Kaydet (Commit) c89f9b19 authored tarafından Chris Sherlock's avatar Chris Sherlock

vcl: silence doxygen warning

Change-Id: I132672582136abfcec0eeafd2400757def824dbf
üst 9321c560
...@@ -47,7 +47,7 @@ class VCL_DLLPUBLIC VclBuilder ...@@ -47,7 +47,7 @@ class VCL_DLLPUBLIC VclBuilder
{ {
public: public:
typedef std::map<OString, OString> stringmap; typedef std::map<OString, OString> stringmap;
/// These functions create a new widget with parent @pParent and return it in @rRet /// These functions create a new widget with parent pParent and return it in rRet
typedef void (*customMakeWidget)(VclPtr<vcl::Window> &rRet, VclPtr<vcl::Window> &pParent, stringmap &rVec); typedef void (*customMakeWidget)(VclPtr<vcl::Window> &rRet, VclPtr<vcl::Window> &pParent, stringmap &rVec);
public: public:
......
...@@ -177,7 +177,7 @@ public: ...@@ -177,7 +177,7 @@ public:
/// make a VCL context (any context) current, create it if necessary. /// make a VCL context (any context) current, create it if necessary.
static void makeVCLCurrent(); static void makeVCLCurrent();
/// fetch any VCL context, creating one if @bMakeIfNecessary is set. /// fetch any VCL context, creating one if bMakeIfNecessary is set.
static rtl::Reference<OpenGLContext> getVCLContext(bool bMakeIfNecessary = true); static rtl::Reference<OpenGLContext> getVCLContext(bool bMakeIfNecessary = true);
/// make this GL context current - so it is implicit in subsequent GL calls /// make this GL context current - so it is implicit in subsequent GL calls
void makeCurrent(); void makeCurrent();
......
...@@ -584,7 +584,7 @@ public: ...@@ -584,7 +584,7 @@ public:
///@} ///@}
/** @Name Direct OutputDevice drawing functions /** @name Direct OutputDevice drawing functions
*/ */
///@{ ///@{
......
...@@ -51,13 +51,13 @@ protected: ...@@ -51,13 +51,13 @@ protected:
friend struct ImplSchedulerData; friend struct ImplSchedulerData;
virtual void SetDeletionFlags(); virtual void SetDeletionFlags();
/// Is this item ready to be dispatched at @nTimeNow /// Is this item ready to be dispatched at nTimeNow
virtual bool ReadyForSchedule( bool bTimerOnly, sal_uInt64 nTimeNow ) const = 0; virtual bool ReadyForSchedule( bool bTimerOnly, sal_uInt64 nTimeNow ) const = 0;
/// Schedule only when other timers and events are processed /// Schedule only when other timers and events are processed
virtual bool IsIdle() const = 0; virtual bool IsIdle() const = 0;
/** /**
* Adjust @nMinPeriod downwards if we want to be notified before * Adjust nMinPeriod downwards if we want to be notified before
* then, @nTimeNow is the current time. * then, nTimeNow is the current time.
*/ */
virtual sal_uInt64 UpdateMinPeriod( sal_uInt64 nMinPeriod, sal_uInt64 nTimeNow ) const = 0; virtual sal_uInt64 UpdateMinPeriod( sal_uInt64 nMinPeriod, sal_uInt64 nTimeNow ) const = 0;
......
...@@ -1204,7 +1204,7 @@ public: ...@@ -1204,7 +1204,7 @@ public:
void SetData( void* pNewData ); void SetData( void* pNewData );
void* GetData() const; void* GetData() const;
/// Add all children to @rAllChildren recursively. /// Add all children to rAllChildren recursively.
SAL_DLLPRIVATE void CollectChildren(::std::vector<vcl::Window *>& rAllChildren ); SAL_DLLPRIVATE void CollectChildren(::std::vector<vcl::Window *>& rAllChildren );
virtual void ShowFocus(const Rectangle& rRect); virtual void ShowFocus(const Rectangle& rRect);
......
...@@ -59,11 +59,11 @@ class VCL_DLLPUBLIC OpenGLSalGraphicsImpl : public SalGraphicsImpl ...@@ -59,11 +59,11 @@ class VCL_DLLPUBLIC OpenGLSalGraphicsImpl : public SalGraphicsImpl
friend class OpenGLTests; friend class OpenGLTests;
protected: protected:
/// This context is solely for blitting @maOffscreenTex /// This context is solely for blitting maOffscreenTex
rtl::Reference<OpenGLContext> mpWindowContext; rtl::Reference<OpenGLContext> mpWindowContext;
/// This context is whatever is most convenient to render /// This context is whatever is most convenient to render
/// to @maOffscreenTex with. /// to maOffscreenTex with.
rtl::Reference<OpenGLContext> mpContext; rtl::Reference<OpenGLContext> mpContext;
SalGraphics& mrParent; SalGraphics& mrParent;
......
...@@ -131,9 +131,9 @@ public: ...@@ -131,9 +131,9 @@ public:
virtual bool CheckYieldMutex() = 0; virtual bool CheckYieldMutex() = 0;
/** /**
* Wait for the next event (if @bWait) and dispatch it, * Wait for the next event (if bWait) and dispatch it,
* includes posted events, and timers. * includes posted events, and timers.
* If @bHandleAllCurrentEvents - dispatch multiple posted * If bHandleAllCurrentEvents - dispatch multiple posted
* user events. Returns true if events needed processing. * user events. Returns true if events needed processing.
*/ */
virtual SalYieldResult DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) = 0; virtual SalYieldResult DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) = 0;
......
...@@ -112,10 +112,10 @@ void Scheduler::ImplDeInitScheduler() ...@@ -112,10 +112,10 @@ void Scheduler::ImplDeInitScheduler()
} }
/** /**
* Start a new timer if we need to for @nMS duration. * Start a new timer if we need to for nMS duration.
* *
* if this is longer than the existing duration we're * if this is longer than the existing duration we're
* waiting for, do nothing - unless @bForce - which means * waiting for, do nothing - unless bForce - which means
* to reset the minimum period; used by the scheduled itself. * to reset the minimum period; used by the scheduled itself.
*/ */
void Scheduler::ImplStartTimer(sal_uInt64 nMS, bool bForce) void Scheduler::ImplStartTimer(sal_uInt64 nMS, bool bForce)
......
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