Kaydet (Commit) cd4a981c authored tarafından Ivo Hinkelmann's avatar Ivo Hinkelmann

INTEGRATION: CWS aw024 (1.5.412); FILE MERGED

2006/10/27 12:13:59 aw 1.5.412.5: #i39528# ::basegfx -> basegfx adaption
2006/09/21 18:50:07 aw 1.5.412.4: RESYNC: (1.7-1.8); FILE MERGED
2006/07/04 12:39:55 aw 1.5.412.3: RESYNC: (1.6-1.7); FILE MERGED
2005/09/18 03:44:56 aw 1.5.412.2: RESYNC: (1.5-1.6); FILE MERGED
2005/04/26 15:04:15 aw 1.5.412.1: #i39528#
üst 7f51ccc3
...@@ -4,9 +4,9 @@ ...@@ -4,9 +4,9 @@
* *
* $RCSfile: svx3ditems.cxx,v $ * $RCSfile: svx3ditems.cxx,v $
* *
* $Revision: 1.8 $ * $Revision: 1.9 $
* *
* last change: $Author: obo $ $Date: 2006-09-17 04:59:06 $ * last change: $Author: ihi $ $Date: 2006-11-14 13:22:20 $
* *
* The Contents of this file are made available subject to * The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1. * the terms of GNU Lesser General Public License Version 2.1.
...@@ -259,36 +259,36 @@ Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(BOOL bVal) ...@@ -259,36 +259,36 @@ Svx3DLightOnOff8Item::Svx3DLightOnOff8Item(BOOL bVal)
: SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal) : SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal)
{} {}
Svx3DLightDirection1Item::Svx3DLightDirection1Item(const Vector3D& rVec) Svx3DLightDirection1Item::Svx3DLightDirection1Item(const basegfx::B3DVector& rVec)
: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec)
{} {}
Svx3DLightDirection2Item::Svx3DLightDirection2Item(const Vector3D& rVec) Svx3DLightDirection2Item::Svx3DLightDirection2Item(const basegfx::B3DVector& rVec)
: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec)
{} {}
Svx3DLightDirection3Item::Svx3DLightDirection3Item(const Vector3D& rVec) Svx3DLightDirection3Item::Svx3DLightDirection3Item(const basegfx::B3DVector& rVec)
: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec)
{} {}
Svx3DLightDirection4Item::Svx3DLightDirection4Item(const Vector3D& rVec) Svx3DLightDirection4Item::Svx3DLightDirection4Item(const basegfx::B3DVector& rVec)
: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec)
{} {}
Svx3DLightDirection5Item::Svx3DLightDirection5Item(const Vector3D& rVec) Svx3DLightDirection5Item::Svx3DLightDirection5Item(const basegfx::B3DVector& rVec)
: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec)
{} {}
Svx3DLightDirection6Item::Svx3DLightDirection6Item(const Vector3D& rVec) Svx3DLightDirection6Item::Svx3DLightDirection6Item(const basegfx::B3DVector& rVec)
: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec)
{} {}
Svx3DLightDirection7Item::Svx3DLightDirection7Item(const Vector3D& rVec) Svx3DLightDirection7Item::Svx3DLightDirection7Item(const basegfx::B3DVector& rVec)
: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec)
{} {}
Svx3DLightDirection8Item::Svx3DLightDirection8Item(const Vector3D& rVec) Svx3DLightDirection8Item::Svx3DLightDirection8Item(const basegfx::B3DVector& rVec)
: SvxVector3DItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec) : SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec)
{} {}
Svx3DShadowSlantItem::Svx3DShadowSlantItem(sal_uInt16 nVal) Svx3DShadowSlantItem::Svx3DShadowSlantItem(sal_uInt16 nVal)
......
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