Kaydet (Commit) eca4c54e authored tarafından Michael Meeks's avatar Michael Meeks

vcl: add parameter to detect if OS events are processed during Yield.

Intended as a non-functional change.

Change-Id: I1915aad03786540da1a4bfe9031d33f2c2a9b4e3
Reviewed-on: https://gerrit.libreoffice.org/20006Tested-by: 's avatarJenkins <ci@libreoffice.org>
Reviewed-by: 's avatarMichael Meeks <michael.meeks@collabora.com>
üst 2ee80224
......@@ -261,7 +261,7 @@ SalBitmap* SvpSalInstance::CreateSalBitmap()
#endif
}
void SvpSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong const nReleased)
bool SvpSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong const nReleased)
{
(void) nReleased;
assert(nReleased == 0); // not implemented
......@@ -328,6 +328,8 @@ void SvpSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong
DoReleaseYield(nTimeoutMS);
}
return bEvent;
}
void SvpSalInstance::DoReleaseYield( int nTimeoutMS )
......
......@@ -159,7 +159,7 @@ public:
// wait next event and dispatch
// must returned by UserEvent (SalFrame::PostEvent)
// and timer
virtual void DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) override;
virtual bool DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) override;
virtual bool AnyInput( VclInputFlags nType ) override;
// may return NULL to disable session management
......
......@@ -107,7 +107,7 @@ public:
virtual sal_uLong ReleaseYieldMutex() override;
virtual void AcquireYieldMutex( sal_uLong nCount ) override;
virtual bool CheckYieldMutex() override;
virtual void DoYield(bool bWait, bool bHandleAllCurrentEvents,
virtual bool DoYield(bool bWait, bool bHandleAllCurrentEvents,
sal_uLong nReleased) override;
virtual bool AnyInput( VclInputFlags nType ) override;
virtual SalMenu* CreateMenu( bool bMenuBar, Menu* pVCLMenu ) override;
......
......@@ -125,10 +125,13 @@ public:
// return true, if yield mutex is owned by this thread, else false
virtual bool CheckYieldMutex() = 0;
// wait next event and dispatch
// must returned by UserEvent (SalFrame::PostEvent)
// and timer
virtual void DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) = 0;
/**
* Wait for the next event (if @bWait) and dispatch it,
* includes posted events, and timers.
* If @bHandleAllCurrentEvents - dispatch multiple posted
* user events. Returns true if events needed processing.
*/
virtual bool DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) = 0;
virtual bool AnyInput( VclInputFlags nType ) = 0;
// menus
......
......@@ -115,7 +115,7 @@ public:
static gboolean userEventFn( gpointer data );
void PostUserEvent();
void Yield( bool bWait, bool bHandleAllCurrentEvents );
bool Yield( bool bWait, bool bHandleAllCurrentEvents );
inline GdkDisplay *GetGdkDisplay();
virtual void ErrorTrapPush() override;
......
......@@ -80,7 +80,7 @@ public:
const SystemGraphicsData* ) override;
virtual SalBitmap* CreateSalBitmap() override;
virtual void DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) override;
virtual bool DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) override;
virtual bool AnyInput( VclInputFlags nType ) override;
virtual GenPspGraphics *CreatePrintGraphics() override;
......
......@@ -153,7 +153,7 @@ public:
virtual ~SalXLib();
virtual void Init();
virtual void Yield( bool bWait, bool bHandleAllCurrentEvents );
virtual bool Yield( bool bWait, bool bHandleAllCurrentEvents );
virtual void Wakeup();
virtual void PostUserEvent();
......@@ -365,7 +365,7 @@ public:
virtual ~SalX11Display();
virtual bool Dispatch( XEvent *pEvent ) override;
virtual void Yield();
virtual bool Yield();
virtual void PostUserEvent() override;
bool IsEvent();
......
......@@ -71,7 +71,7 @@ public:
virtual SalBitmap* CreateSalBitmap() override;
virtual SalSession* CreateSalSession() override;
virtual void DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) override;
virtual bool DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) override;
virtual bool AnyInput( VclInputFlags nType ) override;
virtual void* GetConnectionIdentifier( ConnectionIdentifierType& rReturnedType, int& rReturnedBytes ) override;
......
......@@ -72,7 +72,7 @@ public:
virtual void AcquireYieldMutex( sal_uIntPtr nCount ) override;
virtual bool CheckYieldMutex() override;
virtual void DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) override;
virtual bool DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong nReleased) override;
virtual bool AnyInput( VclInputFlags nType ) override;
virtual SalMenu* CreateMenu( bool bMenuBar, Menu* ) override;
virtual void DestroyMenu( SalMenu* ) override;
......
......@@ -559,10 +559,11 @@ class ReleasePoolHolder
~ReleasePoolHolder() { [mpPool release]; }
};
void AquaSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong const nReleased)
bool AquaSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong const nReleased)
{
(void) nReleased;
assert(nReleased == 0); // not implemented
// ensure that the per thread autorelease pool is top level and
// will therefore not be destroyed by cocoa implicitly
SalData::ensureThreadAutoreleasePool();
......@@ -599,12 +600,13 @@ void AquaSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLon
osl_setCondition( maWaitingYieldCond );
// return if only one event is asked for
if( ! bHandleAllCurrentEvents )
return;
return true;
}
}
// handle cocoa event queue
// cocoa events may be only handled in the thread the NSApp was created
bool bHadEvent = false;
if( isNSAppThread() && mnActivePrintJobs == 0 )
{
// we need to be woken up by a cocoa-event
......@@ -614,7 +616,6 @@ void AquaSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLon
// handle available events
NSEvent* pEvent = nil;
bool bHadEvent = false;
do
{
sal_uLong nCount = ReleaseYieldMutex();
......@@ -709,6 +710,8 @@ void AquaSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLon
bInAppEvent = false;
}
}
return bHadEvent;
}
bool AquaSalInstance::AnyInput( VclInputFlags nType )
......
......@@ -607,7 +607,7 @@ bool SalXLib::CheckTimeout( bool bExecuteTimers )
return bRet;
}
void SalXLib::Yield( bool bWait, bool bHandleAllCurrentEvents )
bool SalXLib::Yield( bool bWait, bool bHandleAllCurrentEvents )
{
blockIdleTimeout = !bWait;
// check for timeouts here if you want to make screenshots
......@@ -630,7 +630,7 @@ void SalXLib::Yield( bool bWait, bool bHandleAllCurrentEvents )
if( ! bHandleAllCurrentEvents )
{
blockIdleTimeout = false;
return;
return true;
}
}
}
......@@ -645,6 +645,8 @@ void SalXLib::Yield( bool bWait, bool bHandleAllCurrentEvents )
timeval Timeout = noyield__;
timeval *pTimeout = &Timeout;
bool bHandledEvent = false;
if (bWait)
{
pTimeout = nullptr;
......@@ -705,7 +707,7 @@ void SalXLib::Yield( bool bWait, bool bHandleAllCurrentEvents )
if (nFound == 0)
{
blockIdleTimeout = false;
return;
return false;
}
for ( int nFD = 0; nFD < nFDs_; nFD++ )
......@@ -724,6 +726,7 @@ void SalXLib::Yield( bool bWait, bool bHandleAllCurrentEvents )
for( int i = 0; pEntry->IsEventQueued() && i < nMaxEvents; i++ )
{
pEntry->HandleNextEvent();
bHandledEvent = true;
// if a recursive call has done the job
// so abort here
}
......@@ -733,6 +736,8 @@ void SalXLib::Yield( bool bWait, bool bHandleAllCurrentEvents )
}
}
blockIdleTimeout = false;
return bHandledEvent;
}
void SalXLib::Wakeup()
......
......@@ -1886,10 +1886,10 @@ bool SalX11Display::IsEvent()
return false;
}
void SalX11Display::Yield()
bool SalX11Display::Yield()
{
if( DispatchInternalEvent() )
return;
return true;
XEvent aEvent;
DBG_ASSERT( static_cast<SalYieldMutex*>(GetSalData()->m_pInstance->GetYieldMutex())->GetThreadId() ==
......@@ -1898,7 +1898,8 @@ void SalX11Display::Yield()
XNextEvent( pDisp_, &aEvent );
Dispatch( &aEvent );
// FIXME: under-convinced by Dispatch boolean return value vs. salframe.
bool bProcessedEvent = Dispatch( &aEvent );
#ifdef DBG_UTIL
if( GetX11SalData()->HasXErrorOccurred() )
......@@ -1908,6 +1909,8 @@ void SalX11Display::Yield()
}
#endif
GetX11SalData()->ResetXErrorOccurred();
return bProcessedEvent;
}
bool SalX11Display::Dispatch( XEvent *pEvent )
......
......@@ -151,11 +151,11 @@ bool X11SalInstance::AnyInput(VclInputFlags nType)
return bRet;
}
void X11SalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong const nReleased)
bool X11SalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong const nReleased)
{
(void) nReleased;
assert(nReleased == 0); // not implemented
mpXLib->Yield( bWait, bHandleAllCurrentEvents );
return mpXLib->Yield( bWait, bHandleAllCurrentEvents );
}
void* X11SalInstance::GetConnectionIdentifier( ConnectionIdentifierType& rReturnedType,
......
......@@ -578,9 +578,11 @@ void GtkData::Dispose()
deInitNWF();
}
void GtkData::Yield( bool bWait, bool bHandleAllCurrentEvents )
/// Allows events to be processed, returns true if we processed an event.
bool GtkData::Yield( bool bWait, bool bHandleAllCurrentEvents )
{
blockIdleTimeout = !bWait;
/* #i33212# only enter g_main_context_iteration in one thread at any one
* time, else one of them potentially will never end as long as there is
* another thread in there. Having only one yielding thread actually dispatch
......@@ -596,7 +598,7 @@ void GtkData::Yield( bool bWait, bool bHandleAllCurrentEvents )
else if( ! bWait )
{
blockIdleTimeout = false;
return; // someone else is waiting already, return
return false; // someone else is waiting already, return
}
if( bDispatchThread )
......@@ -630,6 +632,8 @@ void GtkData::Yield( bool bWait, bool bHandleAllCurrentEvents )
osl_setCondition( m_aDispatchCondition ); // trigger non dispatch thread yields
}
blockIdleTimeout = false;
return bWasEvent;
}
void GtkData::Init()
......
......@@ -396,12 +396,12 @@ void GtkInstance::RemoveTimer (SalTimer *pTimer)
m_aTimers.erase( it );
}
void GtkInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong const nReleased)
bool GtkInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong const nReleased)
{
(void) nReleased;
assert(nReleased == 0); // not implemented
EnsureInit();
GetGtkSalData()->Yield( bWait, bHandleAllCurrentEvents );
return GetGtkSalData()->Yield( bWait, bHandleAllCurrentEvents );
}
bool GtkInstance::IsTimerExpired()
......
......@@ -621,7 +621,7 @@ static void ImplSalDispatchMessage( MSG* pMsg )
ImplSalPostDispatchMsg( pMsg, lResult );
}
void ImplSalYield( bool bWait, bool bHandleAllCurrentEvents )
bool ImplSalYield( bool bWait, bool bHandleAllCurrentEvents )
{
MSG aMsg;
bool bWasMsg = false, bOneEvent = false;
......@@ -648,10 +648,12 @@ void ImplSalYield( bool bWait, bool bHandleAllCurrentEvents )
ImplSalDispatchMessage( &aMsg );
}
}
return bWasMsg;
}
void WinSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong const nReleased)
bool WinSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong const nReleased)
{
bool bDidWork = false;
// NOTE: if nReleased != 0 this will be called without SolarMutex
// so don't do anything dangerous before releasing it here
SalYieldMutex* pYieldMutex = mpSalYieldMutex;
......@@ -692,7 +694,7 @@ void WinSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong
}
else
{
ImplSalYield( bWait, bHandleAllCurrentEvents );
bDidWork = ImplSalYield( bWait, bHandleAllCurrentEvents );
n = nCount;
while ( n )
......@@ -701,6 +703,7 @@ void WinSalInstance::DoYield(bool bWait, bool bHandleAllCurrentEvents, sal_uLong
n--;
}
}
return bDidWork;
}
LRESULT CALLBACK SalComWndProc( HWND hWnd, UINT nMsg, WPARAM wParam, LPARAM lParam, int& rDef )
......
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