetObjectItemDirect(makeSvx3DVerticalSegmentsItem(nSegCnt));
}
ActionChanged();
......
......@@ -40,22 +40,6 @@ Svx3DBackscaleItem::Svx3DBackscaleItem(sal_uInt16 nVal)
: SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal)
{}
Svx3DDepthItem::Svx3DDepthItem(sal_uInt32 nVal)
: SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal)
{}
Svx3DHorizontalSegmentsItem::Svx3DHorizontalSegmentsItem(sal_uInt32 nVal)
: SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal)
{}
Svx3DVerticalSegmentsItem::Svx3DVerticalSegmentsItem(sal_uInt32 nVal)
: SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal)
{}
Svx3DEndAngleItem::Svx3DEndAngleItem(sal_uInt32 nVal)
: SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal)
{}
Svx3DDoubleSidedItem::Svx3DDoubleSidedItem(bool bVal)
: SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal)
{}
......@@ -140,14 +124,6 @@ Svx3DPerspectiveItem::Svx3DPerspectiveItem(sal_uInt16 nVal)
: SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, nVal)
{}
Svx3DDistanceItem::Svx3DDistanceItem(sal_uInt32 nVal)
: SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal)
{}
Svx3DFocalLengthItem::Svx3DFocalLengthItem(sal_uInt32 nVal)
: SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal)
{}
Svx3DTwoSidedLightingItem::Svx3DTwoSidedLightingItem(bool bVal)
: SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal)
{}
......
......@@ -142,8 +142,8 @@ SfxItemSet E3dView::Get3DAttributes(E3dScene* pInScene, bool /*bOnly3DAttr*/) co
aSet.Put(XLineStyleItem (XLINE_NONE));
// new defaults for distance and focal length
aSet.Put(Svx3DDistanceItem(100));
aSet.Put(Svx3DFocalLengthItem(10000));
aSet.Put(makeSvx3DDistanceItem(100));
aSet.Put(makeSvx3DFocalLengthItem(10000));
}
// return ItemSet
......
......@@ -888,7 +888,7 @@ namespace drawinglayer
}
// get distance
const double fDistance(((const Svx3DDistanceItem&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
const double fDistance(((const SfxUInt32Item&)rSet.Get(SDRATTR_3DSCENE_DISTANCE)).GetValue());
// get shadow slant
const double fShadowSlant(F_PI180 * ((const Svx3DShadowSlantItem&)rSet.Get(SDRATTR_3DSCENE_SHADOW_SLANT)).GetValue());
......
......@@ -310,10 +310,10 @@ namespace sdr
mpItemSet->Put(Svx3DPerspectiveItem((sal_uInt16)aSceneCam.GetProjection()));
// CamPos
mpItemSet->Put(Svx3DDistanceItem((sal_uInt32)(aSceneCam.GetPosition().getZ() + 0.5)));
mpItemSet->Put(makeSvx3DDistanceItem((sal_uInt32)(aSceneCam.GetPosition().getZ() + 0.5)));
// FocalLength
mpItemSet->Put(Svx3DFocalLengthItem((sal_uInt32)((aSceneCam.GetFocalLength() * 100.0) + 0.5)));
mpItemSet->Put(makeSvx3DFocalLengthItem((sal_uInt32)((aSceneCam.GetFocalLength() * 100.0) + 0.5)));
}
} // end of namespace properties
} // end of namespace sdr
......
......@@ -249,10 +249,10 @@ SdrItemPool::SdrItemPool(
mppLocalPoolDefaults[ SDRATTR_GRAFCROP - SDRATTR_START] = new SdrGrafCropItem;
mppLocalPoolDefaults[ SDRATTR_3DOBJ_PERCENT_DIAGONAL - SDRATTR_START ] = new Svx3DPercentDiagonalItem;
mppLocalPoolDefaults[ SDRATTR_3DOBJ_BACKSCALE - SDRATTR_START ] = new Svx3DBackscaleItem;
mppLocalPoolDefaults[ SDRATTR_3DOBJ_DEPTH - SDRATTR_START ] = new Svx3DDepthItem;
mppLocalPoolDefaults[ SDRATTR_3DOBJ_HORZ_SEGS - SDRATTR_START ] = new Svx3DHorizontalSegmentsItem;
mppLocalPoolDefaults[ SDRATTR_3DOBJ_VERT_SEGS - SDRATTR_START ] = new Svx3DVerticalSegmentsItem;
mppLocalPoolDefaults[ SDRATTR_3DOBJ_END_ANGLE - SDRATTR_START ] = new Svx3DEndAngleItem;
mppLocalPoolDefaults[ SDRATTR_3DOBJ_DEPTH - SDRATTR_START ] = new SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, 1000);
mppLocalPoolDefaults[ SDRATTR_3DOBJ_HORZ_SEGS - SDRATTR_START ] = new SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, 24);
mppLocalPoolDefaults[ SDRATTR_3DOBJ_VERT_SEGS - SDRATTR_START ] = new SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, 24);
mppLocalPoolDefaults[ SDRATTR_3DOBJ_END_ANGLE - SDRATTR_START ] = new SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, 3600);
mppLocalPoolDefaults[ SDRATTR_3DOBJ_DOUBLE_SIDED - SDRATTR_START ] = new Svx3DDoubleSidedItem;
mppLocalPoolDefaults[ SDRATTR_3DOBJ_NORMALS_KIND - SDRATTR_START ] = new Svx3DNormalsKindItem;
mppLocalPoolDefaults[ SDRATTR_3DOBJ_NORMALS_INVERT - SDRATTR_START ] = new Svx3DNormalsInvertItem;
......@@ -273,8 +273,8 @@ SdrItemPool::SdrItemPool(
mppLocalPoolDefaults[ SDRATTR_3DOBJ_CLOSE_BACK - SDRATTR_START ] = new Svx3DCloseBackItem;
mppLocalPoolDefaults[ SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY - SDRATTR_START ] = new Svx3DReducedLineGeometryItem;
mppLocalPoolDefaults[ SDRATTR_3DSCENE_PERSPECTIVE - SDRATTR_START ] = new Svx3DPerspectiveItem;
mppLocalPoolDefaults[ SDRATTR_3DSCENE_DISTANCE - SDRATTR_START ] = new Svx3DDistanceItem;
mppLocalPoolDefaults[ SDRATTR_3DSCENE_FOCAL_LENGTH - SDRATTR_START ] = new Svx3DFocalLengthItem;
mppLocalPoolDefaults[ SDRATTR_3DSCENE_DISTANCE - SDRATTR_START ] = new SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, 100);
mppLocalPoolDefaults[ SDRATTR_3DSCENE_FOCAL_LENGTH - SDRATTR_START ] = new SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, 100);
mppLocalPoolDefaults[ SDRATTR_3DSCENE_TWO_SIDED_LIGHTING - SDRATTR_START ] = new Svx3DTwoSidedLightingItem;
mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_1 - SDRATTR_START ] = new Svx3DLightcolor1Item;
mppLocalPoolDefaults[ SDRATTR_3DSCENE_LIGHTCOLOR_2 - SDRATTR_START ] = new Svx3DLightcolor2Item;
......
......@@ -840,7 +840,7 @@ bool Svx3DLatheObject::setPropertyValueImpl( const OUString& rName, const SfxIte
if(nPrevVerticalSegs != nPostVerticalSegs)
{
// restore the vertical segment count
static_cast<E3dLatheObj*>(mpObj.get())->SetMergedItem(Svx3DVerticalSegmentsItem(nPrevVerticalSegs));
static_cast<E3dLatheObj*>(mpObj.get())->SetMergedItem(makeSvx3DVerticalSegmentsItem(nPrevVerticalSegs));
}
return true;
}
......
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