• Markus Mohrhard's avatar
    initial work on screen text · 36943e98
    Markus Mohrhard yazdı
    Screen text is positioned in screen coordinates and therefore in 2D.
    This means it will not move with the camera.
    
    Change-Id: I3cf2e8859871ebc8034396b4c2d6f1ff9fe5d9f6
    36943e98
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3DChartObjects.cxx Loading commit data...
AbstractShapeFactory.cxx Loading commit data...
ChartItemPool.cxx Loading commit data...
ChartItemPool.hxx Loading commit data...
ChartView.cxx Loading commit data...
Clipping.cxx Loading commit data...
DataPointSymbolSupplier.cxx Loading commit data...
DrawModelWrapper.cxx Loading commit data...
DummyXShape.cxx Loading commit data...
DummyXShape.hxx Loading commit data...
GL3DPlotterBase.cxx Loading commit data...
GL3DRenderer.cxx Loading commit data...
LabelPositionHelper.cxx Loading commit data...
Linear3DTransformation.cxx Loading commit data...
OpenGLRender.cxx Loading commit data...
OpenGLRender.hxx Loading commit data...
OpenglShapeFactory.cxx Loading commit data...
PlotterBase.cxx Loading commit data...
PlottingPositionHelper.cxx Loading commit data...
PolarLabelPositionHelper.cxx Loading commit data...
PropertyMapper.cxx Loading commit data...
ShapeFactory.cxx Loading commit data...
Stripe.cxx Loading commit data...
VDataSeries.cxx Loading commit data...
VLegend.cxx Loading commit data...
VLegend.hxx Loading commit data...
VLegendSymbolFactory.cxx Loading commit data...
VLineProperties.cxx Loading commit data...
VPolarTransformation.cxx Loading commit data...
VTitle.cxx Loading commit data...
VTitle.hxx Loading commit data...