Kaydet (Commit) e1f3d2cc authored tarafından David Tardon's avatar David Tardon

tdf#95450 avoid double swap on big endian arches

AFAICS the swapping is already done at basebmp::BitmapDevice level.

Change-Id: Ie82f2610b4415ed11fc1164a54bc1fe183f523ed
üst dad3c675
......@@ -202,17 +202,10 @@ BitmapBuffer* SvpSalBitmap::AcquireBuffer( BitmapAccessMode )
{
nBitCount = 32;
pBuf->mnFormat = BMP_FORMAT_32BIT_TC_MASK;
#ifdef OSL_BIGENDIAN
ColorMaskElement aRedMask(0x0000ff00);
ColorMaskElement aGreenMask(0x00ff0000);
ColorMaskElement aBlueMask(0xff000000);
sal_uInt32 nAlphaChannel(0x000000ff);
#else
ColorMaskElement aRedMask(0x00ff0000);
ColorMaskElement aGreenMask(0x0000ff00);
ColorMaskElement aBlueMask(0x000000ff);
sal_uInt32 nAlphaChannel(0xff000000);
#endif
aBlueMask.CalcMaskShift();
aRedMask.CalcMaskShift();
aGreenMask.CalcMaskShift();
......@@ -223,17 +216,10 @@ BitmapBuffer* SvpSalBitmap::AcquireBuffer( BitmapAccessMode )
{
nBitCount = 32;
pBuf->mnFormat = BMP_FORMAT_32BIT_TC_MASK;
#ifdef OSL_BIGENDIAN
ColorMaskElement aRedMask(0x00ff0000);
ColorMaskElement aGreenMask(0x0000ff00);
ColorMaskElement aBlueMask(0x000000ff);
sal_uInt32 nAlphaChannel(0xff000000);
#else
ColorMaskElement aRedMask(0x0000ff00);
ColorMaskElement aGreenMask(0x00ff0000);
ColorMaskElement aBlueMask(0xff000000);
sal_uInt32 nAlphaChannel(0x000000ff);
#endif
aBlueMask.CalcMaskShift();
aRedMask.CalcMaskShift();
aGreenMask.CalcMaskShift();
......@@ -244,17 +230,10 @@ BitmapBuffer* SvpSalBitmap::AcquireBuffer( BitmapAccessMode )
{
nBitCount = 32;
pBuf->mnFormat = BMP_FORMAT_32BIT_TC_MASK;
#ifdef OSL_BIGENDIAN
ColorMaskElement aRedMask(0x000000ff);
ColorMaskElement aGreenMask(0x0000ff00);
ColorMaskElement aBlueMask(0x00ff0000);
sal_uInt32 nAlphaChannel(0xff000000);
#else
ColorMaskElement aRedMask(0xff000000);
ColorMaskElement aGreenMask(0x00ff0000);
ColorMaskElement aBlueMask(0x0000ff00);
sal_uInt32 nAlphaChannel(0x000000ff);
#endif
aBlueMask.CalcMaskShift();
aRedMask.CalcMaskShift();
aGreenMask.CalcMaskShift();
......@@ -265,17 +244,10 @@ BitmapBuffer* SvpSalBitmap::AcquireBuffer( BitmapAccessMode )
{
nBitCount = 32;
pBuf->mnFormat = BMP_FORMAT_32BIT_TC_MASK;
#ifdef OSL_BIGENDIAN
ColorMaskElement aRedMask(0xff000000);
ColorMaskElement aGreenMask(0x00ff0000);
ColorMaskElement aBlueMask(0x0000ff00);
sal_uInt32 nAlphaChannel(0x000000ff);
#else
ColorMaskElement aRedMask(0x000000ff);
ColorMaskElement aGreenMask(0x0000ff00);
ColorMaskElement aBlueMask(0x00ff0000);
sal_uInt32 nAlphaChannel(0xff000000);
#endif
aBlueMask.CalcMaskShift();
aRedMask.CalcMaskShift();
aGreenMask.CalcMaskShift();
......
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