Kaydet (Commit) cb2b52e0 authored tarafından Andrea Gelmini's avatar Andrea Gelmini Kaydeden (comit) Julien Nabet

Fix typos

Change-Id: I0bcdff1d355f374e9922cf3f318a88f01af86f4f
Reviewed-on: https://gerrit.libreoffice.org/58929Reviewed-by: 's avatarJulien Nabet <serval2412@yahoo.fr>
Tested-by: Jenkins
üst 60c55430
...@@ -88,7 +88,7 @@ void allocateSqlVar(void** mem, enum_field_types eType, unsigned nSize) ...@@ -88,7 +88,7 @@ void allocateSqlVar(void** mem, enum_field_types eType, unsigned nSize)
} }
} }
/// Use this intead of mysql_real_escape_string, because that one also escapes /// Use this instead of mysql_real_escape_string, because that one also escapes
/// single quote ('), which should not be escaped /// single quote ('), which should not be escaped
rtl::OString escapeSql( const rtl::OString& from ) rtl::OString escapeSql( const rtl::OString& from )
{ {
......
...@@ -136,7 +136,7 @@ sal_Bool SAL_CALL OCommonStatement::execute(const rtl::OUString& sql) ...@@ -136,7 +136,7 @@ sal_Bool SAL_CALL OCommonStatement::execute(const rtl::OUString& sql)
MYSQL* pMySql = m_xConnection->getMysqlConnection(); MYSQL* pMySql = m_xConnection->getMysqlConnection();
// NOTE: differs from mysql c API, wehere mysql_real_escape_string_quote() // NOTE: differs from MySQL C API, where mysql_real_escape_string_quote()
// should be used. // should be used.
// toExec = mysqlc_sdbc_driver::escapeSql(toExec); // toExec = mysqlc_sdbc_driver::escapeSql(toExec);
int failure = mysql_real_query(pMySql, toExec.getStr(), toExec.getLength()); int failure = mysql_real_query(pMySql, toExec.getStr(), toExec.getLength());
......
...@@ -425,7 +425,7 @@ bool tryShaders(const OUString& rVertexShader, const OUString& rFragmentShader, ...@@ -425,7 +425,7 @@ bool tryShaders(const OUString& rVertexShader, const OUString& rFragmentShader,
if (!nId) if (!nId)
return false; return false;
// We're intersted in the error returned by glDeleteProgram(). // We're interested in the error returned by glDeleteProgram().
glGetError(); glGetError();
glDeleteProgram(nId); glDeleteProgram(nId);
......
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