Kaydet (Commit) cc4af7b2 authored tarafından Markus Mohrhard's avatar Markus Mohrhard

remove semicolon at the end of main in shader files

Change-Id: Ic34bd301c72185a2b0baa3473df0f80477a35cc3
üst 781c3a95
......@@ -16,6 +16,6 @@ void main() {
vec4 texel0;
texel0 = texture2D(sampler, tex_coord);
gl_FragColor = color * texel0.a;
};
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
......@@ -14,6 +14,6 @@ varying vec2 tex_coord;
void main() {
gl_Position = position;
tex_coord = tex_coord_in;
};
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
......@@ -17,6 +17,6 @@ void main() {
texel0 = texture2D(sampler, tex_coord);
texel1 = texture2D(mask, tex_coord);
gl_FragColor = texel0 * texel1.a;
};
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
......@@ -14,6 +14,6 @@ varying vec2 tex_coord;
void main() {
gl_Position = position;
tex_coord = tex_coord_in;
};
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment