Kaydet (Commit) d162d055 authored tarafından Caolán McNamara's avatar Caolán McNamara

coverity#1266460 Argument cannot be negative

Change-Id: I715b27b507926e2670cc094d4ebaa429e502232c
üst d67a370f
......@@ -272,6 +272,8 @@ namespace svt
const WizardPath& rActivePath( m_pImpl->aPaths[ m_pImpl->nActivePath ] );
sal_Int32 nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), rActivePath );
if (nCurrentStatePathIndex < 0)
return;
// determine up to which index (in the new path) we have to display the items
RoadmapTypes::ItemIndex nUpperStepBoundary = (RoadmapTypes::ItemIndex)rActivePath.size();
......@@ -332,7 +334,7 @@ namespace svt
// there is an item with this index in the roadmap - does it match what is requested by
// the respective state in the active path?
RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex );
WizardState nRequiredState = rActivePath.at(nItemIndex);
WizardState nRequiredState = rActivePath[ nItemIndex ];
if ( nPresentItemId != nRequiredState )
{
m_pImpl->pRoadmap->DeleteRoadmapItem( nItemIndex );
......@@ -346,7 +348,7 @@ namespace svt
bInsertItem = bNeedItem;
}
WizardState nState(rActivePath.at(nItemIndex));
WizardState nState( rActivePath[ nItemIndex ] );
if ( bInsertItem )
{
m_pImpl->pRoadmap->InsertRoadmapItem(
......@@ -595,6 +597,8 @@ namespace svt
sal_Int32 nCurrentStatePathIndex = -1;
if ( m_pImpl->nActivePath != -1 )
nCurrentStatePathIndex = m_pImpl->getStateIndexInPath( getCurrentState(), m_pImpl->nActivePath );
if (nCurrentStatePathIndex < 0)
return;
for ( RoadmapTypes::ItemIndex nItemIndex = nCurrentStatePathIndex; nItemIndex < nLoopUntil; ++nItemIndex )
{
bool bExistentItem = ( nItemIndex < m_pImpl->pRoadmap->GetItemCount() );
......@@ -603,7 +607,7 @@ namespace svt
// there is an item with this index in the roadmap - does it match what is requested by
// the respective state in the active path?
RoadmapTypes::ItemId nPresentItemId = m_pImpl->pRoadmap->GetItemID( nItemIndex );
WizardState nRequiredState = rActivePath.at(nItemIndex);
WizardState nRequiredState = rActivePath[ nItemIndex ];
if ( _nState == nRequiredState )
{
m_pImpl->pRoadmap->ChangeRoadmapItemLabel( nPresentItemId, getStateDisplayName( nRequiredState ) );
......
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