Kaydet (Commit) e7a86f2d authored tarafından Stephan Bergmann's avatar Stephan Bergmann

Use bool

Change-Id: I2f1c543b106e24ff49f876dbb3d8e94f4ebf03ba
üst 680a5290
...@@ -130,7 +130,7 @@ public: ...@@ -130,7 +130,7 @@ public:
sal_Unicode GetNextChar(); sal_Unicode GetNextChar();
void RereadLookahead(); void RereadLookahead();
inline int IsParserWorking() const { return SVPAR_WORKING == eState; } inline bool IsParserWorking() const { return SVPAR_WORKING == eState; }
Link GetAsynchCallLink() const Link GetAsynchCallLink() const
{ return STATIC_LINK( this, SvParser, NewDataRead ); } { return STATIC_LINK( this, SvParser, NewDataRead ); }
......
...@@ -421,13 +421,13 @@ int HTMLParser::FilterToken( int nToken ) ...@@ -421,13 +421,13 @@ int HTMLParser::FilterToken( int nToken )
int HTMLParser::ScanText( const sal_Unicode cBreak ) int HTMLParser::ScanText( const sal_Unicode cBreak )
{ {
OUStringBuffer sTmpBuffer( MAX_LEN ); OUStringBuffer sTmpBuffer( MAX_LEN );
int bContinue = true; bool bContinue = true;
int bEqSignFound = false; bool bEqSignFound = false;
sal_Unicode cQuote = 0U; sal_Unicode cQuote = 0U;
while( bContinue && IsParserWorking() ) while( bContinue && IsParserWorking() )
{ {
int bNextCh = true; bool bNextCh = true;
switch( nNextCh ) switch( nNextCh )
{ {
case '&': case '&':
...@@ -844,12 +844,12 @@ int HTMLParser::_GetNextRawToken() ...@@ -844,12 +844,12 @@ int HTMLParser::_GetNextRawToken()
} }
// Default return value: HTML_RAWDATA // Default return value: HTML_RAWDATA
int bContinue = true; bool bContinue = true;
int nToken = HTML_RAWDATA; int nToken = HTML_RAWDATA;
SaveState( 0 ); SaveState( 0 );
while( bContinue && IsParserWorking() ) while( bContinue && IsParserWorking() )
{ {
int bNextCh = true; bool bNextCh = true;
switch( nNextCh ) switch( nNextCh )
{ {
case '<': case '<':
...@@ -865,7 +865,7 @@ int HTMLParser::_GetNextRawToken() ...@@ -865,7 +865,7 @@ int HTMLParser::_GetNextRawToken()
sal_uLong nLinePos = GetLinePos(); sal_uLong nLinePos = GetLinePos();
// Start of an end token? // Start of an end token?
int bOffState = false; bool bOffState = false;
if( '/' == (nNextCh = GetNextChar()) ) if( '/' == (nNextCh = GetNextChar()) )
{ {
bOffState = true; bOffState = true;
...@@ -1089,7 +1089,7 @@ int HTMLParser::_GetNextToken() ...@@ -1089,7 +1089,7 @@ int HTMLParser::_GetNextToken()
} }
do { do {
int bNextCh = true; bool bNextCh = true;
switch( nNextCh ) switch( nNextCh )
{ {
case '<': case '<':
...@@ -1098,7 +1098,7 @@ int HTMLParser::_GetNextToken() ...@@ -1098,7 +1098,7 @@ int HTMLParser::_GetNextToken()
sal_uLong nLineNr = GetLineNr(); sal_uLong nLineNr = GetLineNr();
sal_uLong nLinePos = GetLinePos(); sal_uLong nLinePos = GetLinePos();
int bOffState = false; bool bOffState = false;
if( '/' == (nNextCh = GetNextChar()) ) if( '/' == (nNextCh = GetNextChar()) )
{ {
bOffState = true; bOffState = true;
......
...@@ -54,7 +54,7 @@ int SvRTFParser::_GetNextToken() ...@@ -54,7 +54,7 @@ int SvRTFParser::_GetNextToken()
{ {
int nRet = 0; int nRet = 0;
do { do {
int bNextCh = true; bool bNextCh = true;
switch( nNextCh ) switch( nNextCh )
{ {
case '\\': case '\\':
...@@ -116,7 +116,7 @@ int SvRTFParser::_GetNextToken() ...@@ -116,7 +116,7 @@ int SvRTFParser::_GetNextToken()
} }
// minus before numeric parameters // minus before numeric parameters
int bNegValue = false; bool bNegValue = false;
if( '-' == nNextCh ) if( '-' == nNextCh )
{ {
bNegValue = true; bNegValue = true;
...@@ -304,10 +304,10 @@ sal_Unicode SvRTFParser::GetHexValue() ...@@ -304,10 +304,10 @@ sal_Unicode SvRTFParser::GetHexValue()
void SvRTFParser::ScanText( const sal_Unicode cBreak ) void SvRTFParser::ScanText( const sal_Unicode cBreak )
{ {
OUStringBuffer aStrBuffer; OUStringBuffer aStrBuffer;
int bContinue = true; bool bContinue = true;
while( bContinue && IsParserWorking() && aStrBuffer.getLength() < MAX_STRING_LEN) while( bContinue && IsParserWorking() && aStrBuffer.getLength() < MAX_STRING_LEN)
{ {
int bNextCh = true; bool bNextCh = true;
switch( nNextCh ) switch( nNextCh )
{ {
case '\\': case '\\':
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment