Kaydet (Commit) dec5931e authored tarafından Tomaž Vajngerl's avatar Tomaž Vajngerl Kaydeden (comit) Tomaž Vajngerl

opengl: move shaders to its own directory

Change-Id: I9ca5a97ae3ed2472257f468f6751903b458529a7
Reviewed-on: https://gerrit.libreoffice.org/30502Reviewed-by: 's avatarTomaž Vajngerl <quikee@gmail.com>
Tested-by: 's avatarTomaž Vajngerl <quikee@gmail.com>
üst 6b571ae4
...@@ -7,35 +7,35 @@ ...@@ -7,35 +7,35 @@
# file, You can obtain one at http://mozilla.org/MPL/2.0/. # file, You can obtain one at http://mozilla.org/MPL/2.0/.
# #
$(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl)) $(eval $(call gb_Package_Package,vcl_opengl_shader,$(SRCDIR)/vcl/opengl/shaders))
$(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\ $(eval $(call gb_Package_add_files,vcl_opengl_shader,$(LIBO_ETC_FOLDER)/opengl,\
areaHashCRC64TFragmentShader.glsl \ areaHashCRC64TFragmentShader.glsl \
areaScaleFastFragmentShader.glsl \ areaScaleFastFragmentShader.glsl \
areaScaleFragmentShader.glsl \ areaScaleFragmentShader.glsl \
blendedTextureFragmentShader.glsl \ blendedTextureFragmentShader.glsl \
blendedTextureVertexShader.glsl \ blendedTextureVertexShader.glsl \
dumbVertexShader.glsl \ dumbVertexShader.glsl \
diffTextureFragmentShader.glsl \ diffTextureFragmentShader.glsl \
greyscaleFragmentShader.glsl \ greyscaleFragmentShader.glsl \
invert50FragmentShader.glsl \ invert50FragmentShader.glsl \
convolutionFragmentShader.glsl \ convolutionFragmentShader.glsl \
linearGradientFragmentShader.glsl \ linearGradientFragmentShader.glsl \
combinedTextureFragmentShader.glsl \ combinedTextureFragmentShader.glsl \
combinedTextureVertexShader.glsl \ combinedTextureVertexShader.glsl \
combinedFragmentShader.glsl \ combinedFragmentShader.glsl \
combinedVertexShader.glsl \ combinedVertexShader.glsl \
lineFragmentShader.glsl \ lineFragmentShader.glsl \
lineVertexShader.glsl \ lineVertexShader.glsl \
maskFragmentShader.glsl \ maskFragmentShader.glsl \
maskedTextureVertexShader.glsl \ maskedTextureVertexShader.glsl \
maskedTextureFragmentShader.glsl \ maskedTextureFragmentShader.glsl \
radialGradientFragmentShader.glsl \ radialGradientFragmentShader.glsl \
replaceColorFragmentShader.glsl \ replaceColorFragmentShader.glsl \
solidFragmentShader.glsl \ solidFragmentShader.glsl \
textureFragmentShader.glsl \ textureFragmentShader.glsl \
textureVertexShader.glsl \ textureVertexShader.glsl \
transformedTextureVertexShader.glsl \ transformedTextureVertexShader.glsl \
)) ))
# vim: set noet sw=4 ts=4: # vim: set noet sw=4 ts=4:
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