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LibreOffice
core
Commits
f6b2ace5
Kaydet (Commit)
f6b2ace5
authored
Tem 22, 2011
tarafından
Thomas Arnhold
Dosyalara gözat
Seçenekler
Dosyalara Gözat
İndir
Eposta Yamaları
Sade Fark
callcatcher: remove unused methods
üst
6e33eee4
Hide whitespace changes
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8 changed files
with
0 additions
and
225 deletions
+0
-225
camera3d.hxx
svx/inc/svx/camera3d.hxx
+0
-10
camera3d.cxx
svx/source/engine3d/camera3d.cxx
+0
-120
xexptran.hxx
xmloff/inc/xexptran.hxx
+0
-9
sdxmlimp.cxx
xmloff/source/draw/sdxmlimp.cxx
+0
-17
sdxmlimp_impl.hxx
xmloff/source/draw/sdxmlimp_impl.hxx
+0
-6
viewcontext.cxx
xmloff/source/draw/viewcontext.cxx
+0
-5
viewcontext.hxx
xmloff/source/draw/viewcontext.hxx
+0
-3
xexptran.cxx
xmloff/source/draw/xexptran.cxx
+0
-55
No files found.
svx/inc/svx/camera3d.hxx
Dosyayı görüntüle @
f6b2ace5
...
@@ -58,9 +58,6 @@ class SVX_DLLPUBLIC Camera3D : public Viewport3D
...
@@ -58,9 +58,6 @@ class SVX_DLLPUBLIC Camera3D : public Viewport3D
double
fFocalLen
=
35.0
,
double
fBankAng
=
0
);
double
fFocalLen
=
35.0
,
double
fBankAng
=
0
);
Camera3D
();
Camera3D
();
// Reset to default values
void
Reset
();
void
SetDefaults
(
const
basegfx
::
B3DPoint
&
rPos
,
const
basegfx
::
B3DPoint
&
rLookAt
,
void
SetDefaults
(
const
basegfx
::
B3DPoint
&
rPos
,
const
basegfx
::
B3DPoint
&
rLookAt
,
double
fFocalLen
=
35.0
,
double
fBankAng
=
0
);
double
fFocalLen
=
35.0
,
double
fBankAng
=
0
);
...
@@ -74,19 +71,12 @@ class SVX_DLLPUBLIC Camera3D : public Viewport3D
...
@@ -74,19 +71,12 @@ class SVX_DLLPUBLIC Camera3D : public Viewport3D
// Focal length in mm
// Focal length in mm
void
SetFocalLength
(
double
fLen
);
void
SetFocalLength
(
double
fLen
);
void
SetFocalLengthWithCorrect
(
double
fLen
);
double
GetFocalLength
()
const
{
return
fFocalLength
;
}
double
GetFocalLength
()
const
{
return
fFocalLength
;
}
// Bank angle links/rechts
// Bank angle links/rechts
void
SetBankAngle
(
double
fAngle
);
void
SetBankAngle
(
double
fAngle
);
double
GetBankAngle
()
const
{
return
fBankAngle
;
}
double
GetBankAngle
()
const
{
return
fBankAngle
;
}
// For rotating the camera position. Changes LookAt.
void
Rotate
(
double
fHAngle
,
double
fVAngle
);
// For changing the point of view. Changes the position.
void
RotateAroundLookAt
(
double
fHAngle
,
double
fVAngle
);
void
SetAutoAdjustProjection
(
bool
bAdjust
=
true
)
void
SetAutoAdjustProjection
(
bool
bAdjust
=
true
)
{
bAutoAdjustProjection
=
bAdjust
;
}
{
bAutoAdjustProjection
=
bAdjust
;
}
bool
IsAutoAdjustProjection
()
const
{
return
bAutoAdjustProjection
;
}
bool
IsAutoAdjustProjection
()
const
{
return
bAutoAdjustProjection
;
}
...
...
svx/source/engine3d/camera3d.cxx
Dosyayı görüntüle @
f6b2ace5
...
@@ -52,15 +52,6 @@ Camera3D::Camera3D()
...
@@ -52,15 +52,6 @@ Camera3D::Camera3D()
Camera3D
(
aVector3D
,
basegfx
::
B3DPoint
());
Camera3D
(
aVector3D
,
basegfx
::
B3DPoint
());
}
}
void
Camera3D
::
Reset
()
{
SetVPD
(
0
);
fBankAngle
=
fResetBankAngle
;
SetPosition
(
aResetPos
);
SetLookAt
(
aResetLookAt
);
SetFocalLength
(
fResetFocalLength
);
}
// Set default values for reset
// Set default values for reset
void
Camera3D
::
SetDefaults
(
const
basegfx
::
B3DPoint
&
rPos
,
const
basegfx
::
B3DPoint
&
rLookAt
,
void
Camera3D
::
SetDefaults
(
const
basegfx
::
B3DPoint
&
rPos
,
const
basegfx
::
B3DPoint
&
rLookAt
,
...
@@ -212,115 +203,4 @@ void Camera3D::SetFocalLength(double fLen)
...
@@ -212,115 +203,4 @@ void Camera3D::SetFocalLength(double fLen)
fFocalLength
=
fLen
;
fFocalLength
=
fLen
;
}
}
// To rotate the camera position, this changes LookAt
void
Camera3D
::
Rotate
(
double
fHAngle
,
double
fVAngle
)
{
basegfx
::
B3DHomMatrix
aTf
;
basegfx
::
B3DVector
aDiff
(
aLookAt
-
aPosition
);
const
double
fV
(
sqrt
(
aDiff
.
getX
()
*
aDiff
.
getX
()
+
aDiff
.
getZ
()
*
aDiff
.
getZ
()));
if
(
fV
!=
0.0
)
{
basegfx
::
B3DHomMatrix
aTemp
;
const
double
fSin
(
aDiff
.
getZ
()
/
fV
);
const
double
fCos
(
aDiff
.
getX
()
/
fV
);
aTemp
.
set
(
0
,
0
,
fCos
);
aTemp
.
set
(
2
,
2
,
fCos
);
aTemp
.
set
(
0
,
2
,
fSin
);
aTemp
.
set
(
2
,
0
,
-
fSin
);
aTf
*=
aTemp
;
}
{
aTf
.
rotate
(
0.0
,
0.0
,
fVAngle
);
}
if
(
fV
!=
0.0
)
{
basegfx
::
B3DHomMatrix
aTemp
;
const
double
fSin
(
-
aDiff
.
getZ
()
/
fV
);
const
double
fCos
(
aDiff
.
getX
()
/
fV
);
aTemp
.
set
(
0
,
0
,
fCos
);
aTemp
.
set
(
2
,
2
,
fCos
);
aTemp
.
set
(
0
,
2
,
fSin
);
aTemp
.
set
(
2
,
0
,
-
fSin
);
aTf
*=
aTemp
;
}
{
aTf
.
rotate
(
0.0
,
fHAngle
,
0.0
);
}
aDiff
*=
aTf
;
SetLookAt
(
aPosition
+
aDiff
);
}
// To rotate the view point, this changes the position
void
Camera3D
::
RotateAroundLookAt
(
double
fHAngle
,
double
fVAngle
)
{
basegfx
::
B3DHomMatrix
aTf
;
basegfx
::
B3DVector
aDiff
(
aPosition
-
aLookAt
);
const
double
fV
(
sqrt
(
aDiff
.
getX
()
*
aDiff
.
getX
()
+
aDiff
.
getZ
()
*
aDiff
.
getZ
()));
if
(
fV
!=
0.0
)
{
basegfx
::
B3DHomMatrix
aTemp
;
const
double
fSin
(
aDiff
.
getZ
()
/
fV
);
const
double
fCos
(
aDiff
.
getX
()
/
fV
);
aTemp
.
set
(
0
,
0
,
fCos
);
aTemp
.
set
(
2
,
2
,
fCos
);
aTemp
.
set
(
0
,
2
,
fSin
);
aTemp
.
set
(
2
,
0
,
-
fSin
);
aTf
*=
aTemp
;
}
{
aTf
.
rotate
(
0.0
,
0.0
,
fVAngle
);
}
if
(
fV
!=
0.0
)
{
basegfx
::
B3DHomMatrix
aTemp
;
const
double
fSin
(
-
aDiff
.
getZ
()
/
fV
);
const
double
fCos
(
aDiff
.
getX
()
/
fV
);
aTemp
.
set
(
0
,
0
,
fCos
);
aTemp
.
set
(
2
,
2
,
fCos
);
aTemp
.
set
(
0
,
2
,
fSin
);
aTemp
.
set
(
2
,
0
,
-
fSin
);
aTf
*=
aTemp
;
}
{
aTf
.
rotate
(
0.0
,
fHAngle
,
0.0
);
}
aDiff
*=
aTf
;
SetPosition
(
aLookAt
+
aDiff
);
}
// ??? this probably sets the projection plane in a certain depth
void
Camera3D
::
SetFocalLengthWithCorrect
(
double
fLen
)
{
if
(
fLen
<
5.0
)
{
fLen
=
5.0
;
}
SetPRP
(
basegfx
::
B3DPoint
(
0.0
,
0.0
,
aPRP
.
getZ
()
*
fLen
/
fFocalLength
));
fFocalLength
=
fLen
;
}
// eof
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
xmloff/inc/xexptran.hxx
Dosyayı görüntüle @
f6b2ace5
...
@@ -70,15 +70,11 @@ class SdXMLImExTransform2D
...
@@ -70,15 +70,11 @@ class SdXMLImExTransform2D
public
:
public
:
SdXMLImExTransform2D
()
{}
SdXMLImExTransform2D
()
{}
SdXMLImExTransform2D
(
const
rtl
::
OUString
&
rNew
,
const
SvXMLUnitConverter
&
rConv
);
~
SdXMLImExTransform2D
()
{
EmptyList
();
}
~
SdXMLImExTransform2D
()
{
EmptyList
();
}
void
AddRotate
(
double
fNew
);
void
AddRotate
(
double
fNew
);
void
AddScale
(
const
::
basegfx
::
B2DTuple
&
rNew
);
void
AddTranslate
(
const
::
basegfx
::
B2DTuple
&
rNew
);
void
AddTranslate
(
const
::
basegfx
::
B2DTuple
&
rNew
);
void
AddSkewX
(
double
fNew
);
void
AddSkewX
(
double
fNew
);
void
AddSkewY
(
double
fNew
);
void
AddMatrix
(
const
::
basegfx
::
B2DHomMatrix
&
rNew
);
bool
NeedsAction
()
const
{
return
!
maList
.
empty
();
}
bool
NeedsAction
()
const
{
return
!
maList
.
empty
();
}
void
GetFullTransform
(
::
basegfx
::
B2DHomMatrix
&
rFullTrans
);
void
GetFullTransform
(
::
basegfx
::
B2DHomMatrix
&
rFullTrans
);
...
@@ -100,11 +96,6 @@ public:
...
@@ -100,11 +96,6 @@ public:
SdXMLImExTransform3D
(
const
rtl
::
OUString
&
rNew
,
const
SvXMLUnitConverter
&
rConv
);
SdXMLImExTransform3D
(
const
rtl
::
OUString
&
rNew
,
const
SvXMLUnitConverter
&
rConv
);
~
SdXMLImExTransform3D
()
{
EmptyList
();
}
~
SdXMLImExTransform3D
()
{
EmptyList
();
}
void
AddRotateX
(
double
fNew
);
void
AddRotateY
(
double
fNew
);
void
AddRotateZ
(
double
fNew
);
void
AddScale
(
const
::
basegfx
::
B3DTuple
&
rNew
);
void
AddTranslate
(
const
::
basegfx
::
B3DTuple
&
rNew
);
void
AddMatrix
(
const
::
basegfx
::
B3DHomMatrix
&
rNew
);
void
AddMatrix
(
const
::
basegfx
::
B3DHomMatrix
&
rNew
);
void
AddHomogenMatrix
(
const
com
::
sun
::
star
::
drawing
::
HomogenMatrix
&
xHomMat
);
void
AddHomogenMatrix
(
const
com
::
sun
::
star
::
drawing
::
HomogenMatrix
&
xHomMat
);
...
...
xmloff/source/draw/sdxmlimp.cxx
Dosyayı görüntüle @
f6b2ace5
...
@@ -491,15 +491,6 @@ SdXMLImport::~SdXMLImport() throw ()
...
@@ -491,15 +491,6 @@ SdXMLImport::~SdXMLImport() throw ()
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
void
SdXMLImport
::
SetProgress
(
sal_Int32
nProg
)
{
// set progress view
if
(
mxStatusIndicator
.
is
())
mxStatusIndicator
->
setValue
(
nProg
);
}
//////////////////////////////////////////////////////////////////////////////
const
SvXMLTokenMap
&
SdXMLImport
::
GetDocElemTokenMap
()
const
SvXMLTokenMap
&
SdXMLImport
::
GetDocElemTokenMap
()
{
{
if
(
!
mpDocElemTokenMap
)
if
(
!
mpDocElemTokenMap
)
...
@@ -853,14 +844,6 @@ SvXMLImportContext *SdXMLImport::CreateFontDeclsContext(const OUString& rLocalNa
...
@@ -853,14 +844,6 @@ SvXMLImportContext *SdXMLImport::CreateFontDeclsContext(const OUString& rLocalNa
return
pFSContext
;
return
pFSContext
;
}
}
//////////////////////////////////////////////////////////////////////////////
// import pool defaults. Parameter contains pool defaults read
// from input data. These data needs to be set at the model.
//
void
SdXMLImport
::
ImportPoolDefaults
(
const
XMLPropStyleContext
*
)
{
}
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
SvXMLImportContext
*
SdXMLImport
::
CreateScriptContext
(
SvXMLImportContext
*
SdXMLImport
::
CreateScriptContext
(
...
...
xmloff/source/draw/sdxmlimp_impl.hxx
Dosyayı görüntüle @
f6b2ace5
...
@@ -255,8 +255,6 @@ public:
...
@@ -255,8 +255,6 @@ public:
// XInitialization
// XInitialization
virtual
void
SAL_CALL
initialize
(
const
::
com
::
sun
::
star
::
uno
::
Sequence
<
::
com
::
sun
::
star
::
uno
::
Any
>&
aArguments
)
throw
(
::
com
::
sun
::
star
::
uno
::
Exception
,
::
com
::
sun
::
star
::
uno
::
RuntimeException
);
virtual
void
SAL_CALL
initialize
(
const
::
com
::
sun
::
star
::
uno
::
Sequence
<
::
com
::
sun
::
star
::
uno
::
Any
>&
aArguments
)
throw
(
::
com
::
sun
::
star
::
uno
::
Exception
,
::
com
::
sun
::
star
::
uno
::
RuntimeException
);
void
SetProgress
(
sal_Int32
nProg
);
virtual
void
SetViewSettings
(
const
com
::
sun
::
star
::
uno
::
Sequence
<
com
::
sun
::
star
::
beans
::
PropertyValue
>&
aViewProps
);
virtual
void
SetViewSettings
(
const
com
::
sun
::
star
::
uno
::
Sequence
<
com
::
sun
::
star
::
beans
::
PropertyValue
>&
aViewProps
);
virtual
void
SetConfigurationSettings
(
const
com
::
sun
::
star
::
uno
::
Sequence
<
com
::
sun
::
star
::
beans
::
PropertyValue
>&
aConfigProps
);
virtual
void
SetConfigurationSettings
(
const
com
::
sun
::
star
::
uno
::
Sequence
<
com
::
sun
::
star
::
beans
::
PropertyValue
>&
aConfigProps
);
...
@@ -312,10 +310,6 @@ public:
...
@@ -312,10 +310,6 @@ public:
sal_Bool
IsDraw
()
const
{
return
mbIsDraw
;
}
sal_Bool
IsDraw
()
const
{
return
mbIsDraw
;
}
sal_Bool
IsImpress
()
const
{
return
!
mbIsDraw
;
}
sal_Bool
IsImpress
()
const
{
return
!
mbIsDraw
;
}
// import pool defaults. Parameter contains pool defaults read
// from input data. These data needs to be set at the model.
void
ImportPoolDefaults
(
const
XMLPropStyleContext
*
pPool
);
// #80365#
// #80365#
virtual
void
SetStatistics
(
virtual
void
SetStatistics
(
const
::
com
::
sun
::
star
::
uno
::
Sequence
<
::
com
::
sun
::
star
::
beans
::
NamedValue
>
&
i_rStats
);
const
::
com
::
sun
::
star
::
uno
::
Sequence
<
::
com
::
sun
::
star
::
beans
::
NamedValue
>
&
i_rStats
);
...
...
xmloff/source/draw/viewcontext.cxx
Dosyayı görüntüle @
f6b2ace5
...
@@ -44,11 +44,6 @@ using ::rtl::OUString;
...
@@ -44,11 +44,6 @@ using ::rtl::OUString;
//------------------------------------------------------------------
//------------------------------------------------------------------
SdXMLViewSettingsContext
::
SdXMLViewSettingsContext
(
SdXMLImport
&
rImport
,
sal_uInt16
nPrfx
,
const
OUString
&
rLName
,
const
uno
::
Reference
<
xml
::
sax
::
XAttributeList
>&
)
:
SvXMLImportContext
(
rImport
,
nPrfx
,
rLName
)
{
}
SdXMLViewSettingsContext
::~
SdXMLViewSettingsContext
()
SdXMLViewSettingsContext
::~
SdXMLViewSettingsContext
()
{
{
}
}
...
...
xmloff/source/draw/viewcontext.hxx
Dosyayı görüntüle @
f6b2ace5
...
@@ -40,9 +40,6 @@ class SdXMLViewSettingsContext : public SvXMLImportContext
...
@@ -40,9 +40,6 @@ class SdXMLViewSettingsContext : public SvXMLImportContext
::
com
::
sun
::
star
::
awt
::
Rectangle
maVisArea
;
::
com
::
sun
::
star
::
awt
::
Rectangle
maVisArea
;
public
:
public
:
SdXMLViewSettingsContext
(
SdXMLImport
&
rImport
,
sal_uInt16
nPrfx
,
const
rtl
::
OUString
&
rLName
,
const
::
com
::
sun
::
star
::
uno
::
Reference
<
::
com
::
sun
::
star
::
xml
::
sax
::
XAttributeList
>&
xAttrList
);
virtual
~
SdXMLViewSettingsContext
();
virtual
~
SdXMLViewSettingsContext
();
virtual
SvXMLImportContext
*
CreateChildContext
(
sal_uInt16
nPrefix
,
virtual
SvXMLImportContext
*
CreateChildContext
(
sal_uInt16
nPrefix
,
...
...
xmloff/source/draw/xexptran.cxx
Dosyayı görüntüle @
f6b2ace5
...
@@ -386,12 +386,6 @@ void SdXMLImExTransform2D::AddRotate(double fNew)
...
@@ -386,12 +386,6 @@ void SdXMLImExTransform2D::AddRotate(double fNew)
maList
.
push_back
(
new
ImpSdXMLExpTransObj2DRotate
(
fNew
));
maList
.
push_back
(
new
ImpSdXMLExpTransObj2DRotate
(
fNew
));
}
}
void
SdXMLImExTransform2D
::
AddScale
(
const
::
basegfx
::
B2DTuple
&
rNew
)
{
if
(
1.0
!=
rNew
.
getX
()
||
1.0
!=
rNew
.
getY
())
maList
.
push_back
(
new
ImpSdXMLExpTransObj2DScale
(
rNew
));
}
void
SdXMLImExTransform2D
::
AddTranslate
(
const
::
basegfx
::
B2DTuple
&
rNew
)
void
SdXMLImExTransform2D
::
AddTranslate
(
const
::
basegfx
::
B2DTuple
&
rNew
)
{
{
if
(
!
rNew
.
equalZero
())
if
(
!
rNew
.
equalZero
())
...
@@ -404,18 +398,6 @@ void SdXMLImExTransform2D::AddSkewX(double fNew)
...
@@ -404,18 +398,6 @@ void SdXMLImExTransform2D::AddSkewX(double fNew)
maList
.
push_back
(
new
ImpSdXMLExpTransObj2DSkewX
(
fNew
));
maList
.
push_back
(
new
ImpSdXMLExpTransObj2DSkewX
(
fNew
));
}
}
void
SdXMLImExTransform2D
::
AddSkewY
(
double
fNew
)
{
if
(
fNew
!=
0.0
)
maList
.
push_back
(
new
ImpSdXMLExpTransObj2DSkewY
(
fNew
));
}
void
SdXMLImExTransform2D
::
AddMatrix
(
const
::
basegfx
::
B2DHomMatrix
&
rNew
)
{
if
(
!
rNew
.
isIdentity
())
maList
.
push_back
(
new
ImpSdXMLExpTransObj2DMatrix
(
rNew
));
}
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// gen string for export
// gen string for export
const
OUString
&
SdXMLImExTransform2D
::
GetExportString
(
const
SvXMLUnitConverter
&
rConv
)
const
OUString
&
SdXMLImExTransform2D
::
GetExportString
(
const
SvXMLUnitConverter
&
rConv
)
...
@@ -519,13 +501,6 @@ const OUString& SdXMLImExTransform2D::GetExportString(const SvXMLUnitConverter&
...
@@ -519,13 +501,6 @@ const OUString& SdXMLImExTransform2D::GetExportString(const SvXMLUnitConverter&
return
msString
;
return
msString
;
}
}
//////////////////////////////////////////////////////////////////////////////
// for Import: constructor with string, parses it and generates entries
SdXMLImExTransform2D
::
SdXMLImExTransform2D
(
const
OUString
&
rNew
,
const
SvXMLUnitConverter
&
rConv
)
{
SetString
(
rNew
,
rConv
);
}
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// sets new string, parses it and generates entries
// sets new string, parses it and generates entries
void
SdXMLImExTransform2D
::
SetString
(
const
OUString
&
rNew
,
const
SvXMLUnitConverter
&
rConv
)
void
SdXMLImExTransform2D
::
SetString
(
const
OUString
&
rNew
,
const
SvXMLUnitConverter
&
rConv
)
...
@@ -836,36 +811,6 @@ void SdXMLImExTransform3D::EmptyList()
...
@@ -836,36 +811,6 @@ void SdXMLImExTransform3D::EmptyList()
//////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
// add members
// add members
void
SdXMLImExTransform3D
::
AddRotateX
(
double
fNew
)
{
if
(
fNew
!=
0.0
)
maList
.
push_back
(
new
ImpSdXMLExpTransObj3DRotateX
(
fNew
));
}
void
SdXMLImExTransform3D
::
AddRotateY
(
double
fNew
)
{
if
(
fNew
!=
0.0
)
maList
.
push_back
(
new
ImpSdXMLExpTransObj3DRotateY
(
fNew
));
}
void
SdXMLImExTransform3D
::
AddRotateZ
(
double
fNew
)
{
if
(
fNew
!=
0.0
)
maList
.
push_back
(
new
ImpSdXMLExpTransObj3DRotateZ
(
fNew
));
}
void
SdXMLImExTransform3D
::
AddScale
(
const
::
basegfx
::
B3DTuple
&
rNew
)
{
if
(
1.0
!=
rNew
.
getX
()
||
1.0
!=
rNew
.
getY
()
||
1.0
!=
rNew
.
getZ
())
maList
.
push_back
(
new
ImpSdXMLExpTransObj3DScale
(
rNew
));
}
void
SdXMLImExTransform3D
::
AddTranslate
(
const
::
basegfx
::
B3DTuple
&
rNew
)
{
if
(
!
rNew
.
equalZero
())
maList
.
push_back
(
new
ImpSdXMLExpTransObj3DTranslate
(
rNew
));
}
void
SdXMLImExTransform3D
::
AddMatrix
(
const
::
basegfx
::
B3DHomMatrix
&
rNew
)
void
SdXMLImExTransform3D
::
AddMatrix
(
const
::
basegfx
::
B3DHomMatrix
&
rNew
)
{
{
if
(
!
rNew
.
isIdentity
())
if
(
!
rNew
.
isIdentity
())
...
...
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