Kaydet (Commit) c5423234 authored tarafından David Tardon's avatar David Tardon

remove unnecessary dir and name prefix

Change-Id: I57b8d8b187fe7b8a99f2f90d696cd8c97b8a07b6
üst d8ffe6c4
...@@ -62,9 +62,9 @@ $(eval $(call gb_Library_add_libs,OGLTrans,\ ...@@ -62,9 +62,9 @@ $(eval $(call gb_Library_add_libs,OGLTrans,\
endif endif
$(eval $(call gb_Library_add_exception_objects,OGLTrans,\ $(eval $(call gb_Library_add_exception_objects,OGLTrans,\
slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionerImpl \ slideshow/source/engine/OGLTrans/TransitionerImpl \
slideshow/source/engine/OGLTrans/generic/OGLTrans_TransitionImpl \ slideshow/source/engine/OGLTrans/TransitionImpl \
slideshow/source/engine/OGLTrans/generic/OGLTrans_Operation \ slideshow/source/engine/OGLTrans/Operation \
)) ))
# vim: set noet sw=4 ts=4: # vim: set noet sw=4 ts=4:
...@@ -31,7 +31,7 @@ ...@@ -31,7 +31,7 @@
#include <glm/gtc/matrix_transform.hpp> #include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp> #include <glm/gtc/type_ptr.hpp>
#include "OGLTrans_Operation.hxx" #include "Operation.hxx"
SRotate::SRotate(const glm::vec3& Axis, const glm::vec3& Origin, SRotate::SRotate(const glm::vec3& Axis, const glm::vec3& Origin,
double Angle, bool bInter, double T0, double T1): double Angle, bool bInter, double T0, double T1):
......
...@@ -37,8 +37,8 @@ ...@@ -37,8 +37,8 @@
#include <comphelper/random.hxx> #include <comphelper/random.hxx>
#include "OGLTrans_TransitionImpl.hxx" #include "TransitionImpl.hxx"
#include "OGLTrans_Operation.hxx" #include "Operation.hxx"
#include <math.h> #include <math.h>
TransitionScene::TransitionScene(TransitionScene const& rOther) TransitionScene::TransitionScene(TransitionScene const& rOther)
......
...@@ -65,7 +65,7 @@ ...@@ -65,7 +65,7 @@
#include <vcl/opengl/OpenGLHelper.hxx> #include <vcl/opengl/OpenGLHelper.hxx>
#include <vcl/window.hxx> #include <vcl/window.hxx>
#include "OGLTrans_TransitionImpl.hxx" #include "TransitionImpl.hxx"
#include <vcl/sysdata.hxx> #include <vcl/sysdata.hxx>
......
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