Kaydet (Commit) f75aa266 authored tarafından Thomas Arnhold's avatar Thomas Arnhold

typo: hierarchie -> hierarchy

üst 83d84ade
......@@ -126,7 +126,7 @@ void CWinFileOpenImpl::setDisplayDirectory(const OUString& aDirectory)
// works correctly when providing "c:\" or an environment
// variable like "=c:=c:\.." etc. is set, else the
// FolderPicker would stand in the root of the shell
// hierarchie which is the desktop folder
// hierarchy which is the desktop folder
if ( aSysDirectory.lastIndexOf(BACKSLASH) != (aSysDirectory.getLength() - 1))
aSysDirectory += BACKSLASH;
}
......
......@@ -60,7 +60,7 @@ CWinFolderPickerImpl::CWinFolderPickerImpl( CFolderPicker* aFolderPicker ) :
// If the given URL for the directory is invalid the function throws an
// IllegalArgumentException
// If the specified path is well formed but invalid for the underlying
// OS the FolderPicker starts in the root of the file system hierarchie
// OS the FolderPicker starts in the root of the file system hierarchy
void SAL_CALL CWinFolderPickerImpl::setDisplayDirectory( const OUString& aDirectory )
......@@ -86,7 +86,7 @@ void SAL_CALL CWinFolderPickerImpl::setDisplayDirectory( const OUString& aDirect
// works correctly when providing "c:\" or an environment
// variable like "=c:=c:\.." etc. is set, else the
// FolderPicker would stand in the root of the shell
// hierarchie which is the desktop folder
// hierarchy which is the desktop folder
if ( sysDir.lastIndexOf( BACKSLASH ) != (sysDir.getLength( ) - 1) )
sysDir += BACKSLASH;
}
......
......@@ -866,7 +866,7 @@ void SAL_CALL Desktop::removeFrameActionListener( const css::uno::Reference< css
@short try to find a frame with special parameters
@descr This method searches for a frame with the specified name.
Frames may contain other frames (e.g. a frameset) and may
be contained in other frames. This hierarchie is searched by
be contained in other frames. This hierarchy is searched by
this method.
First some special names are taken into account, i.e. "",
"_self", "_top", "_parent" etc. The FrameSearchFlags are ignored
......
......@@ -976,7 +976,7 @@ void SAL_CALL Frame::setName( const OUString& sName ) throw( css::uno::RuntimeEx
@short search for frames
@descr This method searches for a frame with the specified name.
Frames may contain other frames (e.g. a frameset) and may
be contained in other frames. This hierarchie is searched by
be contained in other frames. This hierarchy is searched by
this method.
First some special names are taken into account, i.e. "",
"_self", "_top", "_blank" etc. The nSearchFlags are ignored
......
......@@ -331,7 +331,7 @@ public:
SbxArray* GetParameters() const;
// Sfx-Broadcasting-Support:
// Due to data reduction and better DLL-hierarchie currently via casting
// Due to data reduction and better DLL-hierarchy currently via casting
SfxBroadcaster& GetBroadcaster();
bool IsBroadcaster() const { return pCst != NULL; }
virtual void Broadcast( sal_uIntPtr nHintId ) SAL_OVERRIDE;
......
......@@ -26,7 +26,7 @@ namespace sd
{
/** stores the link between an after effect node and its master for later insertion
into the timing hierarchie
into the timing hierarchy
*/
struct AfterEffectNode
{
......@@ -41,7 +41,7 @@ struct AfterEffectNode
typedef std::list< AfterEffectNode > AfterEffectNodeList;
/** inserts the animation node in the given AfterEffectNode at the correct position
in the timing hierarchie of its master */
in the timing hierarchy of its master */
SD_DLLPUBLIC void stl_process_after_effect_node_func(AfterEffectNode& rNode);
} // namespace sd;
......
......@@ -89,7 +89,7 @@ namespace sd
{
try
{
// clone animation hierarchie
// clone animation hierarchy
Reference< ::com::sun::star::util::XCloneable > xClonable( xSourceNode, UNO_QUERY_THROW );
Reference< XAnimationNode > xCloneNode( xClonable->createClone(), UNO_QUERY_THROW );
......
......@@ -1055,7 +1055,7 @@ void Dialog::SetModalInputMode( bool bModal )
if ( pParent )
{
// #103716# dialogs should always be modal to the whole frame window
// #115933# disable the whole frame hierarchie, useful if our parent
// #115933# disable the whole frame hierarchy, useful if our parent
// is a modeless dialog
mpDialogParent = pParent->mpWindowImpl->mpFrameWindow;
mpDialogParent->ImplIncModalCount();
......@@ -1068,7 +1068,7 @@ void Dialog::SetModalInputMode( bool bModal )
if ( mpDialogParent )
{
// #115933# re-enable the whole frame hierarchie again (see above)
// #115933# re-enable the whole frame hierarchy again (see above)
// note that code in getfocus assures that we do not accidentally enable
// windows that were disabled before
mpDialogParent->ImplDecModalCount();
......
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