Kaydet (Commit) db9c2f0d authored tarafından Markus Mohrhard's avatar Markus Mohrhard

whitespace cleanup

Change-Id: Ib971ed2055974f6f11a69a81c28035c84c29b504
üst 383dccc0
...@@ -829,6 +829,7 @@ void OpenGL3DRenderer::SetLightInfo(bool lightOn, sal_Int32 color, const glm::ve ...@@ -829,6 +829,7 @@ void OpenGL3DRenderer::SetLightInfo(bool lightOn, sal_Int32 color, const glm::ve
{ {
return; return;
} }
if (lightOn) if (lightOn)
{ {
m_LightsInfo.light[m_LightsInfo.lightNum].lightColor = glm::vec4((float)(((color) & 0x00FF0000) >> 16) / 255.0f, m_LightsInfo.light[m_LightsInfo.lightNum].lightColor = glm::vec4((float)(((color) & 0x00FF0000) >> 16) / 255.0f,
...@@ -866,7 +867,7 @@ void OpenGL3DRenderer::AddShapePolygon3DObject(sal_Int32 color,bool lineOnly,sal ...@@ -866,7 +867,7 @@ void OpenGL3DRenderer::AddShapePolygon3DObject(sal_Int32 color,bool lineOnly,sal
//material specular; //material specular;
m_Polygon3DInfo.material.specular = glm::vec4((float)(((specular) & 0x00FF0000) >> 16) / 255.0f, m_Polygon3DInfo.material.specular = glm::vec4((float)(((specular) & 0x00FF0000) >> 16) / 255.0f,
(float)(((specular) & 0x0000FF00) >> 8) / 255.0f, (float)(((specular) & 0x0000FF00) >> 8) / 255.0f,
(float)(((specular) & 0x000000FF)) / 255.0f, (float)(((specular) & 0x000000FF)) / 255.0f,
1.0); 1.0);
......
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