Kaydet (Commit) f41f50e4 authored tarafından Markus Mohrhard's avatar Markus Mohrhard Kaydeden (comit) Markus Mohrhard

fix windows compile error

Change-Id: I9154cd0c0352b8807b5a5eae2444629c9cfe3d48
üst 79ae6389
......@@ -182,7 +182,7 @@ bool WGLisExtensionSupported(const char *extension)
}
}
bool InitMultisample(PIXELFORMATDESCRIPTOR pfd, int& rPixelFormat)
bool InitMultisample(PIXELFORMATDESCRIPTOR pfd, int& rPixelFormat, bool bUseDoubleBufferedRendering)
{
HWND hWnd = NULL;
GLWindow glWin;
......@@ -232,7 +232,7 @@ bool InitMultisample(PIXELFORMATDESCRIPTOR pfd, int& rPixelFormat)
0,0
};
if (!mbUseDoubleBufferedRendering)
if (!bUseDoubleBufferedRendering)
iAttributes[1] = GL_FALSE;
bool bArbMultisampleSupported = true;
......@@ -600,7 +600,7 @@ bool OpenGLContext::ImplInit()
// we must check whether can set the MSAA
int WindowPix = 0;
bool bMultiSampleSupport = InitMultisample(PixelFormatFront, WindowPix);
bool bMultiSampleSupport = InitMultisample(PixelFormatFront, WindowPix, mbUseDoubleBufferedRendering);
if (bMultiSampleSupport && WindowPix != 0)
{
m_aGLWin.bMultiSampleSupported = true;
......
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