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Michael Stahl yazdı
We can use a bit more RAM for graphics than we currently do, even on 32 bits, which should improve interactive performance as there will be less swapping of bitmap data and re-parsing of SVGs. Note that currently the value is effectively multiplied by 2, as the limit is stored in GraphicCache::mnMaxDisplaySize, but there are 2 independent "counters" GraphicCache::mnUsedDisplaySize and GraphicManager::mnUsedSize that are both checked against the same limit. Change-Id: I4e33030af7dcd953c35672f80599188a1fbc4453
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