Kaydet (Commit) f3981e86 authored tarafından Louis-Francis Ratté-Boulianne's avatar Louis-Francis Ratté-Boulianne Kaydeden (comit) Markus Mohrhard

vcl: Fix the masked texture program attributes binding

Change-Id: Ie7440881f35eaf348aef35beea5a6d407d16a342
üst f4338252
...@@ -285,8 +285,8 @@ bool OpenGLSalGraphicsImpl::CreateMaskedTextureProgram( void ) ...@@ -285,8 +285,8 @@ bool OpenGLSalGraphicsImpl::CreateMaskedTextureProgram( void )
if( mnMaskedTextureProgram == 0 ) if( mnMaskedTextureProgram == 0 )
return false; return false;
glBindAttribLocation( mnTextureProgram, GL_ATTRIB_POS, "position" ); glBindAttribLocation( mnMaskedTextureProgram, GL_ATTRIB_POS, "position" );
glBindAttribLocation( mnTextureProgram, GL_ATTRIB_TEX, "tex_coord_in" ); glBindAttribLocation( mnMaskedTextureProgram, GL_ATTRIB_TEX, "tex_coord_in" );
mnMaskedSamplerUniform = glGetUniformLocation( mnMaskedTextureProgram, "sampler" ); mnMaskedSamplerUniform = glGetUniformLocation( mnMaskedTextureProgram, "sampler" );
mnMaskSamplerUniform = glGetUniformLocation( mnMaskedTextureProgram, "mask" ); mnMaskSamplerUniform = glGetUniformLocation( mnMaskedTextureProgram, "mask" );
......
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