- 25 Nis, 2012 37 kayıt (commit)
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Noel Grandin yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
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Michael Stahl yazdı
boost::ptr_vector::erase() will delete the element, but fortunately there is a transfer() method that can be used here.
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Noel Grandin yazdı
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Michael Stahl yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
Had to use a class for the typedef declaration because the data structure is referenced in other header files.
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Michael Stahl yazdı
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Michael Stahl yazdı
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Noel Grandin yazdı
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Noel Grandin yazdı
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Michael Stahl yazdı
Just wasted half an hour trying to track down a crash in sc unit test that was apparently caused by different object files being compiled with different OSL_DEBUG_LEVELs and thus some having XclDebugObjCounter and some not.
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Miklos Vajna yazdı
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Miklos Vajna yazdı
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Miklos Vajna yazdı
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Bjoern Michaelsen yazdı
- instead on lots of recursive build.pl modules to iterate through we build all tail_build up to the requested module inside one tail_build when doing a "make foo.all" - advantage: speeding up because getting rid of lots of recursive makes with artificial module barriers, forcing almost sequential execution: build, link, unittest with lots of cpu-idling at each module-end - disadvantage: all shared dependencies of tail_build are now build for a (sub)module of tail_build. This is transitional as we migrate more stuff into tail_build and there are good dependencies inside tail_build - "make foo.all" now only executes slowcheck now for foo, not for all the deps
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Bjoern Michaelsen yazdı
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Bjoern Michaelsen yazdı
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Andras Timar yazdı
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Tor Lillqvist yazdı
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Stephan Bergmann yazdı
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Catalin Iacob yazdı
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Catalin Iacob yazdı
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Catalin Iacob yazdı
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Chr. Rossmanith yazdı
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Tor Lillqvist yazdı
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Miklos Vajna yazdı
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- 24 Nis, 2012 3 kayıt (commit)
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Markus Mohrhard yazdı
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Takeshi Abe yazdı
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Tor Lillqvist yazdı
Or maybe it's the Mach-O object file format that lacks the functionality? Anyway, let's try to manage without visibility then.
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