Unify IOS/OS X code in OutputDevice::DrawTransformedBitmapEx()
The way that we apply the alpha mask in DrawTransformedBitmapEx should be handled in the same way, regardless of the platform. As it turns out, the OS X/iOS way is quite correct and, as a bonus, the code is far more clear. There is no need to do things differently, so let's use the OS X approach. Change-Id: Ib0ac72ddc549367462e84639b74e4bb148128cd5
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