Kaydet (Commit) ec86c876 authored tarafından Stephan Bergmann's avatar Stephan Bergmann

Adapt code to scoped UNO enums

Change-Id: Ied079f87bf1a65ef0e162b99d78f77c48b44ee56
üst 80a66f28
...@@ -517,8 +517,8 @@ VclPtr<VclAbstractDialog> SdDialogsTest::createDialogByID(sal_uInt32 nID) ...@@ -517,8 +517,8 @@ VclPtr<VclAbstractDialog> SdDialogsTest::createDialogByID(sal_uInt32 nID)
CPPUNIT_ASSERT(pDrawDoc); CPPUNIT_ASSERT(pDrawDoc);
SfxItemSet aSet(pDrawDoc->GetItemPool(), ATTR_ANIMATION_START, ATTR_ACTION_END); SfxItemSet aSet(pDrawDoc->GetItemPool(), ATTR_ANIMATION_START, ATTR_ACTION_END);
aSet.Put(SfxBoolItem(ATTR_ANIMATION_ACTIVE, false)); aSet.Put(SfxBoolItem(ATTR_ANIMATION_ACTIVE, false));
aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_EFFECT, presentation::AnimationEffect_NONE)); aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_EFFECT, sal_uInt16(presentation::AnimationEffect_NONE)));
aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_TEXTEFFECT, presentation::AnimationEffect_NONE)); aSet.Put(SfxAllEnumItem(ATTR_ANIMATION_TEXTEFFECT, sal_uInt16(presentation::AnimationEffect_NONE)));
aSet.InvalidateItem(ATTR_ANIMATION_SPEED); aSet.InvalidateItem(ATTR_ANIMATION_SPEED);
aSet.Put(SfxBoolItem(ATTR_ANIMATION_FADEOUT, false)); aSet.Put(SfxBoolItem(ATTR_ANIMATION_FADEOUT, false));
aSet.Put(SvxColorItem(RGB_Color(COL_LIGHTGRAY), ATTR_ANIMATION_COLOR)); aSet.Put(SvxColorItem(RGB_Color(COL_LIGHTGRAY), ATTR_ANIMATION_COLOR));
...@@ -526,9 +526,9 @@ VclPtr<VclAbstractDialog> SdDialogsTest::createDialogByID(sal_uInt32 nID) ...@@ -526,9 +526,9 @@ VclPtr<VclAbstractDialog> SdDialogsTest::createDialogByID(sal_uInt32 nID)
aSet.Put(SfxBoolItem(ATTR_ANIMATION_SOUNDON, false)); aSet.Put(SfxBoolItem(ATTR_ANIMATION_SOUNDON, false));
aSet.InvalidateItem(ATTR_ANIMATION_SOUNDFILE); aSet.InvalidateItem(ATTR_ANIMATION_SOUNDFILE);
aSet.Put(SfxBoolItem(ATTR_ANIMATION_PLAYFULL, false)); aSet.Put(SfxBoolItem(ATTR_ANIMATION_PLAYFULL, false));
aSet.Put(SfxAllEnumItem(ATTR_ACTION, presentation::ClickAction_NONE)); aSet.Put(SfxAllEnumItem(ATTR_ACTION, sal_uInt16(presentation::ClickAction_NONE)));
aSet.InvalidateItem(ATTR_ACTION_FILENAME); aSet.InvalidateItem(ATTR_ACTION_FILENAME);
aSet.Put(SfxAllEnumItem(ATTR_ACTION_EFFECT, presentation::AnimationEffect_NONE)); aSet.Put(SfxAllEnumItem(ATTR_ACTION_EFFECT, sal_uInt16(presentation::AnimationEffect_NONE)));
aSet.InvalidateItem(ATTR_ACTION_EFFECTSPEED); aSet.InvalidateItem(ATTR_ACTION_EFFECTSPEED);
aSet.Put(SfxBoolItem(ATTR_ACTION_SOUNDON, false)); aSet.Put(SfxBoolItem(ATTR_ACTION_SOUNDON, false));
aSet.Put(SfxBoolItem(ATTR_ACTION_PLAYFULL, false)); aSet.Put(SfxBoolItem(ATTR_ACTION_PLAYFULL, false));
......
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