Kaydet (Commit) dd9383b3 authored tarafından Vladimir Glazounov's avatar Vladimir Glazounov

INTEGRATION: CWS uaa03 (1.2.18); FILE MERGED

2003/05/21 15:19:15 mt 1.2.18.1: #i14623# UAA finalization
üst 599d282f
...@@ -2,9 +2,9 @@ ...@@ -2,9 +2,9 @@
* *
* $RCSfile: AccessibleStateType.idl,v $ * $RCSfile: AccessibleStateType.idl,v $
* *
* $Revision: 1.2 $ * $Revision: 1.3 $
* *
* last change: $Author: vg $ $Date: 2003-04-24 17:33:04 $ * last change: $Author: vg $ $Date: 2003-05-22 13:05:08 $
* *
* The Contents of this file are made available subject to the terms of * The Contents of this file are made available subject to the terms of
* either of the following licenses * either of the following licenses
...@@ -99,32 +99,28 @@ constants AccessibleStateType ...@@ -99,32 +99,28 @@ constants AccessibleStateType
*/ */
const short CHECKED = 4; const short CHECKED = 4;
/** Indicates this object is collapsed.
*/
const short COLLAPSED = 5;
/** User interface object corresponding to this object no longer exists. /** User interface object corresponding to this object no longer exists.
<p>Indicates the user interface object corresponding to this object <p>Indicates the user interface object corresponding to this object
no longer exists.</p> no longer exists.</p>
*/ */
const short DEFUNC = 6; const short DEFUNC = 5;
/** Indicates the user can change the contents of this object. /** Indicates the user can change the contents of this object.
*/ */
const short EDITABLE = 7; const short EDITABLE = 6;
/** Indicates this object is enabled. /** Indicates this object is enabled.
*/ */
const short ENABLED = 8; const short ENABLED = 7;
/** Indicates this object allows progressive disclosure of its children. /** Indicates this object allows progressive disclosure of its children.
*/ */
const short EXPANDABLE = 9; const short EXPANDABLE = 8;
/** Indicates this object is expanded. /** Indicates this object is expanded.
*/ */
const short EXPANDED = 10; const short EXPANDED = 9;
/** Object can accept the keyboard focus. /** Object can accept the keyboard focus.
...@@ -132,51 +128,72 @@ constants AccessibleStateType ...@@ -132,51 +128,72 @@ constants AccessibleStateType
events resulting from typing on the keyboard will normally be passed events resulting from typing on the keyboard will normally be passed
to it when it has focus.</p> to it when it has focus.</p>
*/ */
const short FOCUSABLE = 11; const short FOCUSABLE = 10;
/** Indicates this object currently has the keyboard focus. /** Indicates this object currently has the keyboard focus.
*/ */
const short FOCUSED = 12; const short FOCUSED = 11;
/** Indicates the orientation of this object is horizontal. /** Indicates the orientation of this object is horizontal.
*/ */
const short HORIZONTAL = 13; const short HORIZONTAL = 12;
/** Indicates this object is minimized and is represented only by an /** Indicates this object is minimized and is represented only by an
icon. icon.
*/ */
const short ICONIFIED = 14; const short ICONIFIED = 13;
/** Sometimes UI elements can have a state indeterminate.
This can happen e.g. if a check box reflects the bold state of text in a text processor.
When the current selection contains text which is bold and also text which is not bold, the state is indeterminate.
*/
const short INDETERMINATE = 14;
/** Indicates the most (all) children are transient and it is not
necessary to add listener to the children. Only the active descendant
(given by the event) should be not transient to make it possible
to add listener to this object and recognize changes in this object.
The state is added to make a performance improvment. Now it is no
longer necessary to iterate over all children to find out whether
they are transient or not to decide whether to add listener or not.
If there is a object with this state no one should iterate over the
children to add listener. Only the active descendant should get
listener if it is not transient.
*/
const short MANAGES_DESCENDANTS = 15;
/** Object is modal. /** Object is modal.
<p>Indicates something must be done with this object before the user <p>Indicates something must be done with this object before the user
can interact with an object in a different window.</p> can interact with an object in a different window.</p>
*/ */
const short MODAL = 15; const short MODAL = 16;
/** Indicates this (text) object can contain multiple lines of text /** Indicates this (text) object can contain multiple lines of text
*/ */
const short MULTI_LINE = 16; const short MULTI_LINE = 17;
/** More than one child may be selected at the same time. /** More than one child may be selected at the same time.
<p>Indicates this object allows more than one of its children to be <p>Indicates this object allows more than one of its children to be
selected at the same time.</p> selected at the same time.</p>
*/ */
const short MULTI_SELECTABLE = 17; const short MULTI_SELECTABLE = 18;
/** Indicates this object paints every pixel within its rectangular /** Indicates this object paints every pixel within its rectangular
region. region.
*/ */
const short OPAQUE = 18; const short OPAQUE = 19;
/** Indicates this object is currently pressed. /** Indicates this object is currently pressed.
*/ */
const short PRESSED = 19; const short PRESSED = 20;
/** Indicates the size of this object is not fixed. /** Indicates the size of this object is not fixed.
*/ */
const short RESIZABLE = 20; const short RESIZABLE = 21;
/** Object is selectable. /** Object is selectable.
...@@ -184,7 +201,7 @@ constants AccessibleStateType ...@@ -184,7 +201,7 @@ constants AccessibleStateType
children to be selected, and that this child is one of those children to be selected, and that this child is one of those
children that can be selected.</p> children that can be selected.</p>
*/ */
const short SELECTABLE = 21; const short SELECTABLE = 22;
/** Object is selected. /** Object is selected.
...@@ -192,11 +209,11 @@ constants AccessibleStateType ...@@ -192,11 +209,11 @@ constants AccessibleStateType
children to be selected, and that this child is one of those children to be selected, and that this child is one of those
children that has been selected.</p> children that has been selected.</p>
*/ */
const short SELECTED = 22; const short SELECTED = 23;
/** Indicates this object is sensitive. /** Indicates this object is sensitive.
*/ */
const short SENSITIVE = 23; const short SENSITIVE = 24;
/** Object is displayed on the screen. /** Object is displayed on the screen.
...@@ -206,23 +223,23 @@ constants AccessibleStateType ...@@ -206,23 +223,23 @@ constants AccessibleStateType
though, not necessarily visible on the screen because it may be though, not necessarily visible on the screen because it may be
ocluded by other objects.</p> ocluded by other objects.</p>
*/ */
const short SHOWING = 24; const short SHOWING = 25;
/** Indicates this (text) object can contain only a single line of text /** Indicates this (text) object can contain only a single line of text
*/ */
const short SINGLE_LINE = 25; const short SINGLE_LINE = 26;
/** ??? /** ???
*/ */
const short STALE = 26; const short STALE = 27;
/** Indicates this object is transient. /** Indicates this object is transient.
*/ */
const short TRANSIENT= 27; const short TRANSIENT= 28;
/** Indicates the orientation of this object is vertical. /** Indicates the orientation of this object is vertical.
*/ */
const short VERTICAL = 28; const short VERTICAL = 29;
/** Object wants to be displayed on the screen. /** Object wants to be displayed on the screen.
...@@ -232,21 +249,7 @@ constants AccessibleStateType ...@@ -232,21 +249,7 @@ constants AccessibleStateType
set the <const>VISIBLE</const> state and the object lies at least set the <const>VISIBLE</const> state and the object lies at least
partly in the visible area of its parent.</p> partly in the visible area of its parent.</p>
*/ */
const short VISIBLE = 29; const short VISIBLE = 30;
/** Indicates the most (all) children are transient and it is not
necessary to add listener to the children. Only the active descendant
(given by the event) should be not transient to make it possible
to add listener to this object and recognize changes in this object.
The state is added to make a performance improvment. Now it is no
longer necessary to iterate over all children to find out whether
they are transient or not to decide whether to add listener or not.
If there is a object with this state no one should iterate over the
children to add listener. Only the active descendant should get
listener if it is not transient.
*/
const short MANAGES_DESCENDANTS = 30;
}; };
}; }; }; }; }; }; }; };
......
...@@ -2,9 +2,9 @@ ...@@ -2,9 +2,9 @@
* *
* $RCSfile: XAccessibleAction.idl,v $ * $RCSfile: XAccessibleAction.idl,v $
* *
* $Revision: 1.2 $ * $Revision: 1.3 $
* *
* last change: $Author: vg $ $Date: 2003-04-24 17:33:56 $ * last change: $Author: vg $ $Date: 2003-05-22 13:05:30 $
* *
* The Contents of this file are made available subject to the terms of * The Contents of this file are made available subject to the terms of
* either of the following licenses * either of the following licenses
...@@ -144,7 +144,7 @@ interface XAccessibleAction : ::com::sun::star::uno::XInterface ...@@ -144,7 +144,7 @@ interface XAccessibleAction : ::com::sun::star::uno::XInterface
@throws IndexOutOfBoundsException @throws IndexOutOfBoundsException
if the given index is not valid. if the given index is not valid.
*/ */
XAccessibleKeyBinding getAccessibleKeyBinding ([in] long nIndex) XAccessibleKeyBinding getAccessibleActionKeyBinding ([in] long nIndex)
raises (::com::sun::star::lang::IndexOutOfBoundsException); raises (::com::sun::star::lang::IndexOutOfBoundsException);
}; };
......
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