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Michael Meeks yazdı
Shader compilation can take a while the first time; best not to disable GL at that point. Have more of a hair trigger at other times. Also explicitly exit if we appear to have hung in std::abort handling. Conflicts: vcl/source/opengl/OpenGLHelper.cxx Change-Id: I45f0873672f950fb3baba0ca859d854a0bb25064 Reviewed-on: https://gerrit.libreoffice.org/18265Reviewed-by:
Michael Meeks <michael.meeks@collabora.com> Reviewed-by:
Miklos Vajna <vmiklos@collabora.co.uk> Tested-by:
Miklos Vajna <vmiklos@collabora.co.uk>
132022c8