Kaydet (Commit) f7efd54b authored tarafından Jan Holesovsky's avatar Jan Holesovsky

opengl: Check for error at the end of every method that deals with OpenGL.

Otherwise we will get the report of an error much much later, most probably in
a totally unrelated part.

Change-Id: I33d3c6d01126f5766beb179eeaeb3276a9078226
üst 1254e56e
......@@ -96,12 +96,16 @@ void OpenGLSalGraphicsImpl::PreDraw()
if( mbOffscreen )
glBindFramebuffer( GL_FRAMEBUFFER, mnFramebufferId );
glViewport( 0, 0, GetWidth(), GetHeight() );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::PostDraw()
{
if( mbOffscreen )
glBindFramebuffer( GL_FRAMEBUFFER, 0 );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::freeResources()
......@@ -143,6 +147,8 @@ void OpenGLSalGraphicsImpl::ResetClipRegion()
SAL_INFO( "vcl.opengl", "::ResetClipRegion" );
maContext.makeCurrent();
glDisable(GL_STENCIL_TEST);
CHECK_GL_ERROR();
}
// get the depth of the device
......@@ -237,8 +243,9 @@ void OpenGLSalGraphicsImpl::SetOffscreen( bool bOffscreen )
glBindFramebuffer( GL_FRAMEBUFFER, mnFramebufferId );
mpOffscreenTex.reset( new OpenGLTexture( GetWidth(), GetHeight() ) );
glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mpOffscreenTex->Id(), 0 );
CHECK_GL_ERROR();
}
CHECK_GL_ERROR();
}
bool OpenGLSalGraphicsImpl::CreateSolidProgram( void )
......@@ -251,6 +258,8 @@ bool OpenGLSalGraphicsImpl::CreateSolidProgram( void )
SAL_INFO( "vcl.opengl", "Solid Program Created" );
glBindAttribLocation( mnSolidProgram, GL_ATTRIB_POS, "position" );
mnColorUniform = glGetUniformLocation( mnSolidProgram, "color" );
CHECK_GL_ERROR();
return true;
}
......@@ -263,6 +272,8 @@ bool OpenGLSalGraphicsImpl::CreateTextureProgram( void )
glBindAttribLocation( mnTextureProgram, GL_ATTRIB_POS, "position" );
glBindAttribLocation( mnTextureProgram, GL_ATTRIB_TEX, "tex_coord_in" );
mnSamplerUniform = glGetUniformLocation( mnTextureProgram, "sampler" );
CHECK_GL_ERROR();
return true;
}
......@@ -276,6 +287,8 @@ bool OpenGLSalGraphicsImpl::CreateMaskedTextureProgram( void )
glBindAttribLocation( mnTextureProgram, GL_ATTRIB_TEX, "tex_coord_in" );
mnMaskedSamplerUniform = glGetUniformLocation( mnMaskedTextureProgram, "sampler" );
mnMaskSamplerUniform = glGetUniformLocation( mnMaskedTextureProgram, "mask" );
CHECK_GL_ERROR();
return true;
}
......@@ -289,6 +302,8 @@ bool OpenGLSalGraphicsImpl::CreateMaskProgram( void )
glBindAttribLocation( mnTextureProgram, GL_ATTRIB_TEX, "tex_coord_in" );
mnMaskUniform = glGetUniformLocation( mnMaskProgram, "sampler" );
mnMaskColorUniform = glGetUniformLocation( mnMaskProgram, "mask" );
CHECK_GL_ERROR();
return true;
}
......@@ -302,6 +317,8 @@ bool OpenGLSalGraphicsImpl::CreateLinearGradientProgram( void )
glBindAttribLocation( mnTextureProgram, GL_ATTRIB_TEX, "tex_coord_in" );
mnLinearGradientStartColorUniform = glGetUniformLocation( mnLinearGradientProgram, "start_color" );
mnLinearGradientEndColorUniform = glGetUniformLocation( mnLinearGradientProgram, "end_color" );
CHECK_GL_ERROR();
return true;
}
......@@ -316,6 +333,8 @@ bool OpenGLSalGraphicsImpl::CreateRadialGradientProgram( void )
mnRadialGradientStartColorUniform = glGetUniformLocation( mnRadialGradientProgram, "start_color" );
mnRadialGradientEndColorUniform = glGetUniformLocation( mnRadialGradientProgram, "end_color" );
mnRadialGradientCenterUniform = glGetUniformLocation( mnRadialGradientProgram, "center" );
CHECK_GL_ERROR();
return true;
}
......@@ -336,6 +355,8 @@ void OpenGLSalGraphicsImpl::BeginSolid( SalColor nColor, sal_uInt8 nTransparency
}
glUseProgram( mnSolidProgram );
glUniformColor( mnColorUniform, nColor, nTransparency );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::BeginSolid( SalColor nColor, double fTransparency )
......@@ -353,6 +374,8 @@ void OpenGLSalGraphicsImpl::BeginSolid( SalColor nColor, double fTransparency )
}
glUseProgram( mnSolidProgram );
glUniformColorf( mnColorUniform, nColor, fTransparency );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::BeginSolid( SalColor nColor )
......@@ -364,6 +387,8 @@ void OpenGLSalGraphicsImpl::EndSolid( void )
{
glUseProgram( 0 );
glDisable( GL_BLEND );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::BeginInvert( void )
......@@ -371,12 +396,16 @@ void OpenGLSalGraphicsImpl::BeginInvert( void )
glEnable( GL_BLEND );
glBlendFunc( GL_ONE_MINUS_DST_COLOR, GL_ZERO );
BeginSolid( MAKE_SALCOLOR( 255, 255, 255 ) );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::EndInvert( void )
{
EndSolid();
glDisable( GL_BLEND );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawPoint( long nX, long nY )
......@@ -390,6 +419,8 @@ void OpenGLSalGraphicsImpl::DrawPoint( long nX, long nY )
glVertexAttribPointer( GL_ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, pPoint );
glDrawArrays( GL_POINTS, 0, 1 );
glDisableVertexAttribArray( GL_ATTRIB_POS );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawLine( long nX1, long nY1, long nX2, long nY2 )
......@@ -405,6 +436,8 @@ void OpenGLSalGraphicsImpl::DrawLine( long nX1, long nY1, long nX2, long nY2 )
glVertexAttribPointer( GL_ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, pPoints );
glDrawArrays( GL_LINES, 0, 2 );
glDisableVertexAttribArray( GL_ATTRIB_POS );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawLines( sal_uInt32 nPoints, const SalPoint* pPtAry, bool bClose )
......@@ -425,6 +458,8 @@ void OpenGLSalGraphicsImpl::DrawLines( sal_uInt32 nPoints, const SalPoint* pPtAr
else
glDrawArrays( GL_LINE_STRIP, 0, nPoints );
glDisableVertexAttribArray( GL_ATTRIB_POS );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawConvexPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry )
......@@ -442,6 +477,8 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( sal_uInt32 nPoints, const SalPoin
glVertexAttribPointer( GL_ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, &aVertices[0] );
glDrawArrays( GL_TRIANGLE_FAN, 0, nPoints );
glDisableVertexAttribArray( GL_ATTRIB_POS );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawConvexPolygon( const Polygon& rPolygon )
......@@ -461,6 +498,8 @@ void OpenGLSalGraphicsImpl::DrawConvexPolygon( const Polygon& rPolygon )
glVertexAttribPointer( GL_ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, &aVertices[0] );
glDrawArrays( GL_TRIANGLE_FAN, 0, nPoints );
glDisableVertexAttribArray( GL_ATTRIB_POS );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawRect( long nX, long nY, long nWidth, long nHeight )
......@@ -533,6 +572,8 @@ void OpenGLSalGraphicsImpl::DrawPolyPolygon( const basegfx::B2DPolyPolygon& rPol
glVertexAttribPointer( GL_ATTRIB_POS, 2, GL_FLOAT, GL_FALSE, 0, pVertices.data() );
glDrawArrays( GL_TRIANGLES, 0, pVertices.size() / 2 );
glDisableVertexAttribArray( GL_ATTRIB_POS );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawTextureRect( const Size& rSize, const SalTwoRect& rPosAry, bool bInverted )
......@@ -559,6 +600,8 @@ void OpenGLSalGraphicsImpl::DrawTextureRect( const Size& rSize, const SalTwoRect
DrawRect( rPosAry.mnDestX, rPosAry.mnDestY, rPosAry.mnDestWidth, rPosAry.mnDestHeight );
glDisableVertexAttribArray( GL_ATTRIB_TEX );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawTexture( GLuint nTexture, const Size& rSize, const SalTwoRect& pPosAry, bool bInverted )
......@@ -580,6 +623,8 @@ void OpenGLSalGraphicsImpl::DrawTexture( GLuint nTexture, const Size& rSize, con
glBindTexture( GL_TEXTURE_2D, 0 );
glUseProgram( 0 );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawTextureWithMask( GLuint nTexture, GLuint nMask, const Size& rSize, const SalTwoRect& pPosAry )
......@@ -608,6 +653,8 @@ void OpenGLSalGraphicsImpl::DrawTextureWithMask( GLuint nTexture, GLuint nMask,
glActiveTexture( GL_TEXTURE0 );
glBindTexture( GL_TEXTURE_2D, 0 );
glUseProgram( 0 );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawMask( GLuint nMask, SalColor nMaskColor, const SalTwoRect& /*pPosAry*/ )
......@@ -629,11 +676,12 @@ void OpenGLSalGraphicsImpl::DrawMask( GLuint nMask, SalColor nMaskColor, const S
glActiveTexture( GL_TEXTURE0 );
glBindTexture( GL_TEXTURE_2D, 0 );
glUseProgram( 0 );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawLinearGradient( const Gradient& rGradient, const Rectangle& rRect )
{
if( mnLinearGradientProgram == 0 )
{
if( !CreateLinearGradientProgram() )
......@@ -667,6 +715,8 @@ void OpenGLSalGraphicsImpl::DrawLinearGradient( const Gradient& rGradient, const
CHECK_GL_ERROR();
glUseProgram( 0 );
CHECK_GL_ERROR();
}
void OpenGLSalGraphicsImpl::DrawRadialGradient( const Gradient& rGradient, const Rectangle& rRect )
......@@ -704,6 +754,8 @@ void OpenGLSalGraphicsImpl::DrawRadialGradient( const Gradient& rGradient, const
glDisableVertexAttribArray( GL_ATTRIB_TEX );
glUseProgram( 0 );
CHECK_GL_ERROR();
}
......@@ -1094,6 +1146,8 @@ SalColor OpenGLSalGraphicsImpl::getPixel( long nX, long nY )
PreDraw();
glReadPixels( nX, nY, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, pixel);
PostDraw();
CHECK_GL_ERROR();
return MAKE_SALCOLOR( pixel[0], pixel[1], pixel[2] );
}
......@@ -1201,6 +1255,8 @@ bool OpenGLSalGraphicsImpl::drawAlphaBitmap(
DrawTexture( nTexture, rBitmap.GetSize(), rPosAry );
glDisable( GL_BLEND );
PostDraw();
CHECK_GL_ERROR();
return true;
}
......
......@@ -413,6 +413,8 @@ GLuint OpenGLSalBitmap::CreateTexture()
}
mbDirtyTexture = false;
CHECK_GL_ERROR();
return mpTexture->Id();
}
......@@ -444,6 +446,7 @@ bool OpenGLSalBitmap::ReadTexture()
glDeleteRenderbuffers( 1, &nRenderbufferDepthId );
glDeleteRenderbuffers( 1, &nRenderbufferColorId );
CHECK_GL_ERROR();
return true;
}
......
......@@ -57,6 +57,7 @@ GLuint OpenGLSalBitmap::ImplGetTextureProgram()
mnTexSamplerUniform = glGetUniformLocation( mnTexProgram, "sampler" );
}
CHECK_GL_ERROR();
return mnTexProgram;
}
......@@ -76,6 +77,7 @@ GLuint OpenGLSalBitmap::ImplGetConvolutionProgram()
mnConvOffsetsUniform = glGetUniformLocation( mnConvProgram, "offsets" );
}
CHECK_GL_ERROR();
return mnConvProgram;
}
......@@ -110,6 +112,8 @@ bool OpenGLSalBitmap::ImplScaleFilter( GLenum nFilter )
glDeleteFramebuffers( 1, &nFramebufferId );
mpTexture.reset( pNewTex );
CHECK_GL_ERROR();
return true;
}
......@@ -227,6 +231,7 @@ bool OpenGLSalBitmap::ImplScaleConvolution(
mnWidth = nNewWidth;
mnHeight = nNewHeight;
CHECK_GL_ERROR();
return true;
}
......
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