Kaydet (Commit) f40c11f1 authored tarafından Noel Grandin's avatar Noel Grandin

sal_Bool->bool

Change-Id: I4fb9f453c5e0069ec12076547c95a6bbe441a2e2
üst 698de086
...@@ -130,7 +130,7 @@ public: ...@@ -130,7 +130,7 @@ public:
void UpdateAllRowHeights(); void UpdateAllRowHeights();
void BeforeXMLLoading(); void BeforeXMLLoading();
void AfterXMLLoading(sal_Bool bRet); void AfterXMLLoading(bool bRet);
ScSheetSaveData* GetSheetSaveData(); ScSheetSaveData* GetSheetSaveData();
void RepaintRange( const ScRange& rRange ); void RepaintRange( const ScRange& rRange );
...@@ -842,7 +842,7 @@ private: ...@@ -842,7 +842,7 @@ private:
ScDocShell* pDocShell; ScDocShell* pDocShell;
SCTAB nTab; SCTAB nTab;
sal_Bool GetScenarioIndex_Impl( const OUString& rName, SCTAB& rIndex ); bool GetScenarioIndex_Impl( const OUString& rName, SCTAB& rIndex );
ScTableSheetObj* GetObjectByIndex_Impl(sal_Int32 nIndex); ScTableSheetObj* GetObjectByIndex_Impl(sal_Int32 nIndex);
ScTableSheetObj* GetObjectByName_Impl(const OUString& aName); ScTableSheetObj* GetObjectByName_Impl(const OUString& aName);
......
...@@ -424,7 +424,7 @@ void ScModelObj::BeforeXMLLoading() ...@@ -424,7 +424,7 @@ void ScModelObj::BeforeXMLLoading()
pDocShell->BeforeXMLLoading(); pDocShell->BeforeXMLLoading();
} }
void ScModelObj::AfterXMLLoading(sal_Bool bRet) void ScModelObj::AfterXMLLoading(bool bRet)
{ {
if (pDocShell) if (pDocShell)
pDocShell->AfterXMLLoading(bRet); pDocShell->AfterXMLLoading(bRet);
...@@ -3670,7 +3670,7 @@ void ScScenariosObj::Notify( SfxBroadcaster&, const SfxHint& rHint ) ...@@ -3670,7 +3670,7 @@ void ScScenariosObj::Notify( SfxBroadcaster&, const SfxHint& rHint )
// XScenarios // XScenarios
sal_Bool ScScenariosObj::GetScenarioIndex_Impl( const OUString& rName, SCTAB& rIndex ) bool ScScenariosObj::GetScenarioIndex_Impl( const OUString& rName, SCTAB& rIndex )
{ {
//! Case-insensitiv ???? //! Case-insensitiv ????
...@@ -3684,7 +3684,7 @@ sal_Bool ScScenariosObj::GetScenarioIndex_Impl( const OUString& rName, SCTAB& rI ...@@ -3684,7 +3684,7 @@ sal_Bool ScScenariosObj::GetScenarioIndex_Impl( const OUString& rName, SCTAB& rI
if (aTabName.equals(rName)) if (aTabName.equals(rName))
{ {
rIndex = i; rIndex = i;
return sal_True; return true;
} }
} }
......
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