Kaydet (Commit) e9f260b3 authored tarafından Tor Lillqvist's avatar Tor Lillqvist

Minor refactoring of iOS code

Rename functions so that functions called by the UI layer for actions
to happen in the LO layer and functions called by the LO layer for
things to happen in the UI layer use different prefixes. Move
declarations to the generic <touch/touch.h> and avoid iOS-specific
types in the API.

Change-Id: Ieb8979065e02a87c4a415c934163265f2790d011
üst 2b132966
......@@ -34,7 +34,7 @@
#endif
#ifdef IOS
#include <osl/detail/ios-bootstrap.h>
#include <osl/detail/component-mapping.h>
#endif
using namespace ::osl;
......
......@@ -39,6 +39,10 @@
# define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, LOGTAG, __VA_ARGS__))
#endif
#ifdef IOS
#include <touch/touch.h>
#endif
int SVMain();
extern "C" int DESKTOP_DLLPUBLIC soffice_main()
......@@ -97,7 +101,7 @@ Java_org_libreoffice_android_AppSupport_runMain(JNIEnv* /* env */,
#else
extern "C"
void
lo_runMain()
touch_lo_runMain()
#endif
{
int nRet;
......
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#ifndef IOS_BOOSTRAP_H
#define IOS_BOOSTRAP_H
#if defined(IOS)
#include <premac.h>
#include <CoreGraphics/CoreGraphics.h>
#include <postmac.h>
#ifdef __cplusplus
extern "C" {
#endif
#include <osl/detail/component-mapping.h>
/* These functions are the interface between the upper GUI layers of a
* LibreOffice-based iOS app and the lower "core" layers, used in cases
* where the core parts need to call functions in the upper parts or
* vice versa.
*
* Thus there are two classes of functions here:
*
* 1) Those to be implemented in the upper layer and called by the
* lower layer
*
* 2) Those implmented in the lower layers to be called by the upper
* layer, in cases where we don't want to include a bunch of the
* "normal" LibreOffice C++ headers in an otherwise purely Objective-C
* CocoaTouch-based source file. Of course it depends on the case
* where that is wanted, and this all is work in progress.
*/
/* 1) */
typedef enum { DOWN, MOVE, UP} LOMouseButtonState;
void lo_damaged(CGRect rect);
/* 2) */
void lo_runMain();
void lo_set_view_size(int width, int height);
void lo_render_windows(CGContextRef context, CGRect rect);
void lo_tap(int x, int y);
void lo_pan(int deltaX, int deltaY);
void lo_zoom(int x, int y, float scale);
void lo_mouse_drag(int x, int y, LOMouseButtonState state);
void lo_keyboard_input(int c);
#ifdef __cplusplus
}
#endif
#endif // IOS
#endif // IOS_BOOTSTRAP_H
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
......@@ -18,24 +18,48 @@
#if !HAVE_FEATURE_DESKTOP
// Functions to be implemented by the app-specifc upper or less
// app-specific but platform-specific medium layer on touch-based
// platforms. The same API is used on each such platform. There are
// called from low level LibreOffice code. Note that these are just
// declared here in this header in the "touch" module, the
// per-platform implementations are elsewhere.
#ifdef __cplusplus
extern "C" {
#endif
void lo_show_keyboard();
void lo_hide_keyboard();
// These functions are the interface between the upper GUI layers of a
// LibreOffice-based app on a touch platform app and the lower "core"
// layers, used in cases where the core parts need to call
// functionality in the upper parts or vice versa.
//
// Thus there are two classes of functions here:
//
// 1) Those to be implemented in the upper layer and called by the
// lower layer. Prefixed by touch_ui_. The same API is used on each
// such platform. There are called from low level LibreOffice
// code. Note that these are just declared here in a header for a
// "touch" module, the per-platform implementations are elsewhere.
void touch_ui_damaged(int minX, int minY, int width, int height);
void touch_ui_show_keyboard();
void touch_ui_hide_keyboard();
// 2) Those implmented in the lower layers to be called by the upper
// layer, in cases where we don't want to include a bunch of the
// "normal" LibreOffice C++ headers in an otherwise purely Objective-C
// CocoaTouch-based source file. Of course it depends on the case
// where that is wanted, and this all is work in progress. Prefixed by
// touch_lo_.
void touch_lo_keyboard_did_hide();
void touch_lo_runMain();
void touch_lo_set_view_size(int width, int height);
void touch_lo_render_windows(void *context, int minX, int minY, int width, int height);
void touch_lo_tap(int x, int y);
void touch_lo_pan(int deltaX, int deltaY);
void touch_lo_zoom(int x, int y, float scale);
void touch_lo_keyboard_input(int c);
// Functions to be implemented in the medium platform-specific layer
// to be called from the app-specific UI layer.
typedef enum { DOWN, MOVE, UP} LOMouseButtonState;
void lo_keyboard_did_hide();
void touch_lo_mouse_drag(int x, int y, LOMouseButtonState state);
#ifdef __cplusplus
}
......
......@@ -8,7 +8,6 @@
#import <UIKit/UIKit.h>
#include <osl/detail/ios-bootstrap.h>
#include <touch/touch.h>
#import "AppDelegate.h"
......@@ -69,9 +68,9 @@ static View *theView;
NSLog(@"statusBarOrientation: %ld", (long) [[UIApplication sharedApplication] statusBarOrientation]);
if (UIInterfaceOrientationIsLandscape([[UIApplication sharedApplication] statusBarOrientation]))
lo_set_view_size(applicationFrame.size.height, applicationFrame.size.width);
touch_lo_set_view_size(applicationFrame.size.height, applicationFrame.size.width);
else
lo_set_view_size(applicationFrame.size.width, applicationFrame.size.height);
touch_lo_set_view_size(applicationFrame.size.width, applicationFrame.size.height);
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillShow:) name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardDidHide:) name:UIKeyboardDidHideNotification object:nil];
......@@ -90,7 +89,7 @@ static View *theView;
@autoreleasepool {
lo_initialize();
lo_runMain();
touch_lo_runMain();
}
}
......@@ -100,7 +99,7 @@ static View *theView;
assert(textView == theView->textView);
for (NSUInteger i = 0; i < [text length]; i++)
lo_keyboard_input([text characterAtIndex: i]);
touch_lo_keyboard_input([text characterAtIndex: i]);
return NO;
}
......@@ -142,9 +141,9 @@ static View *theView;
NSLog(@"statusBarOrientation: %ld", (long) [[UIApplication sharedApplication] statusBarOrientation]);
if (UIInterfaceOrientationIsLandscape([[UIApplication sharedApplication] statusBarOrientation]))
lo_set_view_size(applicationFrame.size.height, applicationFrame.size.width);
touch_lo_set_view_size(applicationFrame.size.height, applicationFrame.size.width);
else
lo_set_view_size(applicationFrame.size.width, applicationFrame.size.height);
touch_lo_set_view_size(applicationFrame.size.width, applicationFrame.size.height);
}
- (void)keyboardWillShow:(NSNotification *)note
......@@ -167,7 +166,7 @@ static View *theView;
NSLog(@"keyboardDidHide");
lo_keyboard_did_hide();
touch_lo_keyboard_did_hide();
}
@end
......@@ -176,23 +175,23 @@ static View *theView;
// CocoaTouch activity to happen on the GUI thread. Use
// dispatch_async() consistently.
void lo_damaged(CGRect rect)
void touch_ui_damaged(int minX, int minY, int width, int height)
{
(void) rect;
CGRect rect = CGRectMake(minX, minY, width, height);
dispatch_async(dispatch_get_main_queue(), ^{
[theView setNeedsDisplayInRect:rect];
});
// NSLog(@"lo_damaged: %dx%d@(%d,%d)", (int)rect.size.width, (int)rect.size.height, (int)rect.origin.x, (int)rect.origin.y);
// NSLog(@"lo_damaged: %dx%d@(%d,%d)", width, height, minX, minY);
}
void lo_show_keyboard()
void touch_ui_show_keyboard()
{
dispatch_async(dispatch_get_main_queue(), ^{
[theView->textView becomeFirstResponder];
});
}
void lo_hide_keyboard()
void touch_ui_hide_keyboard()
{
dispatch_async(dispatch_get_main_queue(), ^{
[theView->textView resignFirstResponder];
......
......@@ -19,7 +19,6 @@
- (void)panGesture:(UIPanGestureRecognizer *)gestureRecognizer;
- (void)longPressGesture:(UILongPressGestureRecognizer *)gestureRecognizer;
@end
// vim:set shiftwidth=4 softtabstop=4 expandtab:
......@@ -8,7 +8,7 @@
#import "View.h"
#include <osl/detail/ios-bootstrap.h>
#include <touch/touch.h>
@implementation View
......@@ -40,10 +40,10 @@
CGContextScaleCTM(context, 1, -1);
break;
}
lo_render_windows(context, rect);
touch_lo_render_windows(context, rect.origin.y, rect.origin.y, rect.size.width, rect.size.height);
CGContextRestoreGState(context);
// NSLog(@"drawRect: lo_render_windows took %f s", [[NSDate date] timeIntervalSinceDate: startDate]);
// NSLog(@"drawRect: touch_lo_render_windows took %f s", [[NSDate date] timeIntervalSinceDate: startDate]);
}
- (void)tapGesture:(UITapGestureRecognizer *)gestureRecognizer
......@@ -53,7 +53,7 @@
NSLog(@"tapGesture: at: (%d,%d)", (int)location.x, (int)location.y);
lo_tap(location.x, location.y);
touch_lo_tap(location.x, location.y);
[self->textView becomeFirstResponder];
} else {
......@@ -73,7 +73,7 @@
NSLog(@"panGesture: pan (delta): (%d,%d)", deltaX, deltaY);
lo_pan(deltaX, deltaY);
touch_lo_pan(deltaX, deltaY);
}
previousX = translation.x;
......@@ -87,11 +87,11 @@
NSLog(@"pinchGesture: pinch: (%f) cords (%d,%d)", (float)scale, (int)location.x, (int)location.y );
lo_zoom((int)location.x, (int)location.y, (float)scale);
touch_lo_zoom((int)location.x, (int)location.y, (float)scale);
// to reset the gesture scaling
if (gestureRecognizer.state==UIGestureRecognizerStateEnded) {
lo_zoom(1, 1, 0.0f);
touch_lo_zoom(1, 1, 0.0f);
}
}
......@@ -104,8 +104,8 @@
NSLog(@"longPressGesture: state %d cords (%d,%d)",state ,(int)point.x,(int)point.y);
if (state == UIGestureRecognizerStateEnded) {
lo_tap(point.x, point.y);
lo_tap(point.x, point.y);
touch_lo_tap(point.x, point.y);
touch_lo_tap(point.x, point.y);
}
}
......
......@@ -9,7 +9,7 @@
#import "ViewController.h"
#include <osl/detail/ios-bootstrap.h>
#include <touch/touch.h>
#import "lo.h"
......
......@@ -12,8 +12,9 @@
#import <UIKit/UIKit.h>
#include <postmac.h>
#include <osl/detail/ios-bootstrap.h>
#include <osl/detail/component-mapping.h>
#include <osl/process.h>
#include <touch/touch.h>
extern "C" {
extern void * analysis_component_getFactory( const char * pImplName, void * pServiceManager, void * pRegistryKey );
......
......@@ -21,14 +21,14 @@
#include <UIKit/UIKit.h>
#include <postmac.h>
#include <osl/detail/ios-bootstrap.h>
#include <basebmp/scanlineformats.hxx>
#include <vcl/msgbox.hxx>
#include <touch/touch.h>
#include "ios/iosinst.hxx"
#include "headless/svpdummies.hxx"
#include "generic/gendata.hxx"
#include <basebmp/scanlineformats.hxx>
#include <vcl/msgbox.hxx>
// Horrible hack
static int viewWidth = 1, viewHeight = 1;
......@@ -43,7 +43,7 @@ public:
void IosSalInstance::damaged( IosSalFrame */* frame */,
const basegfx::B2IBox& rDamageRect )
{
lo_damaged( CGRectMake( rDamageRect.getMinX(), rDamageRect.getMinY(), rDamageRect.getWidth(), rDamageRect.getHeight() ));
touch_ui_damaged( rDamageRect.getMinX(), rDamageRect.getMinY(), rDamageRect.getWidth(), rDamageRect.getHeight() );
}
void IosSalInstance::GetWorkArea( Rectangle& rRect )
......@@ -301,12 +301,12 @@ IMPL_LINK( IosSalInstance, DisplayConfigurationChanged, void*, )
(*it)->Show( sal_True, sal_False );
}
lo_damaged( CGRectMake( 0, 0, viewWidth, viewHeight ) );
touch_ui_damaged( 0, 0, viewWidth, viewHeight );
return 0;
}
extern "C"
void lo_set_view_size(int width, int height)
void touch_lo_set_view_size(int width, int height)
{
int oldWidth = viewWidth;
......@@ -382,8 +382,9 @@ IMPL_LINK( IosSalInstance, RenderWindows, RenderWindowsArg*, arg )
}
extern "C"
void lo_render_windows( CGContextRef context, CGRect rect )
void touch_lo_render_windows(void *context, int minX, int minY, int width, int height)
{
CGContextRef cgContext = (CGContextRef) context;
int rc;
IosSalInstance *pInstance = IosSalInstance::getInstance();
......@@ -396,7 +397,8 @@ void lo_render_windows( CGContextRef context, CGRect rect )
return;
}
IosSalInstance::RenderWindowsArg arg = { false, context, rect };
CGRect rect = CGRectMake(minX, minY, width, height);
IosSalInstance::RenderWindowsArg arg = { false, cgContext, rect };
Application::PostUserEvent( LINK( pInstance, IosSalInstance, RenderWindows), &arg );
while (!arg.done) {
......@@ -409,7 +411,7 @@ void lo_render_windows( CGContextRef context, CGRect rect )
}
extern "C"
void lo_tap(int x, int y)
void touch_lo_tap(int x, int y)
{
SalFrame *pFocus = IosSalInstance::getInstance()->getFocusFrame();
if (pFocus) {
......@@ -426,7 +428,7 @@ void lo_tap(int x, int y)
}
extern "C"
void lo_mouse_drag(int x, int y, LOMouseButtonState state)
void touch_lo_mouse_drag(int x, int y, LOMouseButtonState state)
{
SalFrame *pFocus = IosSalInstance::getInstance()->getFocusFrame();
......@@ -454,7 +456,7 @@ void lo_mouse_drag(int x, int y, LOMouseButtonState state)
}
extern "C"
void lo_pan(int deltaX, int deltaY)
void touch_lo_pan(int deltaX, int deltaY)
{
SalFrame *pFocus = IosSalInstance::getInstance()->getFocusFrame();
if (pFocus) {
......@@ -465,7 +467,7 @@ void lo_pan(int deltaX, int deltaY)
}
extern "C"
void lo_zoom(int x, int y, float scale)
void touch_lo_zoom(int x, int y, float scale)
{
SalFrame *pFocus = IosSalInstance::getInstance()->getFocusFrame();
if (pFocus) {
......@@ -476,7 +478,7 @@ void lo_zoom(int x, int y, float scale)
}
extern "C"
void lo_keyboard_input(int c)
void touch_lo_keyboard_input(int c)
{
SalFrame *pFocus = IosSalInstance::getInstance()->getFocusFrame();
if (pFocus) {
......@@ -487,7 +489,7 @@ void lo_keyboard_input(int c)
}
extern "C"
void lo_keyboard_did_hide()
void touch_lo_keyboard_did_hide()
{
// Tell LO it has lost "focus", which will cause it to stop
// displaying any text insertion cursor etc
......
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