Kaydet (Commit) ea4740c8 authored tarafından Zolnai Tamás's avatar Zolnai Tamás

@param[in|out] -> @param[in,out]

Change-Id: I585ca1450c22b77a03d0408fb5848be0838253da
üst 028b3ad8
...@@ -4231,7 +4231,7 @@ void SwTabFrm::Paint(SwRect const& rRect, SwPrintData const*const) const ...@@ -4231,7 +4231,7 @@ void SwTabFrm::Paint(SwRect const& rRect, SwPrintData const*const) const
* Paint border shadow. * Paint border shadow.
* *
* @param[in] rRect aligned rect to clip the result * @param[in] rRect aligned rect to clip the result
* @param[in|out] rOutRect full painting area as input * @param[in,out] rOutRect full painting area as input
* painting area reduced by shadow space for border and background as output * painting area reduced by shadow space for border and background as output
* @param[in] rShadow includes shadow attributes * @param[in] rShadow includes shadow attributes
* @param[in] bDrawFullShadowRectangle paint full rect of shadow * @param[in] bDrawFullShadowRectangle paint full rect of shadow
......
...@@ -49,7 +49,7 @@ SW_DLLPUBLIC void PrepareBoxInfo(SfxItemSet& rSet, const SwWrtShell& rSh); ...@@ -49,7 +49,7 @@ SW_DLLPUBLIC void PrepareBoxInfo(SfxItemSet& rSet, const SwWrtShell& rSh);
/** /**
* Convert character specific attributes to general ones used by tab pages. * Convert character specific attributes to general ones used by tab pages.
* *
* @param[in|out] rSet the set in which character attributes are stored * @param[in,out] rSet the set in which character attributes are stored
* @param[in] nMode specify the dialog which will be called after conversion * @param[in] nMode specify the dialog which will be called after conversion
**/ **/
SW_DLLPUBLIC void ConvertAttrCharToGen(SfxItemSet& rSet, const sal_uInt8 nMode); SW_DLLPUBLIC void ConvertAttrCharToGen(SfxItemSet& rSet, const sal_uInt8 nMode);
...@@ -58,7 +58,7 @@ SW_DLLPUBLIC void ConvertAttrCharToGen(SfxItemSet& rSet, const sal_uInt8 nMode); ...@@ -58,7 +58,7 @@ SW_DLLPUBLIC void ConvertAttrCharToGen(SfxItemSet& rSet, const sal_uInt8 nMode);
* Convert general attributes to the corresponding character attributes. * Convert general attributes to the corresponding character attributes.
* This method is used after executed a character dialog. * This method is used after executed a character dialog.
* *
* @param[in|out] rSet the set in which character attributes are stored * @param[in,out] rSet the set in which character attributes are stored
* @param[in] nMode specify the dialog which was called before * @param[in] nMode specify the dialog which was called before
**/ **/
SW_DLLPUBLIC void ConvertAttrGenToChar(SfxItemSet& rSet, const sal_uInt8 nMode); SW_DLLPUBLIC void ConvertAttrGenToChar(SfxItemSet& rSet, const sal_uInt8 nMode);
......
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