Kaydet (Commit) f623b524 authored tarafından Ivo Hinkelmann's avatar Ivo Hinkelmann

INTEGRATION: CWS aw024 (1.4.1208); FILE MERGED

2006/10/27 12:13:57 aw 1.4.1208.4: #i39528# ::basegfx -> basegfx adaption
2006/09/21 18:48:14 aw 1.4.1208.3: RESYNC: (1.5-1.6); FILE MERGED
2005/09/18 03:41:09 aw 1.4.1208.2: RESYNC: (1.4-1.5); FILE MERGED
2005/04/26 15:04:09 aw 1.4.1208.1: #i39528#
üst a4ed6f6a
......@@ -4,9 +4,9 @@
*
* $RCSfile: deflt3d.cxx,v $
*
* $Revision: 1.6 $
* $Revision: 1.7 $
*
* last change: $Author: obo $ $Date: 2006-09-17 04:55:07 $
* last change: $Author: ihi $ $Date: 2006-11-14 13:18:34 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
......@@ -73,25 +73,22 @@ E3dDefaultAttributes::E3dDefaultAttributes()
void E3dDefaultAttributes::Reset()
{
// Compound-Objekt
// aDefaultFrontMaterial;
// aDefaultBackMaterial;
bDefaultCreateNormals = TRUE;
bDefaultCreateTexture = TRUE;
bDefaultUseDifferentBackMaterial = FALSE;
// Cube-Objekt
aDefaultCubePos = Vector3D(-500.0, -500.0, -500.0);
aDefaultCubeSize = Vector3D(1000.0, 1000.0, 1000.0);
aDefaultCubePos = basegfx::B3DPoint(-500.0, -500.0, -500.0);
aDefaultCubeSize = basegfx::B3DVector(1000.0, 1000.0, 1000.0);
nDefaultCubeSideFlags = CUBE_FULL;
bDefaultCubePosIsCenter = FALSE;
// Sphere-Objekt
aDefaultSphereCenter = Vector3D(0.0, 0.0, 0.0);
aDefaultSphereSize = Vector3D(1000.0, 1000.0, 1000.0);
aDefaultSphereCenter = basegfx::B3DPoint(0.0, 0.0, 0.0);
aDefaultSphereSize = basegfx::B3DPoint(1000.0, 1000.0, 1000.0);
// Lathe-Objekt
nDefaultLatheEndAngle = 3600;
fDefaultLatheScale = 1.0;
bDefaultLatheSmoothed = TRUE;
bDefaultLatheSmoothFrontBack = FALSE;
bDefaultLatheCharacterMode = FALSE;
......@@ -99,7 +96,6 @@ void E3dDefaultAttributes::Reset()
bDefaultLatheCloseBack = TRUE;
// Extrude-Objekt
fDefaultExtrudeScale = 1.0;
bDefaultExtrudeSmoothed = TRUE;
bDefaultExtrudeSmoothFrontBack = FALSE;
bDefaultExtrudeCharacterMode = FALSE;
......@@ -107,6 +103,7 @@ void E3dDefaultAttributes::Reset()
bDefaultExtrudeCloseBack = TRUE;
// Scene-Objekt
// aDefaultLightGroup;
bDefaultDither = TRUE;
}
// eof
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