Kaydet (Commit) db3c6265 authored tarafından Thomas Arnhold's avatar Thomas Arnhold

chart2: fix namespacing

Change-Id: Ib9ef14b4ce38f93f590473913a308a967343c75d
üst b4150450
......@@ -62,8 +62,6 @@
#include <map>
#include <boost/unordered_map.hpp>
using namespace com::sun::star;
namespace chart {
......@@ -175,7 +173,7 @@ public:
protected:
std::map<OUString, uno::Any> maProperties;
std::map<OUString, css::uno::Any> maProperties;
com::sun::star::awt::Point maPosition;
com::sun::star::awt::Size maSize;
......@@ -189,29 +187,29 @@ private:
class DummyCube : public DummyXShape
{
public:
DummyCube(const drawing::Position3D &rPos, const drawing::Direction3D& rSize,
const uno::Reference< beans::XPropertySet > & xPropSet,
DummyCube(const css::drawing::Position3D &rPos, const css::drawing::Direction3D& rSize,
const css::uno::Reference< css::beans::XPropertySet > & xPropSet,
const tPropertyNameMap& rPropertyNameMap );
};
class DummyCylinder : public DummyXShape
{
public:
DummyCylinder(const drawing::Position3D&, const drawing::Direction3D& rSize );
DummyCylinder(const css::drawing::Position3D&, const css::drawing::Direction3D& rSize );
};
class DummyPyramid : public DummyXShape
{
public:
DummyPyramid(const drawing::Position3D& rPosition, const drawing::Direction3D& rSize,
const uno::Reference< beans::XPropertySet > & xPropSet,
DummyPyramid(const css::drawing::Position3D& rPosition, const css::drawing::Direction3D& rSize,
const css::uno::Reference< css::beans::XPropertySet > & xPropSet,
const tPropertyNameMap& rPropertyNameMap );
};
class DummyCone : public DummyXShape
{
public:
DummyCone(const drawing::Position3D& rPosition, const drawing::Direction3D& rSize);
DummyCone(const css::drawing::Position3D& rPosition, const css::drawing::Direction3D& rSize);
};
class DummyPieSegment2D : public DummyXShape
......@@ -219,7 +217,7 @@ class DummyPieSegment2D : public DummyXShape
public:
DummyPieSegment2D(double fUnitCircleStartAngleDegree, double fUnitCircleWidthAngleDegree,
double fUnitCircleInnerRadius, double fUnitCircleOuterRadius,
const drawing::Direction3D& rOffset, const drawing::HomogenMatrix& rUnitCircleToScene);
const css::drawing::Direction3D& rOffset, const css::drawing::HomogenMatrix& rUnitCircleToScene);
void render() SAL_OVERRIDE;
private:
double mfUnitCircleStartAngleDegree;
......@@ -227,25 +225,25 @@ private:
double mfUnitCircleInnerRadius;
double mfUnitCircleOuterRadius;
drawing::Direction3D maOffset;
drawing::HomogenMatrix maUnitCircleToScene;
css::drawing::Direction3D maOffset;
css::drawing::HomogenMatrix maUnitCircleToScene;
};
class DummyPieSegment : public DummyXShape
{
public:
DummyPieSegment(
const drawing::Direction3D& rOffset, const drawing::HomogenMatrix& rUnitCircleToScene);
const css::drawing::Direction3D& rOffset, const css::drawing::HomogenMatrix& rUnitCircleToScene);
private:
drawing::Direction3D maOffset;
drawing::HomogenMatrix maUnitCircleToScene;
css::drawing::Direction3D maOffset;
css::drawing::HomogenMatrix maUnitCircleToScene;
};
class DummyStripe : public DummyXShape
{
public:
DummyStripe(const Stripe& rStripe, const uno::Reference< beans::XPropertySet > & xPropSet,
DummyStripe(const Stripe& rStripe, const css::uno::Reference< css::beans::XPropertySet > & xPropSet,
const tPropertyNameMap& rPropertyNameMap );
private:
......@@ -255,32 +253,32 @@ private:
class DummyArea3D : public DummyXShape
{
public:
DummyArea3D(const drawing::PolyPolygonShape3D& rShape);
DummyArea3D(const css::drawing::PolyPolygonShape3D& rShape);
private:
drawing::PolyPolygonShape3D maShapes;
css::drawing::PolyPolygonShape3D maShapes;
};
class DummyArea2D : public DummyXShape
{
public:
DummyArea2D(const drawing::PointSequenceSequence& rShape);
DummyArea2D(const css::drawing::PointSequenceSequence& rShape);
virtual void render() SAL_OVERRIDE;
private:
drawing::PointSequenceSequence maShapes;
css::drawing::PointSequenceSequence maShapes;
};
class DummySymbol2D : public DummyXShape
{
public:
DummySymbol2D(const drawing::Position3D& rPosition, const drawing::Direction3D& rSize,
DummySymbol2D(const css::drawing::Position3D& rPosition, const css::drawing::Direction3D& rSize,
sal_Int32 nStandardSymbol, sal_Int32 nFillColor);
void render() SAL_OVERRIDE;
private:
drawing::Position3D mrPosition;
drawing::Direction3D mrSize;
css::drawing::Position3D mrPosition;
css::drawing::Direction3D mrSize;
sal_Int32 mnStandardSymbol;
sal_Int32 mnFillColor;
};
......@@ -288,17 +286,17 @@ private:
class DummyGraphic2D : public DummyXShape
{
public:
DummyGraphic2D(const drawing::Position3D& rPosition, const drawing::Direction3D& rSize,
const uno::Reference< graphic::XGraphic > xGraphic );
DummyGraphic2D(const css::drawing::Position3D& rPosition, const css::drawing::Direction3D& rSize,
const css::uno::Reference< css::graphic::XGraphic > xGraphic );
private:
uno::Reference< graphic::XGraphic > mxGraphic;
css::uno::Reference< css::graphic::XGraphic > mxGraphic;
};
class DummyCircle : public DummyXShape
{
public:
DummyCircle(const awt::Point& rPosition, const awt::Size& rSize);
DummyCircle(const css::awt::Point& rPosition, const css::awt::Size& rSize);
virtual void render() SAL_OVERRIDE;
};
......@@ -306,30 +304,30 @@ public:
class DummyLine3D : public DummyXShape
{
public:
DummyLine3D(const drawing::PolyPolygonShape3D& rPoints, const VLineProperties& rProperties);
DummyLine3D(const css::drawing::PolyPolygonShape3D& rPoints, const VLineProperties& rProperties);
private:
drawing::PolyPolygonShape3D maPoints;
css::drawing::PolyPolygonShape3D maPoints;
};
class DummyLine2D : public DummyXShape
{
public:
DummyLine2D(const drawing::PointSequenceSequence& rPoints, const VLineProperties* pProperties);
DummyLine2D(const awt::Size& rSize, const awt::Point& rPosition);
DummyLine2D(const css::drawing::PointSequenceSequence& rPoints, const VLineProperties* pProperties);
DummyLine2D(const css::awt::Size& rSize, const css::awt::Point& rPosition);
virtual void render() SAL_OVERRIDE;
private:
drawing::PointSequenceSequence maPoints;
css::drawing::PointSequenceSequence maPoints;
};
class DummyRectangle : public DummyXShape
{
public:
DummyRectangle();
DummyRectangle(const awt::Size& rSize);
DummyRectangle(const awt::Size& rSize, const awt::Point& rPoint, const tNameSequence& rNames,
DummyRectangle(const css::awt::Size& rSize);
DummyRectangle(const css::awt::Size& rSize, const css::awt::Point& rPoint, const tNameSequence& rNames,
const tAnySequence& rValues );
virtual void render() SAL_OVERRIDE;
......@@ -339,7 +337,7 @@ class DummyText : public DummyXShape
{
public:
DummyText(const OUString& rText, const tNameSequence& rNames,
const tAnySequence& rValues, const uno::Any& rTrans, com::sun::star::uno::Reference<
const tAnySequence& rValues, const css::uno::Any& rTrans, com::sun::star::uno::Reference<
com::sun::star::drawing::XShapes > xTarget, double nRotation);
virtual void render() SAL_OVERRIDE;
......@@ -352,7 +350,7 @@ private:
void setTransformatAsProperty(const com::sun::star::drawing::HomogenMatrix3& rMatrix);
OUString maText;
uno::Any maTrans;
css::uno::Any maTrans;
BitmapEx maBitmap;
double mnRotation;
};
......
......@@ -28,9 +28,6 @@
#define DEBUG_POSITIONING 0
#define RENDER_TO_FILE 0
using namespace std;
using namespace ::com::sun::star;
struct PosVecf3
{
float x;
......@@ -64,9 +61,9 @@ struct TextInfo
float nDy;
};
typedef vector<GLfloat> Area2DPointList;
typedef vector<GLfloat> PieSegment2DPointList;
typedef vector<GLfloat> PointList;
typedef std::vector<GLfloat> Area2DPointList;
typedef std::vector<GLfloat> PieSegment2DPointList;
typedef std::vector<GLfloat> PointList;
// for 3D, use vector to save the points
......@@ -99,14 +96,14 @@ public:
int CreateTextTexture(const boost::shared_array<sal_uInt8> &rPixels,
const ::Size &aPixelSize,
const ::css::awt::Point&,
const ::css::awt::Size& aSize,
const css::awt::Point&,
const css::awt::Size& aSize,
long rotation,
const ::css::drawing::HomogenMatrix3& rTrans);
const css::drawing::HomogenMatrix3& rTrans);
int CreateTextTexture(const BitmapEx& rBitmapEx,
const ::css::awt::Point& aPos, const css::awt::Size& aSize,
long rotation, const ::css::drawing::HomogenMatrix3& rTrans);
int CreateTextTexture(::rtl::OUString const &textValue, Font aFont, long fontColor, awt::Point aPos, awt::Size aSize, long rotation);
const css::awt::Point& aPos, const css::awt::Size& aSize,
long rotation, const css::drawing::HomogenMatrix3& rTrans);
int CreateTextTexture(::rtl::OUString const &textValue, Font aFont, long fontColor, css::awt::Point aPos, css::awt::Size aSize, long rotation);
int RenderTextShape();
int SetArea2DShapePoint(float x, float y, int listLength);
......
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