Kaydet (Commit) fc78d8df authored tarafından Stephan Bergmann's avatar Stephan Bergmann

Pass args by const &

Change-Id: I510e1aba6772e1f8d4013b235e95a1e5599fd601
üst 991fb393
...@@ -710,7 +710,7 @@ bool CGM::Write( SvStream& rIStm ) ...@@ -710,7 +710,7 @@ bool CGM::Write( SvStream& rIStm )
// GraphicImport - the exported function // GraphicImport - the exported function
extern "C" SAL_DLLPUBLIC_EXPORT sal_uInt32 SAL_CALL extern "C" SAL_DLLPUBLIC_EXPORT sal_uInt32 SAL_CALL
ImportCGM( OUString& rFileName, uno::Reference< frame::XModel > & rXModel, sal_uInt32 nMode, css::uno::Reference<css::task::XStatusIndicator> & aXStatInd ) ImportCGM( OUString const & rFileName, uno::Reference< frame::XModel > const & rXModel, sal_uInt32 nMode, css::uno::Reference<css::task::XStatusIndicator> const & aXStatInd )
{ {
sal_uInt32 nStatus = 0; // retvalue == 0 -> ERROR sal_uInt32 nStatus = 0; // retvalue == 0 -> ERROR
......
...@@ -40,12 +40,12 @@ using namespace ::com::sun::star::uno; ...@@ -40,12 +40,12 @@ using namespace ::com::sun::star::uno;
using namespace ::com::sun::star::task; using namespace ::com::sun::star::task;
using namespace ::com::sun::star::frame; using namespace ::com::sun::star::frame;
typedef sal_uInt32 ( SAL_CALL *ImportCGMPointer )( OUString&, Reference< XModel >&, sal_uInt32, Reference< XStatusIndicator >& ); typedef sal_uInt32 ( SAL_CALL *ImportCGMPointer )( OUString const &, Reference< XModel > const &, sal_uInt32, Reference< XStatusIndicator > const & );
typedef sal_Bool ( SAL_CALL *ExportCGMPointer )( OUString&, Reference< XModel >&, Reference< XStatusIndicator >&, void* ); typedef sal_Bool ( SAL_CALL *ExportCGMPointer )( OUString&, Reference< XModel >&, Reference< XStatusIndicator >&, void* );
#ifdef DISABLE_DYNLOADING #ifdef DISABLE_DYNLOADING
extern "C" sal_uInt32 ImportCGM( OUString&, Reference< XModel >&, sal_uInt32, Reference< XStatusIndicator >& ); extern "C" sal_uInt32 ImportCGM( OUString const &, Reference< XModel > const &, sal_uInt32, Reference< XStatusIndicator > const & );
#endif #endif
......
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