Kaydet (Commit) dfa1f2c8 authored tarafından Tor Lillqvist's avatar Tor Lillqvist

Use VCL_GL_INFO here

Failing to open a cached shader binary is a no reason for a
SAL_WARN. It is normal that they don't exist when first trying, that
is the very nature of a 'cache'.

Change-Id: Iaa40af11f0679b859f1fa8b246665c61640df379
üst 2864c50d
......@@ -290,12 +290,12 @@ namespace
sal_uInt64 nBytesRead = 0;
aFile.read( rBinary.data(), nSize, nBytesRead );
assert( nSize == nBytesRead );
SAL_INFO("vcl.opengl", "Loading file: '" << rBinaryFileName << "': success" );
VCL_GL_INFO("Loading file: '" << rBinaryFileName << "': success" );
return true;
}
else
{
SAL_WARN("vcl.opengl", "Loading file: '" << rBinaryFileName << "': FAIL");
VCL_GL_INFO("Loading file: '" << rBinaryFileName << "': FAIL");
}
return false;
......
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