Kaydet (Commit) e86bcf11 authored tarafından Thorsten Behrens's avatar Thorsten Behrens

Clear full sprite area for fdo#45219

Use clearAll() here, to really clear the whole sprite area (clear()
does respect potential clip polygons)
üst 3f5efa1e
...@@ -222,7 +222,7 @@ namespace slideshow ...@@ -222,7 +222,7 @@ namespace slideshow
std::for_each( maViewEntries.begin(), std::for_each( maViewEntries.begin(),
maViewEntries.end(), maViewEntries.end(),
boost::bind( boost::bind(
&ViewLayer::clear, &ViewLayer::clearAll,
boost::bind( boost::bind(
&ViewEntry::getViewLayer, &ViewEntry::getViewLayer,
_1))); _1)));
......
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