Kaydet (Commit) d1046e7c authored tarafından Caolán McNamara's avatar Caolán McNamara

Resolves: tdf#63955 clip 19km long line to some sane limit

Change-Id: If9757a5fa2bb93b56b9cf9f566972f687a4a3a45
Reviewed-on: https://gerrit.libreoffice.org/17036Reviewed-by: 's avatarThorsten Behrens <Thorsten.Behrens@CIB.de>
Reviewed-by: 's avatarCaolán McNamara <caolanm@redhat.com>
Tested-by: 's avatarCaolán McNamara <caolanm@redhat.com>
üst 536051f8
......@@ -20,13 +20,14 @@
#include <sdr/contact/viewcontactofsdrpathobj.hxx>
#include <svx/svdopath.hxx>
#include <svx/svdpage.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <basegfx/polygon/b2dpolygonclipper.hxx>
#include <sdr/primitive2d/sdrpathprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>
namespace sdr
{
namespace contact
......@@ -82,13 +83,40 @@ namespace sdr
// prepare object transformation and unit polygon (direct model data)
basegfx::B2DHomMatrix aObjectMatrix;
const bool bIsLine(
bool bIsLine(
!aUnitPolyPolygon.areControlPointsUsed()
&& 1 == nPolyCount
&& 2 == aUnitPolyPolygon.getB2DPolygon(0).count());
if(bIsLine)
{
const SdrPage* pPage = GetPathObj().GetPage();
if (pPage)
{
//tdf#63955 if we have an extremely long line then clip it
//to a very generous range of -1 page width/height vs +1
//page width/height to avoid oom and massive churn
//generating a huge polygon chain to cover the length in
//applyLineDashing if this line is dashed
double fPageWidth = pPage->GetWdt();
double fPageHeight = pPage->GetHgt();
basegfx::B2DRange aClipRange(-fPageWidth, -fPageHeight,
fPageWidth*2, fPageHeight*2);
aUnitPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(aUnitPolyPolygon,
aClipRange, true, true);
nPolyCount = ensureGeometry(aUnitPolyPolygon);
// re-check that we have't been clipped out to oblivion
bIsLine =
!aUnitPolyPolygon.areControlPointsUsed()
&& 1 == nPolyCount
&& 2 == aUnitPolyPolygon.getB2DPolygon(0).count();
}
}
if(bIsLine)
{
// special handling for single line mode (2 points)
const basegfx::B2DPolygon aSubPolygon(aUnitPolyPolygon.getB2DPolygon(0));
const basegfx::B2DPoint aStart(aSubPolygon.getB2DPoint(0));
......
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