Kaydet (Commit) c2941322 authored tarafından Markus Mohrhard's avatar Markus Mohrhard Kaydeden (comit) Markus Mohrhard

fix wrong shader names

Change-Id: Icd2d219446cdf78c4be97f96e38c9e4b174f9ddd
üst 8f46d309
...@@ -106,7 +106,7 @@ GLfloat texCoords[] = { ...@@ -106,7 +106,7 @@ GLfloat texCoords[] = {
void OpenGL3DRenderer::LoadShaders() void OpenGL3DRenderer::LoadShaders()
{ {
m_3DProID = OpenGLHelper::LoadShaders("Shape3DVertexShader", "Shape3DFragmentShader"); m_3DProID = OpenGLHelper::LoadShaders("shape3DVertexShader", "shape3DFragmentShader");
m_3DProjectionID = glGetUniformLocation(m_3DProID, "P"); m_3DProjectionID = glGetUniformLocation(m_3DProID, "P");
m_3DViewID = glGetUniformLocation(m_3DProID, "V"); m_3DViewID = glGetUniformLocation(m_3DProID, "V");
m_3DModelID = glGetUniformLocation(m_3DProID, "M"); m_3DModelID = glGetUniformLocation(m_3DProID, "M");
......
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